@Jata write 7964-8248-7603-2676 thx to sir charles
Edited on Thu, Sep 27 2007, 16:38 by Neckie
Search found 67 matches
- 27 Sep 2007, 18:58
- Forum: News
- Topic: Time to taste the Tribes
- Replies: 85
- Views: 31150
- 27 Sep 2007, 17:20
- Forum: News
- Topic: Time to taste the Tribes
- Replies: 85
- Views: 31150
Time to taste the Tribes
a list of alternate links at http://mightandmagic.uk.ubi.com/
- 27 Sep 2007, 16:01
- Forum: Heroes V-VI
- Topic: The Demo is out!
- Replies: 41
- Views: 12981
http://www.jeuxvideopc.com/demo/29978-h ... e-east.php
the site is in French but the demo is in English just click on "Télécharger la démo" (the red button) and it will start downloading.
Else just google it!
the site is in French but the demo is in English just click on "Télécharger la démo" (the red button) and it will start downloading.
Else just google it!
- 07 Sep 2007, 14:50
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224184
- 21 Jul 2007, 13:32
- Forum: Mapmaking Guild
- Topic: Making a Dialog Scene - Ingame Cinematic
- Replies: 6
- Views: 4010
Well you can create one from scratch : Create a map and shape your map as you want. (you shouldn't put heroes and creatures for the moment) Then with the game database select the DialogScene table. Then right click on the DialogScenes folder and click on New Object In the map field, just select any ...
- 20 Jul 2007, 19:48
- Forum: Mapmaking Guild
- Topic: Is it possible to play the original campaign in HOF?
- Replies: 3
- Views: 2105
Those individual maps are available because of me
See my post http://deep.phpwebhosting.com/~paradox/ ... wtopic=678
Then ask your questions if you have any
See my post http://deep.phpwebhosting.com/~paradox/ ... wtopic=678
Then ask your questions if you have any
- 20 Jul 2007, 19:45
- Forum: Mapmaking Guild
- Topic: Making a Dialog Scene - Ingame Cinematic
- Replies: 6
- Views: 4010
see my post on that subject : http://www.celestialheavens.com/forums/ ... php?t=6027
- 13 Jul 2007, 13:27
- Forum: Mapmaking Guild
- Topic: (H5:HoF) MessageBox Complex Messages?
- Replies: 7
- Views: 3745
How do you use the console, (In detail, please) I heard someone else mention watching errors but I have never done it. Thanks for the response. Adding string setvar dev_console_password = schwinge-des-todes as the last line of autoexec.cfg file. Under My Documents/My Games/Heroes of Might and Magic...
- 08 Jun 2007, 19:38
- Forum: Modcrafting Guild
- Topic: Zipping map files into a h5m file
- Replies: 4
- Views: 3741
- 19 Apr 2007, 02:02
- Forum: Mapmaking Guild
- Topic: AI too dumb to use colored gates/keys?
- Replies: 10
- Views: 5991
In the Map property tree -> players -> (number) -> attractors You can select the AI type (builder, warrior or explorer) just like in other Homm games. (dunno if they actually works) I haven't tested those myself since I'm very very busy right now but someone told me it worked with his multiplayer ma...
- 18 Apr 2007, 21:42
- Forum: Mapmaking Guild
- Topic: AI too dumb to use colored gates/keys?
- Replies: 10
- Views: 5991
- 06 Apr 2007, 13:08
- Forum: Mapmaking Guild
- Topic: Text Variables in Message/Question Boxes
- Replies: 2
- Views: 2348
See http://elrath.com/forums/index.php?showtopic=708 Your problem is that you can't give words as values, what you have to do is create a text file that has Sprites written in it. Btw the space after the 3 is the space between your 2 values. I used the complex question box in my map to know what ski...
- 28 Mar 2007, 22:31
- Forum: Mapmaking Guild
- Topic: H5 editor capabilities
- Replies: 4
- Views: 7081
Hi again! I've worked a bit on the editor and here is the result : I changed the A1SM1 dialog scene a little bit and here is the result : 1. download the file : http://www.wikiupload.com/download_page.php?id=182383 2. install : put that file in your maps folder 3. play : with the console or in the s...
- 26 Mar 2007, 18:54
- Forum: Mapmaking Guild
- Topic: H5 editor capabilities
- Replies: 4
- Views: 7081
H5 editor capabilities
Hey people, I've been searching and exploring the editor for quite a long time now and its nice to see how many things you can do with it. Lately, I've looked at the dialog scenes again and found out that the editor has even more hidden features than I thought. When you open a Dialog scene in the ed...
- 23 Mar 2007, 21:35
- Forum: News
- Topic: Mapmakers, Reclaim your Maps
- Replies: 64
- Views: 22281
Mapmakers, Reclaim your Maps
My maps are now correctly updated thx Logan! Thx for quick reply!
- 21 Mar 2007, 23:41
- Forum: News
- Topic: Mapmakers, Reclaim your Maps
- Replies: 64
- Views: 22281
Mapmakers, Reclaim your Maps
I contacted them few weeks ago and they never answered so i guess they don't care! The only problem is that they've got an old version of my map.
- 05 Mar 2007, 18:13
- Forum: Mapmaking Guild
- Topic: "down" objects and dwarf bridges...
- Replies: 4
- Views: 3079
Masks are in the tool panel just put some all over the abyss. Look at an example with the campaign map A1C3M3 http://img407.imageshack.us/img407/8411/pic2hg7.th.jpg http://img407.imageshack.us/img407/2275/pic1mu4.th.jpg You see that all they did is to put masks on the abyss and thats all you have to...
- 05 Mar 2007, 15:28
- Forum: Mapmaking Guild
- Topic: "down" objects and dwarf bridges...
- Replies: 4
- Views: 3079
- 28 Feb 2007, 21:01
- Forum: Mapmaking Guild
- Topic: Does anybody have the slightest idea
- Replies: 4
- Views: 3147
They were there in 2.0 but they got removed with 2.1 for an unknown reason see my post : http://www.celestialheavens.com/forums/ ... php?t=5641
What I meant is that the only way to make the dwarf bridges work on you maps is to put abyss (*down* objects) since they are at the ground level.
What I meant is that the only way to make the dwarf bridges work on you maps is to put abyss (*down* objects) since they are at the ground level.
- 25 Feb 2007, 22:27
- Forum: Heroes V-VI
- Topic: How do you capture / access the mission-opening picture?
- Replies: 5
- Views: 1880