Because those don't exist? ^^dark raider wrote:why the flying f*** can't it build the neutral creature dwellings....
Search found 217 matches
- 10 Nov 2006, 14:25
- Forum: Mapmaking Guild
- Topic: The Map Editor
- Replies: 8
- Views: 6045
Re: The Map Editor
- 09 Nov 2006, 20:59
- Forum: Mapmaking Guild
- Topic: HOMM5: Seas, Skies & Winds
- Replies: 10
- Views: 6916
HOMM5: Seas, Skies & Winds
Hello again, I'm back :devil: Aaand, I've got 2 questions for you. Well, 1 question and 1 discussable subject rather :D . So, let me come to the point. 1) In the map I've been working on I've been screwing around in the "map properties tree" lately. My eye fell on 4 specific functions; Ref...
- 09 Nov 2006, 20:37
- Forum: Mapmaking Guild
- Topic: grail/tear of asha help
- Replies: 18
- Views: 9241
Post seems a bit old, but I found something I have to add (even though most of you probaly already know this :) ). As I found out in the dead man's lake map, you can place multiple grail objects, and the grail will then randomly be one of those objects. So if you want a specific random location, you...
- 05 Nov 2006, 14:02
- Forum: Mapmaking Guild
- Topic: why does the editor not save sometimes???
- Replies: 9
- Views: 5464
I've been having partially your problem; I've got a town in my map, for which I picked the +ore specialization and inserted a custom name+description. Ever since I did that the town specialization refuses to save. I need to reset the town specialization manually before saving everytime, else it will...
- 09 Oct 2006, 16:06
- Forum: Mapmaking Guild
- Topic: Map not seen on ingame list
- Replies: 2
- Views: 3902
I'm experimenting on the 8 towns thing. Last time I tried my map had 9 towns and was playable, so it shouldn't interrupt from showing. I think none of the errors you get while trying to save stop the map from showing, they're just there as a reminder that some things might be incorrect (I've got a w...
- 30 Sep 2006, 18:52
- Forum: Mapmaking Guild
- Topic: dont put monoliths on beach, or this will happen(picture) :)
- Replies: 13
- Views: 6873
- 30 Sep 2006, 18:43
- Forum: Mapmaking Guild
- Topic: underground is rubble HV
- Replies: 1
- Views: 2273
- 27 Sep 2006, 16:53
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
- 26 Sep 2006, 20:59
- Forum: Mapmaking Guild
- Topic: Modifying the way objects work (using scripts?)
- Replies: 7
- Views: 4714
Re: Modifying the way objects work (using scripts?)
1) Modify signposts so they bring up a window instead of a floating text that disappears too quickly for my tastes? 2) Modify "Military Posts" so that I can either set the armies defending them, or remove the armies defending them by default? 3) How the heck does the Sear Hut work? Both 1...
- 26 Sep 2006, 20:53
- Forum: Mapmaking Guild
- Topic: Help with editor
- Replies: 7
- Views: 5015
- 26 Sep 2006, 20:49
- Forum: Mapmaking Guild
- Topic: H5 editor performance
- Replies: 13
- Views: 8015
I voted topmost, it runs smoothly for me 99% of the time. you know that button you can press in top tool bar that displays the AI pathing, shows the red blocked areas? when i press the button, it takes about 20 seconds to calculate and show the unblocked paths. im serious, i timed it. its impossible...
- 26 Sep 2006, 20:30
- Forum: Mapmaking Guild
- Topic: i just submitted a map, anyone want to test it?
- Replies: 7
- Views: 4987
- 26 Sep 2006, 19:41
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
I've got tons of back-ups, had something like this happened earlier so I'm a bit fanatic on pressing the save/save as button :D . I've just figured what I'm going to do; I'll mail you all files that belong to my map, I'll back-up all custom maps I have, and then I'll do a nice clean reïnstall of the...
- 26 Sep 2006, 19:34
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
Alright... it's getting seriously weird now. I've looked it all up, but all seemed to be correct, it still didn't work though. What I did though, was pick the original map (Lands at stake). Lost my volcano that way, but at least I got the map. I renamed the folder in there to 'Multiplayer' and guess...
- 26 Sep 2006, 19:27
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
- 26 Sep 2006, 19:18
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
- 26 Sep 2006, 18:49
- Forum: Mapmaking Guild
- Topic: Help requested regarding multiplayer/singleplayer maps
- Replies: 11
- Views: 7968
Help requested regarding multiplayer/singleplayer maps
Hello, I'm Mozared. Thus my introduction. Now to move on: I've been making a map for heroes of might and magic 5, mainly for private use [to play with palls], but I've stumbled upon a problem. I've got quite some experience with editors [ I've made a couple of heroes 3/4 maps, but the experience I m...