Search found 1357 matches
- Oct 15 2020, 16:09
- Forum: Heroes V-VI
- Topic: Might and Magic Heroes SoD Dark Screen issue
- Replies: 21
- Views: 30945
It's a pitty really, my RX5700 should easily be able to run this game without any issues. Oddly enough I had no issues when I was using an Radeon HD6670. I guess I could switch it back in if I want to play the game badly enough...
- Feb 24 2015, 12:09
- Forum: Heroes VII
- Topic: Sound Council - Which theme suits best its faction?
- Replies: 33
- Views: 14112
Banedon wrote:They all sound rather bad ... or at least not to my tastes
I concur, the Sylvan one is the only one I don't hate (much)
I wouldn't mind either. Something I would find interesting in this approach was a town scheme where some upgrades would be available under certain requirements, and, depending on the buildings you built in your town, you could even end up having not a possibility to upgrade some units (by boosting ...
You can't build a level 2 mage guild before level 1 obviously. And you'll probably need to build the core structures to have enough points for the campion structure. But I liked the concept of building requirements (like in heroes 3) more.
So in their recent blog the devs have released some information regarding town development. It mentions a town level system similar to heroes 5. I hate that, it makes towns so linear to build up. It doesn't give the player a lot of options. For example: in heroes 3 one could rush to efreet (tier 6 i...
Variol wrote:Sounds to me like H7 will be a boring reload. Can they not come up with something totally new/different?
I know we're just going to get the same old thing, with 7 units per factions; 2 upgrades... blah blah blah..
2 upgrades was unique to heroes 5 only and heroes 6 had a totally new faction.
I always fancied the idea of being able to upgrade 2/3 units per castle. You can upgrade the first 3 units and rush or upgrade the highest tier units and have a strong lategame. And all sorts of mixes obviously.