Search found 18 matches
- 23 Jan 2010, 02:12
- Forum: Modcrafting Guild
- Topic: HoMM.V tool
- Replies: 6
- Views: 8301
- 09 Jan 2010, 19:36
- Forum: Heroes I-IV
- Topic: Heroes 4 +Vista
- Replies: 27
- Views: 12269
- 04 Feb 2008, 01:09
- Forum: Equilibris
- Topic: No recruitment from opposing town alignments.
- Replies: 17
- Views: 12606
Script controlled options to block certain players/factions from hiring troops of specific alignments might generate some interesting new strategies/design possibilities. The same can be said for options to convert captured cities to your own aligment. But it probably shouldn't be enforced by defaul...
- 23 Jun 2006, 22:43
- Forum: Modcrafting Guild
- Topic: Dark Knights Mod
- Replies: 18
- Views: 30993
- 23 Jun 2006, 08:33
- Forum: Modcrafting Guild
- Topic: Dark Knights Mod
- Replies: 18
- Views: 30993
- 21 Jun 2006, 05:46
- Forum: Heroes V-VI
- Topic: Improving Scouting and a solution to the tactics phase issue
- Replies: 17
- Views: 5580
Re: Improving Scouting and a solution to the tactics phase i
It allows you to see much farther and that certain extra squares of uncovered fog of war can be sometimes game-deciding. There is no real fog of war in HoMM5 - another good concept from HoMM4 they failed to implement. Had they implemented fog of war then Scouting would have been a lot more usefull,...
- 19 Jun 2006, 17:06
- Forum: Modcrafting Guild
- Topic: Dark Knights Mod
- Replies: 18
- Views: 30993
- 18 Jun 2006, 17:01
- Forum: Heroes V-VI
- Topic: Lastest artifact mod and install description?
- Replies: 25
- Views: 7989
They were not!!!!!!!!!!!!!!! Necromancer helm still not works! Right of celestial still not works!!!! All of the artifacts that were missing descriptions have them now after patch (including the 2 you mention) - at least on my system and I am not using any mod to achieve this either. If you still h...
- 15 Jun 2006, 04:54
- Forum: Heroes V-VI
- Topic: Is necromancy worth taking?
- Replies: 12
- Views: 5145
- 14 Jun 2006, 15:58
- Forum: Heroes V-VI
- Topic: What Units would you like to see in a Snow Town Expansion?
- Replies: 124
- Views: 27903
Re: What Units would you like to see in a Snow Town Expansio
This isn't LotR -_- All modern fantasy is LotR, by way of D&D. While LotR has been a great inspiration for the development of the fantasy genre, it is a little narrowminded - and an outright insult to the creative people - to say that all modern fantasy is merely LotR variations. That is like s...
- 14 Jun 2006, 15:26
- Forum: Heroes V-VI
- Topic: Protecting Shooters...
- Replies: 33
- Views: 11050
I don't think it is too late to implement a Line-of-Sight kind of protection of shooters. The following is what I would like to see happen. Any stack blocking the Line-of-Sight to the stack targeted for ranged attack would take part of the damage as follows - defender and target stacks are of equal ...
- 12 Jun 2006, 22:23
- Forum: Heroes V-VI
- Topic: First Aid Tent "Waiting"
- Replies: 31
- Views: 9357
I could just as well have given it 10. I just picked a number that would be virtually inifinite. And gremlins can do the same thing with golems anyway... Golems can't resurrect Gremlins though ;) 10 shots seems like a more reasonable upgrade - until we find a way to make the shots scaleable with th...
- 12 Jun 2006, 13:13
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 22
- Views: 14438
1) Is it possible to change what abilities are given to the various creatures/heroes - and if so then what file(s) are involved? Not really. Some are- check data.pak/GameMechanics/Creature/Creatures. Been there, done that. As far as I can see then that only allows to add/change spell like abilities...
- 12 Jun 2006, 12:48
- Forum: Modcrafting Guild
- Topic: Modding FAQ
- Replies: 22
- Views: 14438
A few Questions: 1) Is it possible to change what abilities are given to the various creatures/heroes - and if so then what file(s) are involved? 2) Is it possible to make/add new skills/abilities and/or modify existing ones - and if so then which file(s) are involved? 3) Would it be possible to exp...
- 12 Jun 2006, 12:14
- Forum: Heroes V-VI
- Topic: First Aid Tent "Waiting"
- Replies: 31
- Views: 9357
- 12 Jun 2006, 11:42
- Forum: Heroes V-VI
- Topic: First Aid Tent "Waiting"
- Replies: 31
- Views: 9357
Currently a First Aid Tent heals 3x10HP both with and without Basic War Machines (3x50HP with Adv.WM and 3x100HP with Exp.WM) - and First Aid skill only allows manual control over when and what mobs to heal. Imo the First Aid Tent should be affected by the War Machine skills as follows: Basic WM - 4...
- 08 Jun 2006, 19:56
- Forum: Heroes V-VI
- Topic: What are the bonus maps?
- Replies: 40
- Views: 9746
- 28 May 2006, 03:16
- Forum: Articles
- Topic: Spin the Skill Wheel
- Replies: 363
- Views: 120738
Skill Wheel
The Leadership skills are currently incorrectly named as Enlightenment.