Search found 163 matches

by Ururam Tururam
Sep 16 2006, 7:49
Forum: News
Topic: "I'm Evil"
Replies: 47
Views: 7450

"I'm Evil"

It happens on all forums and communities. It is quite a cheap form of advertising everything (and flaming others) from political parties thtough audio-video equipment, computer games up to brands of cigarettes. The only defense is: Remember that such a trend exists and filter what you read in approp...
by Ururam Tururam
Sep 15 2006, 22:08
Forum: Mapmaking Guild
Topic: H5 editor performance
Replies: 13
Views: 4556

My vote: acceptable on smaller maps only.
Comp: P4 2.4, 1.5GB RAM, GF5200(128MB)
by Ururam Tururam
Sep 15 2006, 22:06
Forum: Mapmaking Guild
Topic: H5 editor performance
Replies: 13
Views: 4556

H5 editor performance

I wonder how do you rate the performance (speed) of the user interface of the map editor. To add value to this poll you may put down the CPU, RAM and graphic adapter of your comp.
by Ururam Tururam
Sep 14 2006, 9:32
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 140161

I've never had any problems with that...
The only thing that comes into my mind is checking if there is one human-playable player slot.
by Ururam Tururam
Sep 14 2006, 9:08
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 140161

ad1: Save the map and run the game.
ad2: Don't worry.
by Ururam Tururam
Sep 10 2006, 22:16
Forum: Mapmaking Guild
Topic: Q about map distribution
Replies: 28
Views: 8684

Well, patching isn't really a shame to do I disagree here. When a map or anything else is really ready it does not need any patches. If it needs it only means it was released too early. And a complete shame, awfullness etc etc, are patches to games that change the balance. Unfortunately most of pre...
by Ururam Tururam
Sep 7 2006, 18:18
Forum: Mapmaking Guild
Topic: Q about map distribution
Replies: 28
Views: 8684

Another thing is with patching. A newly released maps sometimes have bugs, which are eliminated in a new release. A mapmaker not knowing all distributors, would be unable to update the map properly. right? That's why when I publish a map I resist all the temptations to upgrade or patch it. If it ha...
by Ururam Tururam
Sep 7 2006, 9:24
Forum: Mapmaking Guild
Topic: Q about map distribution
Replies: 28
Views: 8684

Yes, but no answer in reasonable time should be treated as an agreement by default. Of course such maps should be removed from the site on demand of the author.
by Ururam Tururam
Sep 6 2006, 11:33
Forum: Mapmaking Guild
Topic: Problems with Pirates
Replies: 1
Views: 1665

In H4 AI ships plainly cannot attack other ships. As far as I remember wandering sea monsters and mermaids can't do that too.
by Ururam Tururam
Aug 23 2006, 7:34
Forum: Screenshots
Topic: The Whirlwind Effect
Replies: 15
Views: 5106

The Whirlwind Effect

I guess it is a result of nopixelshaders=1...
by Ururam Tururam
Aug 22 2006, 12:48
Forum: Mapmaking Guild
Topic: H-V Map Editor, "Now that I've played much of the game&
Replies: 44
Views: 17036

Thelonious wrote:Mmm, looking good. I wonder if UT was in for a challenge with the AI...


My first two or three maps will be MP, as they are easier to produce and I have to get used to the tool. In fact this will also give some time for the developers to finish the AI.
by Ururam Tururam
Aug 18 2006, 6:29
Forum: Heroes V-VI
Topic: Missing the Map Editor
Replies: 56
Views: 9406

Grumpy Old Wizard wrote:I believe they stated it would be in the 1.3 patch


It was only an unofficial leak.
Your choice to believe in it or not.
by Ururam Tururam
Aug 10 2006, 14:54
Forum: News
Topic: Nival's Cranky Brainstorming
Replies: 17
Views: 6134

This strip is great! :-D

Treant cursor, buhaha!
by Ururam Tururam
Aug 10 2006, 12:40
Forum: Mapmaking Guild
Topic: H-V Map Editor, "Now that I've played much of the game&
Replies: 44
Views: 17036

You mean the objectives description and dialogue log (or whatever it was called) windows? Those plus text boxes when you can put the story. The boxes are significantly smaller than the full screen, but they have scroller for longer texts and are small enough to discourage people from writting multi...
by Ururam Tururam
Aug 10 2006, 11:36
Forum: Mapmaking Guild
Topic: H-V Map Editor, "Now that I've played much of the game&
Replies: 44
Views: 17036

Well, certainly a map with no story is bad. But having text windows and the task system known from H5 campaigns the mapmakers will be able to build interesting stories.
by Ururam Tururam
Aug 10 2006, 9:47
Forum: Mapmaking Guild
Topic: H-V Map Editor, "Now that I've played much of the game&
Replies: 44
Views: 17036

The text boxes I've seen so far were not really suited to carry intriguing story lines. Well it would force the cartographers to write short but interesting stories. Nevermore three screens of text before playing! :D As in: make your own scripts? That would go a little far woldn't it? Why? For sure...
by Ururam Tururam
Aug 9 2006, 12:03
Forum: Screenshots
Topic: Superman Returns
Replies: 16
Views: 4896

Superman Returns

Well... "My" Findan at the end of his campaign was: LVL 32 with stats 31 / 33 / 24 / 34. It is not hard to pump him to a thermonuclear elf.
by Ururam Tururam
Aug 3 2006, 7:03
Forum: Mapmaking Guild
Topic: Mapmaking tricks (H4)
Replies: 57
Views: 51887

Re: Is there a trick?

All kind of scripts on the hero I need give me only 3 choises: First Hero, Strongest Hero or Weakest Hero (but not THIS hero). So I don't understand your advice. Please explain me what you mean. Instead of using this you should use construction as follows: -in the event: If the army has hero FOO th...
by Ururam Tururam
Jun 23 2006, 7:57
Forum: Screenshots
Topic: Urgash Call
Replies: 21
Views: 8313

Urgash Call

Yes, I don't have had Hellfire. I was lucky enough always to have desired skill/ability to choose. And then Urgash Call appeared on the last "?" field, not on the "!" field.

Picture: Image
by Ururam Tururam
Jun 22 2006, 22:05
Forum: Screenshots
Topic: Urgash Call
Replies: 21
Views: 8313

Urgash Call

Well, I got it one level earlier (27).

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