Humble bundle weekly has a beta key for $1 (amongst other great might and magic deals)
https://www.humblebundle.com/weekly
Search found 11 matches
- 26 Aug 2015, 20:19
- Forum: News
- Topic: H7 Beta Round #2
- Replies: 6
- Views: 4000
- 27 Jan 2014, 02:35
- Forum: Might and Magic
- Topic: Might and Magic X
- Replies: 258
- Views: 144998
- 14 Dec 2011, 12:54
- Forum: Heroes V-VI
- Topic: HATE IT
- Replies: 14
- Views: 10075
- 05 Dec 2011, 03:18
- Forum: Heroes V-VI
- Topic: The best artifacts in the game
- Replies: 6
- Views: 7402
The best artifacts in the game
For me personally, I find that I can't do without the artifacts below. Robe of Sar Issus (1/2 cost on all spells) - given how difficult it is to regenerate mana now (the dragon wells are the only way to get to full, and that's only once a week), I find it invaluable to have this robe on any Magic he...
- 06 Nov 2011, 03:05
- Forum: Heroes V-VI
- Topic: Feat/Spell/Skill Testimony
- Replies: 42
- Views: 24119
Just to play devil's advocate, this is the one thing you don't need it for anymore, since we got Town Portals :D Town Portals are definitely very cool, but casting it uses up a fair amount of movement points. I've had situations where an enemy hero is 10 steps from my town, but after town portallin...
- 05 Nov 2011, 23:45
- Forum: Heroes V-VI
- Topic: Feat/Spell/Skill Testimony
- Replies: 42
- Views: 24119
Logistics is a no brainer. Just being able to move that little bit more to catch that annoying enemy hero rushing towards your base is priceless. Time Stasis is an excellent spell since it almost always works and you can attack the unit without breaking the spell or experiencing retaliation. Most o...
- 12 Apr 2007, 02:04
- Forum: News
- Topic: Performance Tweaking Utility
- Replies: 26
- Views: 9335
Performance Tweaking Utility
Interesting.... so the AI movement speed actually affects the turns, even when they are not visible on the map? (i.e. still in the fog of war). Ok, I will do a bit more fiddling :) BTW even at 1000 the turns still take 2-5 seconds for each player (there are a lot of these pauses where all the game a...
- 11 Apr 2007, 13:28
- Forum: News
- Topic: Performance Tweaking Utility
- Replies: 26
- Views: 9335
Performance Tweaking Utility
I set it to 1000 and it made one of Myythryyn's extra-large maps a whole lot more playable Unfortunately, 6000 and 24000 weren't short enough, especially given the large number of AI players.
- 28 Sep 2006, 10:12
- Forum: Heroes V-VI
- Topic: 1.3 Academy
- Replies: 179
- Views: 51616
Spell sequencer
Although this isn't really related to boosting early-game Academy strength, I was thinking it might be nice to introduce an element which would make use of the large mana pools that Academy heroes normally have. This involves allowing a hero to cast multiple spells simultaneously, like the spell seq...
- 19 Jun 2006, 04:33
- Forum: News
- Topic: CH Heroes 5 Manual Complete!
- Replies: 66
- Views: 27016
CH Heroes 5 Manual Complete!
Stunning! Magnificent! Incredible! The sheet amount of detail about game mechanics is amazing! CH must have done a lot of research to uncover the details.
- 07 Jun 2006, 00:04
- Forum: Articles
- Topic: First Heroes V Patch Now Available
- Replies: 86
- Views: 39307