Search found 55 matches
- 08 Jul 2010, 21:39
- Forum: Hall of the Heretics
- Topic: Disciples 3
- Replies: 414
- Views: 146769
- 07 Jul 2010, 10:46
- Forum: Hall of the Heretics
- Topic: Disciples 3
- Replies: 414
- Views: 146769
- 06 Jul 2010, 10:47
- Forum: Hall of the Heretics
- Topic: Disciples 3
- Replies: 414
- Views: 146769
D3
I tried and the game is still buggy, unbalanced and the AI is brain dead.
Here is a link to the publishers forum :
http://forum.kalypsomedia.com/forumdisplay.php?fid=38
Here is a link to the publishers forum :
http://forum.kalypsomedia.com/forumdisplay.php?fid=38
- 01 Feb 2008, 12:29
- Forum: Modcrafting Guild
- Topic: Random map generatotr - Neutrals on map
- Replies: 1
- Views: 3403
Random map generatotr - Neutrals on map
Is there a way to mod this game so that neutral stacks on random maps can have more than just one type of creature ?
- 14 Jan 2008, 08:14
- Forum: Modcrafting Guild
- Topic: random map template
- Replies: 5
- Views: 5861
- 12 Jan 2008, 11:52
- Forum: Modcrafting Guild
- Topic: random map template
- Replies: 5
- Views: 5861
- 03 Jan 2008, 08:58
- Forum: Modcrafting Guild
- Topic: random map template
- Replies: 5
- Views: 5861
random map template
I made a custom TotE template for large and very large random maps. It is for 1-4 human players, no underground. It features 4 starting zones with towns and a central zone full of treasures and stuff. Copy into UserMODS folder and you will find it as S3-6P1-4Z5Custom in the list of templates while c...
- 31 Dec 2007, 10:40
- Forum: Modcrafting Guild
- Topic: Game is too easy
- Replies: 9
- Views: 8165
Here is a small mod raising the starting number and growth rate for neurals and growth rate for AI towns. Small but notable growth increase on hard (20%), bigger increase on heroic (40%). Won't work on campaign maps.
http://www.viciousbyte.de/files/tote_aitweak.h5u
http://www.viciousbyte.de/files/tote_aitweak.h5u
- 27 Nov 2007, 22:14
- Forum: Heroes V-VI
- Topic: AI dificulty settings
- Replies: 17
- Views: 6611
- 27 Nov 2007, 07:25
- Forum: Heroes V-VI
- Topic: AI dificulty settings
- Replies: 17
- Views: 6611
- 26 Nov 2007, 20:28
- Forum: Heroes V-VI
- Topic: AI dificulty settings
- Replies: 17
- Views: 6611
- 26 Nov 2007, 08:55
- Forum: Heroes V-VI
- Topic: AI dificulty settings
- Replies: 17
- Views: 6611
- 25 Nov 2007, 19:33
- Forum: Heroes V-VI
- Topic: AI dificulty settings
- Replies: 17
- Views: 6611
It's very easy to do. Here is the download. Standard player starting resources versus expert and heroic AI. It's for TotE, put it into the \UserMODs folder.
!!! http://www.titansofsteel.de/files/tote_resources.h5u !!!
!!! http://www.titansofsteel.de/files/tote_resources.h5u !!!
- 27 Oct 2007, 07:45
- Forum: Heroes V-VI
- Topic: ToE AI
- Replies: 12
- Views: 5450
- 26 Oct 2007, 08:32
- Forum: Heroes V-VI
- Topic: ToE AI
- Replies: 12
- Views: 5450
I found that the AI is a bit better than in HoF but still dumb. I usually play random maps in hot seat with a friend with 2 additional AIs. Anything less than heroic is too easy to beat. I modified the game so that all players (human and AI) get the same starting resources and increased AI town crea...
- 26 Oct 2007, 08:28
- Forum: Heroes V-VI
- Topic: Patch 2.1 Bug
- Replies: 4
- Views: 2147
- 18 Oct 2007, 17:49
- Forum: Heroes V-VI
- Topic: A bug (here we go again)...
- Replies: 21
- Views: 6798
- 18 Oct 2007, 06:34
- Forum: Modcrafting Guild
- Topic: In-game skill Wheel
- Replies: 3
- Views: 4717
- 18 Oct 2007, 06:33
- Forum: Heroes V-VI
- Topic: Ingame skillwheel mod !
- Replies: 31
- Views: 11161
- 17 Oct 2007, 10:34
- Forum: Modcrafting Guild
- Topic: Mods after 2.1?
- Replies: 2
- Views: 3539