Search found 1238 matches
- 25 Jan 2014, 14:27
- Forum: Hall of the Heretics
- Topic: Heroes battle project
- Replies: 8
- Views: 9360
Yep, still working on this. I've added quite a few things in the past couple of months. In the following videos, I'm controlling the blue team and the red team is controlled by the computer AI. https://www.youtube.com/watch?v=UO2qukIEbEM This was my first attempt at adding some special abilities. Pi...
- 25 Jan 2014, 14:20
- Forum: Heroes I-IV
- Topic: How to edit HOMM 2 campaign maps?
- Replies: 7
- Views: 8923
You can't edit them within the campaign itself, but you can make a copy of them and change the file extension to the normal .mp2. I think expansion maps are .mpx. Then you can open them as usual in the map editor. You won't be able to play with the campaign bonuses, but some of them are pretty fun o...
- 26 Oct 2013, 01:41
- Forum: Hall of the Heretics
- Topic: Heroes battle project
- Replies: 8
- Views: 9360
I've been playing a lot of Magic: The Gathering lately (the old school mid-90's Shandalar adventure game) and it got me thinking about the magic system in the Heroes games. What if the magic system worked more like capital-M Magic? I threw some thoughts together under the umbrella of my battle proje...
- 22 Oct 2013, 03:14
- Forum: Hall of the Heretics
- Topic: Heroes battle project
- Replies: 8
- Views: 9360
My latest video is now online. Since the first video, I've added retaliation. Just like in the Heroes games, units may retaliate against a melee attack once per round. Somewhere along the line, I've inadvertantly tipped the balance of power toward the blue side. Adding retaliation made it worse. The...
- 10 Oct 2013, 12:39
- Forum: Hall of the Heretics
- Topic: Heroes battle project
- Replies: 8
- Views: 9360
- 02 Oct 2013, 02:58
- Forum: Hall of the Heretics
- Topic: Heroes battle project
- Replies: 8
- Views: 9360
Heroes battle project
Hey everyone, I wanted to share a project that I've been working on for a while now. I thought it would be interesting to create something where I could experiment with the battle mechanics from Heroes games. It's a chance to try new ideas and maybe combine things from several games at once. I've go...
- 12 Sep 2013, 13:37
- Forum: Hall of the Heretics
- Topic: Lords of Magic: Legends of Urak Mod
- Replies: 3
- Views: 8775
- 12 Sep 2013, 13:34
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1767
- Views: 623886
- 11 Sep 2013, 13:24
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1767
- Views: 623886
Maybe it's because I have little kids, but I immediately pictured Kalah as Max in this video: http://www.nickjr.com/kids-videos/max-r ... patch.html
- 29 Aug 2013, 12:34
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 174675
- 27 Aug 2013, 15:53
- Forum: Might and Magic
- Topic: Gamescom 2013
- Replies: 8
- Views: 20378
- 25 Aug 2013, 13:09
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8795
So I search the address in the hex editor? How do I find out where it's used in the code? Yeah, if your hex editor has a search feature you'll need to search for that number and replace it with the offset at the end of the file. One thing I forgot to mention is the architecture is little-endian, so...
- 23 Aug 2013, 19:09
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8795
- 23 Aug 2013, 02:24
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8795
I'm not certain this will work, but the first thing I would try to do is find the places in the exe where the string is referenced. The offset of a string has to be mentioned in the code somewhere. Then you can change that number to point to an offset at the end of the file and add your new string t...
- 21 Aug 2013, 18:24
- Forum: Heroes I-IV
- Topic: Heroes 2 Modding
- Replies: 8
- Views: 8795
We have a thread dedicated to modding Heroes 2. There's some good info in there. At one time, Darmani had a project that could add new creatures and/or factions to the game, but I haven't seen any mention of that here in quite a while.
- 25 Jun 2013, 02:11
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1767
- Views: 623886
I suppose that's cool, so long as it's one and not lots of them.
- 22 May 2013, 13:52
- Forum: Heroes V-VI
- Topic: Who should own the franchise?
- Replies: 14
- Views: 15255
- 10 May 2013, 15:51
- Forum: Heroes V-VI
- Topic: Might and Magic Heroes SoD Dark Screen issue
- Replies: 29
- Views: 51839
I've become increasingly convinced that the path to long-term success in this industry is through developing games, or game engines, but not both . With the plethora of OS/driver/hardware combinations out there, the user's PC has become a hostile environment. Exhibit A: the black screen issue, and t...
- 26 Mar 2013, 20:46
- Forum: Articles
- Topic: MMX Q&A #1 Released
- Replies: 29
- Views: 18973
- 25 Mar 2013, 18:43
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1767
- Views: 623886
The Kia Cee'd lap times for Star in a Reasonably-Priced Car seem to be a bit faster than the previous cars they've used.