Search found 1238 matches

by Kristo
Jan 25 2014, 14:27
Forum: Hall of the Heretics
Topic: Heroes battle project
Replies: 8
Views: 5380

Yep, still working on this. I've added quite a few things in the past couple of months. In the following videos, I'm controlling the blue team and the red team is controlled by the computer AI. https://www.youtube.com/watch?v=UO2qukIEbEM This was my first attempt at adding some special abilities. Pi...
by Kristo
Jan 25 2014, 14:20
Forum: Heroes I-IV
Topic: How to edit HOMM 2 campaign maps?
Replies: 7
Views: 4621

You can't edit them within the campaign itself, but you can make a copy of them and change the file extension to the normal .mp2. I think expansion maps are .mpx. Then you can open them as usual in the map editor. You won't be able to play with the campaign bonuses, but some of them are pretty fun o...
by Kristo
Oct 26 2013, 1:41
Forum: Hall of the Heretics
Topic: Heroes battle project
Replies: 8
Views: 5380

I've been playing a lot of Magic: The Gathering lately (the old school mid-90's Shandalar adventure game) and it got me thinking about the magic system in the Heroes games. What if the magic system worked more like capital-M Magic? I threw some thoughts together under the umbrella of my battle proje...
by Kristo
Oct 22 2013, 3:14
Forum: Hall of the Heretics
Topic: Heroes battle project
Replies: 8
Views: 5380

My latest video is now online. Since the first video, I've added retaliation. Just like in the Heroes games, units may retaliate against a melee attack once per round. Somewhere along the line, I've inadvertantly tipped the balance of power toward the blue side. Adding retaliation made it worse. The...
by Kristo
Oct 10 2013, 12:39
Forum: Hall of the Heretics
Topic: Heroes battle project
Replies: 8
Views: 5380

I've updated the screenshot in the top post with the latest build of my project. The newest feature: heroes!
by Kristo
Oct 2 2013, 2:58
Forum: Hall of the Heretics
Topic: Heroes battle project
Replies: 8
Views: 5380

Heroes battle project

Hey everyone, I wanted to share a project that I've been working on for a while now. I thought it would be interesting to create something where I could experiment with the battle mechanics from Heroes games. It's a chance to try new ideas and maybe combine things from several games at once. I've go...
by Kristo
Sep 12 2013, 13:37
Forum: Hall of the Heretics
Topic: Lords of Magic: Legends of Urak Mod
Replies: 3
Views: 5282

I remember this game. It was pretty fun, although I have to say I liked the turn-based combat in the Heroes games better. It's nice to see old games like this still have a following.
by Kristo
Sep 12 2013, 13:34
Forum: Campfire
Topic: Randomness - vol. IV
Replies: 1673
Views: 230554

Grrr, it's hard to bring the funny when a website assumes/requires its audience to be Americans. Did they disable the big "skip ad" button for you guys too?
by Kristo
Sep 11 2013, 13:24
Forum: Campfire
Topic: Randomness - vol. IV
Replies: 1673
Views: 230554

Maybe it's because I have little kids, but I immediately pictured Kalah as Max in this video: http://www.nickjr.com/kids-videos/max-r ... patch.html
by Kristo
Aug 29 2013, 12:34
Forum: Heroes I-IV
Topic: Announcing Project Ironfist, new HoMM II mod
Replies: 93
Views: 75837

:applause: :applause: :applause:

Awesome work. I just watched all the videos. I'm really impressed with all the effort you guys have put into this. Lots of people have had good ideas about modding H2, and now they'll have an opportunity to try them.
by Kristo
Aug 27 2013, 15:53
Forum: Might and Magic
Topic: Gamescom 2013
Replies: 8
Views: 16981

Awesome stuff! Thanks for sharing it with us.
by Kristo
Aug 25 2013, 13:09
Forum: Heroes I-IV
Topic: Heroes 2 Modding
Replies: 8
Views: 4485

So I search the address in the hex editor? How do I find out where it's used in the code? Yeah, if your hex editor has a search feature you'll need to search for that number and replace it with the offset at the end of the file. One thing I forgot to mention is the architecture is little-endian, so...
by Kristo
Aug 23 2013, 19:09
Forum: Heroes I-IV
Topic: Heroes 2 Modding
Replies: 8
Views: 4485

Do you mean moving the address? How would you point to the offset? Let's say I would want an extra character to "Knight" at address 0014D9F6. I was proposing that you write "Knight2" at the very end of the file (don't forget the null byte at the end) and note that offset. You th...
by Kristo
Aug 23 2013, 2:24
Forum: Heroes I-IV
Topic: Heroes 2 Modding
Replies: 8
Views: 4485

I'm not certain this will work, but the first thing I would try to do is find the places in the exe where the string is referenced. The offset of a string has to be mentioned in the code somewhere. Then you can change that number to point to an offset at the end of the file and add your new string t...
by Kristo
Aug 21 2013, 18:24
Forum: Heroes I-IV
Topic: Heroes 2 Modding
Replies: 8
Views: 4485

We have a thread dedicated to modding Heroes 2. There's some good info in there. At one time, Darmani had a project that could add new creatures and/or factions to the game, but I haven't seen any mention of that here in quite a while.
by Kristo
Jun 25 2013, 2:11
Forum: Campfire
Topic: Randomness - vol. IV
Replies: 1673
Views: 230554

I suppose that's cool, so long as it's one and not lots of them.
by Kristo
May 22 2013, 13:52
Forum: Heroes V-VI
Topic: Who should own the franchise?
Replies: 14
Views: 9844

I'm gonna go out on a limb and say nobody . What we have now, especially among older fans, is a memory. Memories of our first experience with one of the NWC games. Saying to ourselves, "just one more turn," when it's already 2 am. No one can take those memories away from us, and more impor...
by Kristo
May 10 2013, 15:51
Forum: Heroes V-VI
Topic: Might and Magic Heroes SoD Dark Screen issue
Replies: 18
Views: 26528

I've become increasingly convinced that the path to long-term success in this industry is through developing games, or game engines, but not both . With the plethora of OS/driver/hardware combinations out there, the user's PC has become a hostile environment. Exhibit A: the black screen issue, and t...
by Kristo
Mar 26 2013, 20:46
Forum: Articles
Topic: MMX Q&A #1 Released
Replies: 29
Views: 7779

Targeting the end of the year seems a bit aggressive to me. It wasn't that long ago that Limbic came onboard to work on Heroes. How do they expect to put together content on the scale of MM6 or 7 (those being the two MM games I've played) in such a short timeframe?
by Kristo
Mar 25 2013, 18:43
Forum: Campfire
Topic: Randomness - vol. IV
Replies: 1673
Views: 230554

The Kia Cee'd lap times for Star in a Reasonably-Priced Car seem to be a bit faster than the previous cars they've used.

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