Here's a rather simple one:
Could you make the diskette icon (save) turn grey (disabled) when you save and/or there hasn't been made any changes in the map since you opened it..?
Search found 187 matches
- 24 Jul 2007, 13:47
- Forum: Equilibris
- Topic: Map Editor Discusion
- Replies: 25
- Views: 16818
- 11 Jul 2007, 21:02
- Forum: Heroes I-IV
- Topic: Hero portraits through the games [PICTURES!]
- Replies: 78
- Views: 19420
- 08 Jul 2007, 18:09
- Forum: Heroes I-IV
- Topic: Hero portraits through the games [PICTURES!]
- Replies: 78
- Views: 19420
- 03 Jul 2007, 16:12
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99037
- 15 Jun 2007, 14:40
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143143
- 19 May 2007, 16:40
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99037
Uhm, KonserniJohtaja, I don't think you understand what I am talking about, because I surely don't understand what you are talking about :| Lets assume that a creature does 2-3 points of damage. Therefore, the damage this creature does can only be reduced by 3-2=1 point. Now, how can you reduce less...
- 12 May 2007, 15:37
- Forum: Heroes I-IV
- Topic: Scripting help please
- Replies: 26
- Views: 10976
Re: Scripting help please
1. on all of the towns a triggered script named checktown1 to 5: IF current player = red SET towns_captured TO towns_captured + 1 END-IF This is pretty much what I suggested, except that the triggered events doesn't have to have different names. They can all be called the same, so you don't need to...
- 12 May 2007, 00:21
- Forum: Heroes I-IV
- Topic: Scripting help please
- Replies: 26
- Views: 10976
- 11 May 2007, 22:58
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24823
Hmmm, you could find arguments for the opposite, too. ...yeah, you find those arguments the same place you find arguments about 2 + 2 = 5 ;| As I see it, the spell Blind, is not affecting the eyes physically , but rather the target's mind , altering his/hers/its perception . At best , being one-eye...
- 11 May 2007, 21:53
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99037
Or , the power of blesses/curses could improve with a hero's level or experience, instead of always giving +/- 25% effect. I think that would be cool. Also, could Magic Resistance work the same way on curses as on it does blesses - for instance 20% MR could weaken the curse by 20% instead of giving...
- 08 May 2007, 04:01
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 24823
- 08 May 2007, 03:56
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143143
It would also make sense to discuss that in the Creature stats discusion thread instead of here.ramparter wrote:But it would make sense if monks and efreets could cast spells.
- 07 May 2007, 15:43
- Forum: Equilibris
- Topic: III (interface improvement ideas)
- Replies: 18
- Views: 13161
- 16 Apr 2007, 15:17
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 143143
I'd like that too, Siegfried. All combinations of 2 skills, including deat+life and chaos+order, are, however, allready covered. But more 3-skills-combinations would be nice. When you have a sorcerer you will most likely upgrade his/hers chaos magic on most level-ups, and maybe throw in a couple of ...
- 16 Apr 2007, 14:47
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99037
In HoMM2 (and possibly 3, I don't remember), both curses and blesses lasted only for a limited number of turns. Maybe it could be concidered going back to this system, so that high level heroes have an advantage over lower heroes when casting these spells, because their effect is constant. Or , the ...
- 16 Apr 2007, 01:53
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 99037
As you just learn disintigrate (or any DD spells) it is very powerful (in comparison to the number of creatures in armies), but as the game goes on, the heroes gain levels very slowly while creatures cotinue to grow in the same rate, making DD spells much less powerful. I mean, let's say a level 20...
- 26 Mar 2007, 20:36
- Forum: Mapmaking Guild
- Topic: Mapmaking tricks (H4)
- Replies: 57
- Views: 109130
Re: Mapmaking tricks (H4)
difficulty=5 if gold(human)>4000: difficulty=4 if gold(human)>9000: difficulty=3 if gold(human)>14000: difficulty=2 if gold(human)>19000: difficulty=1 Just wanted to let you know that this also can be done with just one single command line: Set 'Difficulty' to '5 - ([Quantity of gold owned by HUMAN...
- 19 Feb 2007, 04:12
- Forum: Heroes I-IV
- Topic: Help for distorted pictures?
- Replies: 5
- Views: 3047
I had a great widescreen display on my last computer, a Dell Inspiron with a high resolution ATI card, but unfortunately it didn't offer that option (that I could tell, anyway) My Inspiron has an ATI as well, and I just found this option (quite easily too, actually)! Finally I can play Homm4 proper...
- 04 Jan 2007, 21:21
- Forum: Heroes I-IV
- Topic: Help for distorted pictures?
- Replies: 5
- Views: 3047
Yeah, I have the same problem on my Dell laptop with widescreen. The widescreen does really not like 4:3 settings - the image doesn't just get distorted, but blurry as well. It would've been really nice if Equilibris team managed to make Heroes support higher resolution and stretch to fit non-4:3 mo...
- 10 Nov 2006, 10:19
- Forum: Heroes I-IV
- Topic: Fire Elemental Evolution
- Replies: 31
- Views: 19688
I think you pretty much said it all, Sauron. H4 got my vote as well. I would like it to be more like in the little round picture than it is in the battlefield though. More like an actual wild burning fire/flame and less like a motionless, shining clay sculpture. H2 is way off. Fire should be somethi...