Search found 79 matches

by RollingWave
Dec 23 2011, 3:08
Forum: Heroes V-VI
Topic: How to Play Each Faction (to supplement Maltz’s walkthroughs
Replies: 16
Views: 30309

Right now, in normal mode duels, Haven >= Necropolis > Stronghold >= Sanctuary >> Inferno. Blazing Glories' ability to dispell is simply too ridiculas in this mode, where mass spells are obviously going to play a huge role, and with tactic 1 they'll be tough as hell to take out . Necropolis is power...
by RollingWave
Dec 21 2011, 7:48
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B
Replies: 15
Views: 6007

Also, on PitLord, their special actually isn't that hard to utilize especially if your going might, just take taunt on level 15... Taunt + countstrikes + stand your ground if you want and Pitlord's basically insane, also he can life drain with his retaliation (all of it) which is really nasty. Also,...
by RollingWave
Dec 21 2011, 3:40
Forum: Heroes V-VI
Topic: 1.2 Bugs
Replies: 53
Views: 12456

The Dream Walker Weaver still don't use their spell when controlled by AI :/

though AI now finally uses the central towers in defense. thank god.
by RollingWave
Dec 20 2011, 9:11
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B
Replies: 15
Views: 6007

Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B

Another thing, Demented drain "damage" not "attack" for example, goblins do 2-3 "damage" per unit, and have base attack + hero bonus etc, but their damage is fixed, so if you hit Goblins 3 times with demented, he will do abosalutely 0 damage even if he has 1 million of them with a super might hero.....
by RollingWave
Dec 20 2011, 9:00
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Fearful Symmetry
Replies: 14
Views: 7798

Might & Magic: Heroes VI - Inferno - Fearful Symmetry

It's relative, Cerebus are so weak on defense that I often don't even want to risk them in battle. also in these first few mission you get massive number of free dogs so that really makes them more powerful than they seem, if you play a duel they end up being rather blah.
by RollingWave
Dec 20 2011, 9:00
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Fearful Symmetry
Replies: 14
Views: 7798

Might & Magic: Heroes VI - Inferno - Fearful Symmetry

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/796
by RollingWave
Dec 20 2011, 8:53
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B
Replies: 15
Views: 6007

Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B

Yes, for some odd reason the final fight ends up being the toughest of the whole game (except for Sanctuary 4 if you accidently get into those uninteded fights) Also, in my experience, orange is actually quite tough on this map, he starts with much more town than you can can come at you from several...
by RollingWave
Dec 20 2011, 8:53
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B
Replies: 15
Views: 6007

Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning B

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/795
by RollingWave
Dec 20 2011, 8:38
Forum: Articles
Topic: More From the Will of Asha
Replies: 20
Views: 7557

Tribes of the East → Will of Asha → The Grim Cru

yeah the first orange invasion is rather problematic even on normal, doesn't help that Arantir is slow as hell and might not make it back in time fortunately I had already maxed fortification and somehow managed to barely win (I was left with just 20 zombies) with a lvl 1 hero and about 1.5 week wor...
by RollingWave
Dec 18 2011, 5:34
Forum: Heroes V-VI
Topic: very frustrating mission
Replies: 13
Views: 3563

For those final missions usually it would help greatly if your secondary hero is useful, blitzing with two hero is almost always the way to go, if a really REALLY tough enemy shows up you can always TP back and merge the armies. generally speaking, casters secondary hereos are more useful, since the...
by RollingWave
Dec 17 2011, 8:19
Forum: Heroes V-VI
Topic: Any Bring-Over Heroes in Stronghold Campaign? (Spoilers)
Replies: 2
Views: 1239

Re: Any Bring-Over Heroes in Stronghold Campaign? (Spoilers)

Hi, not sure if anyone has completed the Stronghold campaign. In mission 2, Acamas joined you after you earned the respect of the cyclops. Just wondering if he will travel with you (physically) in missions 3 and 4? I'm thinking if i need to train him up (getting all the stat boosters for him prior ...
by RollingWave
Dec 16 2011, 9:29
Forum: News
Topic: Patch 1.2 on December 20th
Replies: 41
Views: 11760

Patch 1.2 on December 20th

they'll probably fix all the major super obvious bugs like luck and Imperial Griffen, but it's such a blah that they took so long and will most likely not fix everything anyway and we wait for another half year before they patch and by then we'd all left the game.
by RollingWave
Dec 16 2011, 8:46
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Winding Star
Replies: 15
Views: 6271

Re: Might & Magic: Heroes VI - Sanctuary - The Winding S

Please - you did not mention set artifacts that can be collected in this mission. You need to add that info. I think they are static, i.e. some of them are on a specific map location (guarded by neutrals) and some can be gotten by completing a certain objective (conquer a town/hero/etc). How do you...
by RollingWave
Dec 15 2011, 8:45
Forum: News
Topic: H6 Patching Policy
Replies: 40
Views: 8235

Re: H6 Patching Policy

No, there are a lot of major bugs which are common to everyone. Like luck not working. I remember when Heroes 2 came out. Not even the slightest bug. Sure it was kinda simpler, but not that much. Everything worked perfectly and I am not even aware of any patch for it. Not to mention it had the best...
by RollingWave
Dec 6 2011, 7:42
Forum: Heroes V-VI
Topic: The best artifacts in the game
Replies: 6
Views: 3637

True, Comb if gotten early would be uber imbal.
by RollingWave
Dec 6 2011, 6:09
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Winding Star
Replies: 15
Views: 6271

Might & Magic: Heroes VI - Sanctuary - The Winding Star

It seems to depend , but i've had the enemy attack a lot early on as well, especially in my first run through this on normal , they can come from 5 different direction too which is the most difficult, and this is one of the few where they utilized town portal well (if you come close with bigger army...
by RollingWave
Dec 6 2011, 6:09
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Winding Star
Replies: 15
Views: 6271

Might & Magic: Heroes VI - Sanctuary - The Winding Star

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/792
by RollingWave
Dec 6 2011, 6:02
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire
Replies: 9
Views: 5062

Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire

Again, Teleport is very very useful for sanctuary magic hero, if only because you have no flier and are often stuck outside walls forever during seige. being able to TP in your melee units helps a ton espeically in the really tough onces where your elementals alone are not enough. and of cource, Tel...
by RollingWave
Dec 6 2011, 6:02
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire
Replies: 9
Views: 5062

Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/791
by RollingWave
Dec 5 2011, 5:35
Forum: Heroes V-VI
Topic: The best artifacts in the game
Replies: 6
Views: 3637

The Guardian Brestplate's ability to negate the first 3 strike is crazy.

Go to advanced search