Search found 143 matches

by Beholder
06 Dec 2009, 10:49
Forum: Wake of Gods
Topic: Vista?
Replies: 7
Views: 6424

Same here. Though I remember the game crashing if you'd run it throygh a shortcut rather than the exe file itself.
by Beholder
25 Nov 2009, 18:08
Forum: Wake of Gods
Topic: Creature exp is miscalculated?
Replies: 6
Views: 5336

yeah, so everything's fine unless you change the max exp...
by Beholder
11 Nov 2009, 15:47
Forum: Wake of Gods
Topic: Creature exp is miscalculated?
Replies: 6
Views: 5336

Learning skill has nothing to do with exp that creatures gain.

Like I`ve said you can get 1142 instead of 1000 which is about 14% difference and that`s a lot when you try to give some creature a specific rank.
Well, I'll have to make some workaround.
by Beholder
07 Nov 2009, 18:52
Forum: Wake of Gods
Topic: Creature exp is miscalculated?
Replies: 6
Views: 5336

Creature exp is miscalculated?

Yeap... I think it is. I`ve set the max exp (rank 10) to be 20 000. Rank 1 is 5% of that so we should get 1000 but we get 1142. That's about 5,7%. Now why is that? I understand if that would to be 4,5% out of 18 746 or something but 20 000 * 5 / 100 is not likely to get any kind of rounding issues. ...
by Beholder
03 Nov 2009, 19:29
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 13201

I think you`re discussing a separate thread here... Anyway the AI already is indeed crippled in WOG through many options... Be careful with that
by Beholder
03 Nov 2009, 14:39
Forum: Wake of Gods
Topic: Very simple but *HELL* useful script :))
Replies: 10
Views: 11533

That was exactly my point :) Thanks for pointing that out.
by Beholder
03 Nov 2009, 14:37
Forum: Wake of Gods
Topic: Daily growth script
Replies: 18
Views: 13201

GreatEmerald wrote:And HoMM4 is a great game
it's just your subjective opinion ;)
by Beholder
31 Oct 2009, 13:18
Forum: Wake of Gods
Topic: Very simple but *HELL* useful script :))
Replies: 10
Views: 11533

Are you sure it really works? Try giving your hero 100 centaurs, 200 vampires and fight with 2000 centaurs. Are you sure that the AI won't push the centaurs forward?
by Beholder
19 Oct 2009, 06:38
Forum: Wake of Gods
Topic: bug with creature experience?
Replies: 0
Views: 2633

bug with creature experience?

I think that spells cast by units that are gained through stack experience have a bug and ignore target's resistances. I`m able to cast paralyze, sorrow, curse on the undead, blind dragons etc. Anyone else noticed that?
by Beholder
14 Oct 2009, 11:59
Forum: Wake of Gods
Topic: cheating AI?
Replies: 7
Views: 6086

What do you mean Salamander?

As for spells, I`ve made a workaround - a simple script that removes DD with each Hero step and it seems to work fine
by Beholder
13 Oct 2009, 07:20
Forum: Wake of Gods
Topic: cheating AI?
Replies: 7
Views: 6086

@Qurqirish There`s no clonflux on the map. As I said hero has no armorer speciality and I`m not aware of any artifacts at all that would increase armorer - could you say which are those? As for mind spell immune - I mean all creatures are immune to all mind spells so pendants are not the case. I`ll ...
by Beholder
10 Oct 2009, 15:30
Forum: Wake of Gods
Topic: cheating AI?
Replies: 7
Views: 6086

cheating AI?

I got suspicions that the AI is cheating: * I have chosen the option to ban DD on my map. I`ve also banned all artifacts that can give DD (like Air Magic Tome, Spellbinders Hat). The AI has DD - how is that possible? * How can you get 90% reduced melee damage (hero doesn't have armourer speciality) ...
by Beholder
10 Oct 2009, 13:57
Forum: Wake of Gods
Topic: Neverending battle?
Replies: 7
Views: 5995

Yes but the AI might atack it. Regardless of that you could have some other script autocast spells fe. living scrolls.
Though, magic immunity might work, unless you have orb of vulnerability...
by Beholder
09 Oct 2009, 15:12
Forum: Wake of Gods
Topic: Neverending battle?
Replies: 7
Views: 5995

the problem with additional creature is when you cast armageddon, death ray etc - it will be hit as well
by Beholder
08 Oct 2009, 05:53
Forum: Wake of Gods
Topic: Neverending battle?
Replies: 7
Views: 5995

Why won`t you simply give tactics to the hero? Does it make such a difference in your map / campaign ?
by Beholder
03 Oct 2009, 19:37
Forum: Wake of Gods
Topic: Rebalanced Creatures 2
Replies: 6
Views: 5646

Well like I said the script focues on creature abilites rather than stats, so fe. most creatures have 4-5 abilities gained through exp. Some examples: - wraiths have no retal and through exp gain chance to cast expert weakness, block all damage, chance to paralyze, reduce defence and dwarf type resi...
by Beholder
02 Oct 2009, 15:41
Forum: Wake of Gods
Topic: Rebalanced Creatures 2
Replies: 6
Views: 5646

m0sh wrote:care to explain why should we use this?
Because IMHO it`s better than original Rebalanced Creatures. If you don`t want to use it then don't - noone forces you to.
by Beholder
30 Sep 2009, 20:01
Forum: Wake of Gods
Topic: Rebalanced Creatures 2
Replies: 6
Views: 5646

Rebalanced Creatures 2

Finally, my rebalanced script is ready for release :) I fixed some bugs and now it should be ok. Feel free to try it out and report any issues or bugs :) You can get it here The main goal is to make experience bonusses give special sbilities rather than stats so elmost every creature is packed with ...
by Beholder
30 Sep 2009, 18:09
Forum: Wake of Gods
Topic: WOG 3.59 Oficial Topic
Replies: 24
Views: 20550

Meaning it will, like, never trigger for the player, but the AI will struck with it every 2 of 5 hits. No thanks. How come? I thought the AI doesn't cheat like that... If it's 5%, it should be 5% for the AI as well. Theoretically... ;) pracitcally you can always see that the AI has more luck but I ...
by Beholder
30 Sep 2009, 18:07
Forum: Wake of Gods
Topic: [ERM] problem with MA:X
Replies: 4
Views: 4214

the glitch is always when you use 61 for other creatures as well... however the glitch appears with Ancient Behemoths but it doesn't appear with Behemoths... I`m totally at loss here

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