Search found 9 matches
- 12 Feb 2010, 14:54
- Forum: Mapmaking Guild
- Topic: Here is how to put artifacts an messages on monsters. tote
- Replies: 3
- Views: 3416
- 11 Feb 2010, 18:06
- Forum: Mapmaking Guild
- Topic: Here is how to put artifacts an messages on monsters. tote
- Replies: 3
- Views: 3416
Here is how to put artifacts an messages on monsters. tote
Hiya: Here is how you do the following. in tote Q. How can i get a message to display on a monster? A. Select the monster. Set it to, "always fight", put in your message. Unlike sign post, the message can be as long as you want. Q. How do i put a artifact or resources on a monster, and get...
- 29 Jan 2010, 22:59
- Forum: Mapmaking Guild
- Topic: Legendary maps - what is the secret? :)
- Replies: 55
- Views: 27227
Hiya: The AI taking to long? In a way i agree. But then i did this. I took MY turn, with 5 heroes, and timed it. Then i timed all the AI Heroes, and even though it took over 10 minutes total, the time divided by the number of Heroes, was actually a little less than mine. If you keep going thru gates...
- 21 Jan 2010, 05:54
- Forum: Mapmaking Guild
- Topic: Editor tips for H5
- Replies: 30
- Views: 75282
# of heroes
Hiya. Does anyone Know how many, "Total" Heroes the AI can have between them? In Heroes 4, i think it was 20, or something like that, based on the difficulity level of the map. If the AI had more than that, they could not hire any more. I was down to about 14 AI Heroes, 8 factions, on a hu...
- 20 Jan 2010, 16:28
- Forum: Mapmaking Guild
- Topic: Editor tips for H5
- Replies: 30
- Views: 75282
Caravans
Hiya. How do you all prevent, "custom made maps" the pc from getting so many caravans that they block his own entry/exit from his castle? A human has to downgrade creatures, allow caravan to put them in the full castle, and then re upgrade them. But when a pc castle is full an upgraded, th...
- 20 Jan 2010, 00:07
- Forum: Mapmaking Guild
- Topic: Castle/Heroe/Convoy log jam at castle entry?
- Replies: 0
- Views: 2116
Castle/Heroe/Convoy log jam at castle entry?
Hiya. On each of the Maps i made, it is only a matter of time before the following happens. This is for the computer controlled players in Tote. 1. Castle upgrades all creatues, and buys them. 2. Convoys, "2-4" arrive at a full castle. 3. Heroe, "also full" arrives at Castle. Her...
- 19 Jan 2010, 19:13
- Forum: Mapmaking Guild
- Topic: How many heroes in tote can the computer have Max?
- Replies: 1
- Views: 2552
How many heroes in tote can the computer have Max?
Hiya. In past Heroes games, there was a max limit, "20", or something like, based on map difficulity level, as to how many Heroes the computer controlled factions could have. ie, if the total number of Heroes between them was _______?, they could not hire any more. Does anyone know what th...
- 10 Oct 2009, 15:12
- Forum: Mapmaking Guild
- Topic: [H5] Restricting AI Player from passing Gates?
- Replies: 6
- Views: 4223
Hail: Without scripting there are other ways also. First off, the teleport spell on the main map the heroe can only go 8 tiles. So, set up a border guard, and on the other side just use blocking objects, rocks, trees ect, and have a path 8 tiles long with gold, gems, ect on it. Now he can not hop ov...
- 02 Oct 2009, 21:00
- Forum: Mapmaking Guild
- Topic: Point Lights help.
- Replies: 1
- Views: 2202
Point Lights help.
Hail. I need help with what to put in the value fields. Point Lights x- y- z- color- x- y- z- radius- I Highlight the object, and bring up the list above. I choose color red, and radius of 50. However, i have no idea what goes in the x-y-z fields, and if i put it in, or does the game do it for me? I...