
Search found 19 matches
- Oct 30 2010, 20:42
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
- Dec 28 2009, 17:21
- Forum: Wake of Gods
- Topic: StarGate Atlantis WoG mod
- Replies: 43
- Views: 39653
- Dec 6 2009, 3:31
- Forum: Wake of Gods
- Topic: How to change weekly growth rate of neutral stacks ?
- Replies: 0
- Views: 1744
How to change weekly growth rate of neutral stacks ?
Topic says it all kinda. How to change the growthrate / growthrate function of neutral stacks (on random maps) ? Alrdy checked the 57 script, but sadly it only adjusts a static number to neutral stacks at start. And my erm skills are like non existent yet. Since i like to play large random maps i ra...
- Nov 18 2009, 10:55
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
- Nov 12 2009, 12:15
- Forum: Wake of Gods
- Topic: some question about the "New Specializations" hero
- Replies: 1
- Views: 2083
some question about the "New Specializations" hero
Hi there, 1. dunno if its a bug or not, when i choose either jeddite or nagash as starting hero they get their proper spec icon (builder and veil) and proper description. recently in a game, when i recruited jeddite form a tavern, he got the animate dead icon as specialization + the animate dead spe...
- Nov 10 2009, 3:24
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
I doesnt even need to release software. Just as GreatEmerald said, post changelogs - just keep the (illusion:P) up, that someone is working on it and that there IS progress. Nothing is more wrong/dangeours then capsuling and keeping silence. We as fans are patient and we dont need early versions do ...
- Nov 9 2009, 13:15
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
- Apr 19 2009, 16:04
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
Sea Serpent -> Haspid
@ spartak Those look really nice, but theres one thing that could be improved in my eyes : the Sea Serpent doesnt really look like a DOWNgraded version of the Haspid to name it that way. Both look awesome for their own, but i would tweak the looks a bit further so it really reflect the status. Atm, ...
- Apr 13 2009, 0:08
- Forum: Wake of Gods
- Topic: Question about WoG (and some bugs)
- Replies: 2
- Views: 2886
Re: Question about WoG (and some bugs)
1) It always worked that way. The hidden skills can be done only by scripting it. good to know edit : so 9.+10.skill enabled but no appropiate buildings on map (school of x) = useless ? 2) Thats what you get when working with weird scripts. :) 4% is very little, maybe you did not have enough creatu...
- Apr 12 2009, 12:52
- Forum: Wake of Gods
- Topic: Question about WoG (and some bugs)
- Replies: 2
- Views: 2886
Question about WoG (and some bugs)
Hi there, playing wog 3.58f + scriptupdate on a wogified xl dual-layer map. Only using 2 of the maprules (heroes with 9 & 10 skill + monsters stacks grow in heroes army) Found 3 weired things : 1) Now i experienced, that my heroes wont get offered any secondary skill after they got their 8. seco...
- Jan 25 2009, 1:19
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic III: Horn of the Abyss
- Replies: 421
- Views: 395958
- Feb 26 2008, 1:30
- Forum: Wake of Gods
- Topic: Nagash - Bug with new Specialization ?
- Replies: 3
- Views: 2491
- Dec 28 2007, 5:03
- Forum: Wake of Gods
- Topic: Bug with Soul Eaters Animate Dead Spell
- Replies: 6
- Views: 4654
- Dec 28 2007, 4:30
- Forum: Wake of Gods
- Topic: Bug with Soul Eaters Animate Dead Spell
- Replies: 6
- Views: 4654
Bug with Soul Eaters Animate Dead Spell
Seems that the Animate Dead Spell from Soul Eater Commander is bugged when used in conjunction with Stack Experience and lvl4/lvl5 creatures. Tried to Animate fallen Vampire Lords and it didnt work for that Stack. (as if its already at full stacksize / a > lvl 5 creature). (commanders mp = 15, no ad...
- Dec 26 2007, 1:45
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 95319
Lvl requirement for artifacts
just as an idea , make artifacts lvl dependant, so u cant use (too) powerful artifacts with a low lv hero. Sometiems artifacts are gained too easy at the beginning and may spoil the balance
- Dec 26 2007, 1:40
- Forum: Wake of Gods
- Topic: Nagash - Bug with new Specialization ?
- Replies: 3
- Views: 2491
Nagash - Bug with new Specialization ?
Im playing 3.58f w/o any hero Enhancement and Balancing Script active, The Description of Nagashs Spec. Skill says Veil of Darkness, though his "old" +350g Spec.Skill seems to be still activel. (cant see if veil of darkness is active or not atm) is this a) only the +350g active (as in normal homm3) ...
- Feb 17 2006, 6:42
- Forum: Wake of Gods
- Topic: Where to d/l updated ERM Scripts ?
- Replies: 1
- Views: 2534
Where to d/l updated ERM Scripts ?
Where to d/l the Updated/Fixed ERM Scripts mentioned in the Buglist ?
- Feb 8 2006, 21:55
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 77783
- Feb 7 2006, 22:41
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 77783
(Possible) Bug in version 358f : Spell "Advanved Forgetfulness" (Hero with Advanced Water Magic 2. Skill) is cast on ALL enemy ranged troops (group cast) instead of one selectable. additional info - enemy troops been 3 stacks of same type (marksmen) - hero didnt visit any water magic mushroom (but v...