Search found 1409 matches

by Pitsu
Sep 9 2018, 19:40
Forum: Mapmaking Guild
Topic: H5TOE - How do you add one ore more PWL pictures into your map?
Replies: 2
Views: 100

Re: H5TOE - How do you add one ore more PWL pictures into your map?

Does this not work? http://heroes5.wikia.com/wiki/Adding_Loading_Pictures_and_Thumbnails If it does not work, when what happens&does not happen? Once upon a time when the grass was still green I used to know such things, but the memories arepretty much gone. EDIT. Pre-ToTE tips and discussion, m...
by Pitsu
Jul 22 2018, 16:27
Forum: Modcrafting Guild
Topic: ..........
Replies: 21
Views: 2932

Re: ..........

May I ask what happened?
by Pitsu
Jul 16 2018, 18:17
Forum: Modcrafting Guild
Topic: ..........
Replies: 21
Views: 2932

Re: Heroes I: Masquerade Mod v0.1

Amazing progress! I found only windows H1 on my harddrive, and although the mod installed without errors, not all new graphics appear. But I'll try to find a DOS version to test it out.
by Pitsu
Jun 14 2018, 10:26
Forum: Modcrafting Guild
Topic: ..........
Replies: 21
Views: 2932

Re: Heroes I: Masquerade Mod v0.1

From the images one could see that the sorceress has been replaced by Kreegans. Town lineups are somewhat altered and certain graphics got recoloured and a few redrawn. Considering the original style of campaigns, I guess there are no changes in those maps. Downloaded the mod, but have not had time ...
by Pitsu
Jun 7 2018, 15:05
Forum: Mapmaking Guild
Topic: My thread of Wisdom
Replies: 1
Views: 732

Re: My thread of Wisdom

Greetings and salutations. How can I add a prompt to random text panels for heroes 3 with sod? As in, fight these creatures yes or no. Do I add "prompt yes/no" at the end of the text or what? AFAIR in H3:SoD you cannot make choice textwindows. Whether creatures fight or not depends on arm...
by Pitsu
Jun 2 2018, 18:35
Forum: Campfire
Topic: The Absence Thread II
Replies: 116
Views: 32325

Re: The Absence Thread II

Don't worry Panda, the next nice and round number with no sharp edges is 80 000 for him. For a perfectly round post count he could reset the count to 0, but that would be cheating, so 80 000 it is!
by Pitsu
May 14 2018, 7:34
Forum: Heroes I-IV
Topic: Was the Wait button in HoMM III a mistake?
Replies: 6
Views: 705

Re: Was the Wait button in HoMM III a mistake?

For me the main reason not to be a fan of the wait button is that it allows significantly more abusive battletactics. It can make PvP more interesting, but at the same time it greatly reduces the challenge from PvE. A much improved AI and/or changes in battle system are required to "fix" i...
by Pitsu
Jan 1 2018, 19:17
Forum: Campfire
Topic: PF2018
Replies: 10
Views: 888

Re: PF2018

Banedon wrote:Uhh, what's PF?


Could be pontiac firebird? This year model. :| :D

Happy new year!
by Pitsu
Dec 12 2017, 19:32
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 3945

Re: The Call of Liriel (MM678-like game) live on Indiegogo

This is not "similar" to Might and Magic VII, this is literally the same engine, same character portrait, same inventory and items... At least the video shows stuff that looks exactly like M&M7. Maybe it explains: https://www.celestialheavens.com/forum/10/10622?p=369372#p369372
by Pitsu
Dec 6 2017, 18:04
Forum: Campfire
Topic: Happy Independence Day Finland
Replies: 33
Views: 13162

Re: Happy Independence Day Finland

It is the day. And been so for 100 years now!
by Pitsu
Nov 24 2017, 13:45
Forum: Campfire
Topic: Lots of love and big hugs!
Replies: 4
Views: 753

Re: Lots of love and big hugs!

Yay! A group hug? :hug:
Image
by Pitsu
Nov 23 2017, 14:15
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 3945

Re: The Call of Liriel (MM678-like game) live on Indiegogo

Dragonfly wrote:There will be a way to change the 2D images (portraits, dolls, spellbook, NPCs, etc) so you can put whatever you want.


Possibilities to mod simple things in simple ways is certainly a bonus.
by Pitsu
Oct 30 2017, 19:57
Forum: Might and Magic
Topic: Might and Magic mods, projects and stuff (updated)
Replies: 61
Views: 84112

Re: Might and Magic mods, projects and stuff (updated)

The screens and videos look very appealing. Replacing every sound and graphic is, indeed, likely to damage the feeling. Put a donate link on your homepage and promote your site in MM communities? Considering their low activity, not likely to get enough attention though... If i only would have a few ...
by Pitsu
Oct 25 2017, 19:17
Forum: Might and Magic
Topic: MM7 -- Revised Opinion On GM Body Magic
Replies: 10
Views: 1651

Re: MM7 -- Revised Opinion On GM Body Magic

Oh right, my bad.
by Pitsu
Oct 25 2017, 9:54
Forum: Might and Magic
Topic: MM7 -- Revised Opinion On GM Body Magic
Replies: 10
Views: 1651

Re: MM7 -- Revised Opinion On GM Body Magic

So, at master level protection from magic does not give you immunity, but still reduces the chances for eradication sufficiently? Looking at your party, did you take the titans in melee? Many fights against late game monsters are optional, but from my experience archers with real time flying outdoor...
by Pitsu
Oct 11 2017, 9:32
Forum: Heroes I-IV
Topic: Unleashing the Bloodthirsty Walk through
Replies: 1
Views: 748

Re: Unleashing the Bloodthirsty Walk through

Sorry, I do not know a walkthrough for it. There is a long thread dedicated to this map at HC http://heroescommunity.com/viewthread.php3?TID=22785 and if you run into a specific problem you may ask it also here. Youtube seems to have some videos, but dunno if they are any good.
by Pitsu
Sep 10 2017, 11:36
Forum: Heroes I-IV
Topic: Heroes III - Empire of The World II strange problem
Replies: 2
Views: 805

Re: Heroes III - Empire of The World II strange problem

Spawns from "month of x monster" are known to potentially ruin certain maps where a narrow landingzone is required for progress and the spawn can appear in a nearby square. If you can continue in any other way, you may try (I do not know the specific map that well), but most likely you nee...
by Pitsu
Aug 23 2017, 11:57
Forum: Might and Magic
Topic: [MM7] Is perma-zombie a bug, or an intended feature?
Replies: 8
Views: 1403

Re: [MM7] Is perma-zombie a bug, or an intended feature?

What if the "perma- zombie" dies, is ressurected in Deiya as a zombie, and thereafter visits a good temple? Should it not fix all the former zombifications? EDIT: ah just read some older discussion suggesting that the link to portraits may become misdirecting, and in this case indeed, the ...
by Pitsu
Jul 23 2017, 9:02
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 6
Views: 1925

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

"Look to nature where civilization fails- the rocks and trees, the sky and earth all hold a power greater than man."


Monolith in Silver Cove, where indeed one needed to touch rocks and trees in order to progress.
by Pitsu
Jul 23 2017, 7:32
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 6
Views: 1925

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

Although incorrect, my initial understanding of this "winds" and "seasons" and "only at the end" was that the doors can only be opened after completing the rest of the dungeon or even later in the game. With this not being the case, I simply bet on the value of the sign...

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