Search found 34 matches
- 28 Jan 2006, 19:03
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40503
- 28 Jan 2006, 12:31
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40503
Don't worry, I don't intend to be a jerkoff. I do care about the game... quite a bit actually(I'm still playing heroes III!), but after such a long development period seeing the game in this state is kind of demoralizing especialy when the non-technical flaws seem, to me anyway, like no brainers. It...
- 28 Jan 2006, 12:15
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40503
I'm not trying to split hairs it's just that the beta has flaws where the previous heroes didn't. I mean you'd think with 4 previous titles in the series to base their work on Nival could produce a decent interface for combat, creature info, and town management, but it probably couldn't have been ma...
- 28 Jan 2006, 10:53
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40503
I was disappointed. There are major problems with camera freedom in battle, and within the town as well as control issues. The lyrics to the Haven theme are childishly goofy in much the same way as many unit names are. The town management interface is very awkward, and tedious to sift through. It's ...
- 28 Jan 2006, 05:01
- Forum: Heroes V-VI
- Topic: questionable originality of certain HOMM5 creatures
- Replies: 25
- Views: 13155
- 26 Jan 2006, 09:42
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
It doesn't look like we have too much too worry about since the beta has been released guys. Now that the closed testers can speak a little more freely, and there are new open testers it seems pretty clear that the 8x10 size is probably not going to persist from what I've observed on the official fo...
- 25 Jan 2006, 02:02
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
The very fact that we don't know if the final battlefield size is ultimately good or bad ensures that it will go in circles. But you've already made your decision that you're not going to buy this game, right? So why do you keep returning to talk about H5? Shouldn't you be playing your order-of-mag...
- 25 Jan 2006, 01:46
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
- 25 Jan 2006, 00:25
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
- 25 Jan 2006, 00:12
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
- 24 Jan 2006, 23:18
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
OMFG just looking at that thing... That's it. There's no way I'm paying for this. No way in hell. Just take battle mode out of the game as it has no strategic value whatsoever, and let the computer automatically decide it. That will save time right nival? It's just eye candy for the brainless monkey...
- 24 Jan 2006, 03:35
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
- 23 Jan 2006, 20:49
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
That's good news at least. I've been playing through the Heroes II campaign just to refresh my memory, and ensure that my conclusions are well supported by practical experience, and I must say combat on a small field is a tactless slugfest, as almost any unit has full run of the battle field after t...
- 23 Jan 2006, 00:46
- Forum: Heroes V-VI
- Topic: MAJOR DESIGN FLAW IN HMM5
- Replies: 9
- Views: 6973
I'm may be new to this forum, but I'm still surprised this guy wasn't banned after the first post. These aren't the Battle.net forums Hurry Sundown, and I don't expect that the sort of behavior tolerated there will be tolerated here. Anyway, HOMM is not Diablo/Warcraft III, and never will be. End of...
- 22 Jan 2006, 20:13
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
All I've been trying to say with the chess argument is that a bigger battlefield isn't necessarily better, and that there are benefits of making it smaller than we're used to- whether they're outweigthed by other things is something that only testing can reveal. And I've never argued that larger by...
- 22 Jan 2006, 20:00
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
- 22 Jan 2006, 19:35
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
And I haven't mentioned the exact size of a chessboard. I've mentioned a tight battlefield, one where a large fraction of the squares are occupied. Such a thing hasn't been in any of the three latest versions (I don't know how H1 worked and can't for that reason include it), so there's really no te...
- 20 Jan 2006, 22:16
- Forum: Heroes V-VI
- Topic: New info and combat interface screen
- Replies: 33
- Views: 16460
- 20 Jan 2006, 21:56
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
You've totally missed the point. It's not a question of large, or small per se, it's a question of optimal size(I thought this was clear, but I guess not), and I wrote this in the very post you're quoting! The chess board size is what can be considered optimal for the game play of chess; it's neithe...
- 20 Jan 2006, 19:52
- Forum: Heroes V-VI
- Topic: 8x10
- Replies: 346
- Views: 74911
I added an edit on the very last line which you need to read... just a few seconds too late as I figured some one might try to make that point. So, where is the fatal flaw in saying that a tight battlefield obviously works very well in chess and that it also could so in heroes? umm, in the gameplay ...