Search found 344 matches
- 19 Feb 2023, 10:45
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 33
- Views: 4453
Re: MM7 new modding
This is admirable! Not only are your ideas extremely fitting, but the quality of your work looks very high. I love the added content to Emerald Island - when I was a child, I remember looking at the map of Emerald Island and seeing all that empty space, thinking about the unused potential it had. I ...
- 19 Feb 2023, 10:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is it possible to edit the formula for experience points needed per level? I would like to increase game difficulty by doubling the requirements - i.e. level two needing 2000 experience points instead of 1000 and so on. As for 'Of Power', I believe it only used to stack in MM6 and not MM7-8. Maybe t...
- 02 Jun 2022, 13:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Works just fine for me.
- 14 Feb 2022, 07:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.02.2022]
I noticed a text bug with Magic Lamp bonuses. When Magic Lamps say they give +X Speed, they actually give +X Accuracy and vice versa.
- 11 Aug 2021, 06:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Hi everybody! I`ve encountered a problem in Enroth: I started the game with fave characters, but I can`t hire a stonecutter and a carpenter at the same time in order to take both of them to the temple of Free Haven. Do I have to travel to Antagarich or Jadame to level up my cleric then? Thanks in a...
- 21 Jul 2021, 11:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
I think it's due to recovery time. Wands have a long recovery time, so if the others are meleeing, they might get two hits for every one the wand user gets, so it looks like the wand user skipped a turn.
Or is the wand user not attacking at all? That sounds like a bugged wand then.
Or is the wand user not attacking at all? That sounds like a bugged wand then.
- 19 Jul 2021, 17:17
- Forum: Might and Magic
- Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
- Replies: 34
- Views: 8632
Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)
I love these new quest ideas! I would welcome them in the merge any time. As long as we're on the subject, how about adding the Antagarich Three (Thief, Monk, Ranger) to Enroth? These are fantastic as well! I would probably just keep the existing class names instead of inventing new ones, though: Sp...
- 26 Jun 2021, 12:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
I just had a weird cool thing happen and I have to know if it was a freak coincidence or a feature, lol. I was exploring Tularean forest for the first visit and checked city hall - they had bounty on Mercenary. And a moment later there was a mercenary storming the city. I am checking out the MM7 re...
- 23 Jun 2021, 09:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Oh wow, that was it. I had inserted them into the LOD files but I didn't realize there were extra copies in DataFiles directory. I deleted them and it works now, thank you everyone!
- 23 Jun 2021, 08:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Can you please explain a bit more? Price and description are in Items.txt from Data/mmmerge.T.lod. Non-artifact bonuses should be there as well, artifact ones - coded in Scripts/Global/ExtraArtifacts.lua I believe there was some time ago a modified ITEMS.txt where all items had unique armor values....
- 23 Jun 2021, 07:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something n...
- 22 Jun 2021, 07:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something ne...
- 06 Jun 2021, 12:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
I can't run the newest version, I get an error at startup: EDIT: WORKS FINE NOW AFTER REINSTALLING ON FRESH GAME FILES. NOT AN ISSUE ANYMORE. stack traceback: C:\World of Enroth\Scripts\Structs\18_MergeFunctions.lua:71: in function 'dofile' Scripts\Core\main.lua:476: in main chunk local variables of...
- 02 Jun 2021, 16:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
Well I only found the crown there and the rest was junk such as tier 1 reagents and such. Kinda like in the hidden tree chest in Ravenshore. Guess it's fair that there's an artifact chest there, since MM7 never had those, and it's not like it's easy to make your way there when you're low level anyw...
- 30 May 2021, 09:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
@justl You don't have high enough skill to identify Thunderbirds. Try getting an item that boosts ID monster by a lot. When you reach the required point total, it shows all the things it promises you.
- 16 Feb 2021, 18:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Did you check the right place? https://user.xmission.com/~tnelson/mm6/ ... tress.htmlNirran wrote:stuck,need the 'discharge papers' from warlord dung,did ti twice,no scroll and seer doesnt give it,how do i create an item with mmex"?
- 25 Oct 2020, 05:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Looks much better!
- 03 Oct 2020, 06:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
They have been merged; all three games and some added features. You can download it and install by following the instructions. There are some bugs that are being fixed but the merge is fully playable.Panda Tar wrote:Hello!
This merging is already working, playable thing or is it being tested?
- 02 Oct 2020, 13:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hey is it intended that my rep drop to next to nothing after freeing archi, in MM6 and not get fixed by clearing the Hive and saving the world? Everyone hates me in Enroth so much right now I can't do **** due to costs and guards attacking me. That's exactly what happens in the original. Donate in ...
- 08 Sep 2020, 14:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1956232
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Golden Pyramid traders in Dragonsand can accidentally give you relics and artifacts. When trading accessories, it seems that you can gain almost any relic (even weapons and armour - I got Cronos, Amuck, Serendine's Preservation and Ares, for example). There might be a flag set wrong somewhere. I won...