Search found 308 matches

by Phobos
Oct 22 2019, 14:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Maybe the shrine of magic should be renamed the shrine of self, providing +10 body and mind resistances?
by Phobos
Oct 21 2019, 6:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A cosmetic bug: When you promote a Minotaur to a Lich, the correct paper-doll appears but there is the cyan-red error sign on top of it. About Hirelings: 1) Explorer doesn't seem to stack properly with the other hirelings that reduce boat travel times and stable travel times. Explorer is supposed to...
by Phobos
Oct 9 2019, 17:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well this was unexpected. I don't know what exactly caused this, in the game I've finished 7 and 8 (just completed 7 and returning to train), few minutes ago I toggled on Bolster Monsters at 20% to add some challenge to 6 and try out the Bolster. Don't know what else might cause this behavior. Was ...
by Phobos
Oct 6 2019, 3:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

IMAGE OF GOLD DRAGON Thoughts? Looks really good, although maybe a bit on the green side? I would tweak it slightly towards the red. I also wonder what extra highlights (whitish or pale yellow) would do on select places for a more metallic effect? ...Although that could look cheesy too. Anyway, nic...
by Phobos
Oct 5 2019, 8:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

DaveHer wrote:IMAGE

That interface looks really good! Nice work!

I also think that a gold dragon would be really nice to have. It always felt like a shame that half of the MM8 dragons were just copies of each other.
by Phobos
Sep 24 2019, 15:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechanic that should be made in such a way that we don't feel that basic game mechanics are in need of a fundamental overhaul. I wonder what these cool new formulas are goi...
by Phobos
Sep 22 2019, 7:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I tend to agree about Meditation. The regeneration part renders SP regenerating items essentially useless, considerably lowers the value of mana potions and makes the early game overall too easy. This is especially true when you have healers: with free SP regeneration, just 2 points of regenerated m...
by Phobos
Jul 16 2019, 7:55
Forum: Might and Magic
Topic: MM7 All Team Lvl 1 Ends - Tips
Replies: 3
Views: 976

Re: MM7 All Team Lvl 1 Ends - Tips

I've done this challenge too, was quite interesting! I did Knight, Cleric, Sorcerer, Sorcerer IIRC. Great info in the op! Just a correction about potions: Black potions will work for a stat of any level as long as the character has not drunk the potion before. There is no limit like 50. Like Incogni...
by Phobos
Jul 2 2019, 7:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I like the idea of a manual. Writing it should be done carefully in a way that gives the necessary information without spoiling anything for new players. As a new player, I for example wouldn't want to know the mechanics of intercontinental travel beforehand - I would want to discover them myself. I...
by Phobos
Jun 30 2019, 6:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

It has been many years since I visited this project. But lately I have been playing around with the new version just a bit. I remember way back a discussion regarding that when you choose to start in Enroth, the starting quest was not working (letter to Andover & then Wilbur in Castle Ironfist)...
by Phobos
May 19 2019, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello! I've never tried the older Might and Magic series and decided to give it a go using merged mod. While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations. This applies to the MM6 specifically, right wh...
by Phobos
May 15 2019, 14:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45 real bonus: 25 if equip Ring of Fusion then equip Ring "of alchemy" 30 if equip Ring "of alchemy" then equip Ring of Fusion ...
by Phobos
May 2 2019, 3:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hey, I'm new here but not new to mm7 and 8, lol. Anyway, I didn't know if anybody else has asked this, so apologies, but whenever I start in Jadame all the places the doors on Dagger Wound Island are shuffled. Basically, without leaving the island, I can play ~10 games of acromage and see several k...
by Phobos
Mar 22 2019, 17:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

GrayFace wrote:Installed the new update and got this error:
c:\Games\mm678\Scripts\Structs\RemoveItemsLimits.lua:1643: Wrong item index (1406 in 'Armors' at 37) in 'Complex item pictures.txt'.
(Last time I updated the Merge was on September 22)
Sounds like what I had. A complete reinstall did the trick for me.
by Phobos
Mar 20 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

grey border of the texture to be the center. 2. Serendine's Preservation (MM8 Artifact Leather Armor) is listed as type: Leather Armor, rather than type: Artifact (most notable when looting it). That's the case for all MM8 artifacts and relics. They are categorised according to their item class in ...
by Phobos
Feb 27 2019, 8:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

About class balance I agree that Druids should be able to GM their magic skills to make them actually useful. Right now, they don't properly perform the role of either an elemental or self caster, and on top of that, they lack the mirrored path. Their Protection from Magic, Sparks, Poison Spray, Met...
by Phobos
Feb 23 2019, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]

Celeste has a weaker magic shop than Bracada in the original, so I think that's fine the way it is. Pit also has a worse shop than Deyja.
by Phobos
Feb 21 2019, 22:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

"Mekorig's Hammer" has some wrong attributes. It doesn't give +75 Might or reduce Air Resistance by 50 like it should - instead, it raises Speed and Accuracy. Staff and Unarmed seem to work incorrectly together. I have a character with GM Staff (so it should work with Unarmed), plus Expert...
by Phobos
Feb 21 2019, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

A small cosmetic bug with rings: Some MM6 rings are aligned too much to the right in the ring slots. This concerns Scarab Ring, Ethereal Ring, Witch Ring, Blessed Ring, Precious Ring, Fine Ring, Exquisite Ring, and to a smaller degree, Sparkling Ring and Valuable Ring. Curiously, Lunar Ring seems pe...
by Phobos
Feb 12 2019, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386176

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I love XFing's new wands! Renaming them would further deepen the experience. One suggestion though: Paralyze is such a good spell, debilitating a whole monster with just one cast, that I think it would be better moved to tier 5. The original games placed it kind of low - it should be in there with S...

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