Search found 315 matches

by Phobos
Mar 27 2020, 8:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I have this problem too after the new patch - game crashes when I select New Game on any continent.
by Phobos
Mar 14 2020, 7:06
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1022

Re: Unable to click quests in mm6-8 merge

Tried changing the install folder? Sometimes installing to program files can cause problems, and for me, the D drive can be problematic, so you can just put it straight to C/World of Enroth or something.
by Phobos
Feb 22 2020, 6:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Lovely to see you again, Rodril! Welcome back :) Good work with the monster pathfinding, it should make things interesting! Been enjoying the game a lot recently and I've recently found a couple of things to report. There seems to be a very annoying bug where hireling Town Portal often fails to brin...
by Phobos
Feb 18 2020, 16:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can anyone tell me where I can buy the time travel (?) tomes in MM8 to go back to MM6 or MM7? In MM6 the magic shop in Paradise Valley, in MM7 the magic shop in Deya, sells them. Where can I buy them in MM8? Probably Regna since it has a high-level magic shop. You could also use town portal. It tur...
by Phobos
Dec 10 2019, 16:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Party used two fountains in White Cap (+5 endurance, death and +5 might, death). Later I took one more PC from training center and those fountains just killed him without giving stat points. my explanation for that behaviour: the well only "remembers" if character 1-5 already has drunk fr...
by Phobos
Dec 9 2019, 7:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If you got all the experience from quests, Learning would not affect that. It only boosts experience gained from killing monsters. I don't know about the 248 exp difference though. The XP wasn't only from quests, of course. Cleared a lot of areas. And how one can do quests without fighting (at leas...
by Phobos
Dec 9 2019, 7:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There's something wrong with Learning skill. I got the skill for the entire party simultaneously, then, after training session, I rose the skill to 4 for all party members simultaneously. Then, simultaneously, I got Expert rank for 3 out of 4 party members (vampire can't get Expert). During several...
by Phobos
Oct 22 2019, 14:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Maybe the shrine of magic should be renamed the shrine of self, providing +10 body and mind resistances?
by Phobos
Oct 21 2019, 6:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A cosmetic bug: When you promote a Minotaur to a Lich, the correct paper-doll appears but there is the cyan-red error sign on top of it. About Hirelings: 1) Explorer doesn't seem to stack properly with the other hirelings that reduce boat travel times and stable travel times. Explorer is supposed to...
by Phobos
Oct 9 2019, 17:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well this was unexpected. I don't know what exactly caused this, in the game I've finished 7 and 8 (just completed 7 and returning to train), few minutes ago I toggled on Bolster Monsters at 20% to add some challenge to 6 and try out the Bolster. Don't know what else might cause this behavior. Was ...
by Phobos
Oct 6 2019, 3:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

IMAGE OF GOLD DRAGON Thoughts? Looks really good, although maybe a bit on the green side? I would tweak it slightly towards the red. I also wonder what extra highlights (whitish or pale yellow) would do on select places for a more metallic effect? ...Although that could look cheesy too. Anyway, nic...
by Phobos
Oct 5 2019, 8:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

DaveHer wrote:IMAGE

That interface looks really good! Nice work!

I also think that a gold dragon would be really nice to have. It always felt like a shame that half of the MM8 dragons were just copies of each other.
by Phobos
Sep 24 2019, 15:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechanic that should be made in such a way that we don't feel that basic game mechanics are in need of a fundamental overhaul. I wonder what these cool new formulas are goi...
by Phobos
Sep 22 2019, 7:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I tend to agree about Meditation. The regeneration part renders SP regenerating items essentially useless, considerably lowers the value of mana potions and makes the early game overall too easy. This is especially true when you have healers: with free SP regeneration, just 2 points of regenerated m...
by Phobos
Jul 16 2019, 7:55
Forum: Might and Magic
Topic: MM7 All Team Lvl 1 Ends - Tips
Replies: 3
Views: 1380

Re: MM7 All Team Lvl 1 Ends - Tips

I've done this challenge too, was quite interesting! I did Knight, Cleric, Sorcerer, Sorcerer IIRC. Great info in the op! Just a correction about potions: Black potions will work for a stat of any level as long as the character has not drunk the potion before. There is no limit like 50. Like Incogni...
by Phobos
Jul 2 2019, 7:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I like the idea of a manual. Writing it should be done carefully in a way that gives the necessary information without spoiling anything for new players. As a new player, I for example wouldn't want to know the mechanics of intercontinental travel beforehand - I would want to discover them myself. I...
by Phobos
Jun 30 2019, 6:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

It has been many years since I visited this project. But lately I have been playing around with the new version just a bit. I remember way back a discussion regarding that when you choose to start in Enroth, the starting quest was not working (letter to Andover & then Wilbur in Castle Ironfist)...
by Phobos
May 19 2019, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello! I've never tried the older Might and Magic series and decided to give it a go using merged mod. While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations. This applies to the MM6 specifically, right wh...
by Phobos
May 15 2019, 14:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45 real bonus: 25 if equip Ring of Fusion then equip Ring "of alchemy" 30 if equip Ring "of alchemy" then equip Ring of Fusion ...
by Phobos
May 2 2019, 3:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523153

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hey, I'm new here but not new to mm7 and 8, lol. Anyway, I didn't know if anybody else has asked this, so apologies, but whenever I start in Jadame all the places the doors on Dagger Wound Island are shuffled. Basically, without leaving the island, I can play ~10 games of acromage and see several k...

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