Aaaahhhh, much better now.nucly, youve got to click the image
Search found 168 matches
- 03 May 2006, 12:05
- Forum: Heroes I-IV
- Topic: New Homm3 multiplayer up for grabs!
- Replies: 12
- Views: 6371
- 03 May 2006, 00:59
- Forum: Heroes I-IV
- Topic: New Homm3 multiplayer up for grabs!
- Replies: 12
- Views: 6371
- 29 Apr 2006, 21:37
- Forum: Heroes I-IV
- Topic: hydra evolution
- Replies: 85
- Views: 39536
Althought he is not fond of the game in itself, Nucleon likes the concept of the H4 Hydra. two rearing legs on a lizardlike body seems an excellent, plausible compromise. It's got its own style, when compared to dragons. It is a bit too gracile, however. the H2 one comes up as a distant second. The ...
- 27 Apr 2006, 22:25
- Forum: Heroes I-IV
- Topic: Heroes 3: Best Character Specialty
- Replies: 40
- Views: 30140
I suppose Nucleon would disagree with that though :D He does indeed, but not by much. IHO, +2 Speed is the most outrageous one. You can deal with making a hero go faster (non-specialized Logisticians, equipped with fast creatures) ou you can have a map which favors Navigation and/or Pathfinding, bu...
- 21 Apr 2006, 12:26
- Forum: Heroes I-IV
- Topic: heroes was the choice (i am new here lol)
- Replies: 8
- Views: 6223
Hereoes have ot all magic tactical combat and addictiveness. Oohh yes, it have. The map editor also insure continuing fun. Nucleon suggests you get familiar with the game for a while, then download, and install the Wake of Gods (WoG) patch, for an even richer play. So is there anyone who would agre...
- 15 Apr 2006, 15:20
- Forum: Heroes I-IV
- Topic: Titans Thunder problemo
- Replies: 9
- Views: 10201
You really think so? Nucleon always thought that the immunity to friendly spells was a pain in the basement... Yes, I also think it can be a pain. But if gives a better overall boost (+6 to all) and in the hands of a might-oriented character it can be awesome. But I think TT's bonus is pretty much ...
- 15 Apr 2006, 00:01
- Forum: Heroes I-IV
- Topic: Titans Thunder problemo
- Replies: 9
- Views: 10201
- 14 Apr 2006, 13:09
- Forum: Heroes I-IV
- Topic: Titans Thunder problemo
- Replies: 9
- Views: 10201
Re: Titans Thunder problemo
Ok I played a ROE map named free for all I think, after defeating a bunch of Firebirds I walked over this artifact http://hommworld.grantpalin.com/Homm3/Artifacts/PowerOfTheDragonFather.jpg The power of The Dragon Father. But instead I got this artifact http://hommworld.grantpalin.com/Homm3/Artifac...
- 13 Apr 2006, 16:08
- Forum: Wake of Gods
- Topic: WOG 3.60 released!
- Replies: 3
- Views: 6480
- 12 Apr 2006, 20:04
- Forum: Heroes I-IV
- Topic: Favorite 4th level troops; Heart of the mid levels
- Replies: 52
- Views: 23953
Nice comments there, RollingWave I would say, sharpshooter are the way to go. Split them into 2-3 stacks (preferably with the same numbers) and you have hell of a shooter army And with Gelu as a hero (though not on ordinary maps) you are nearly unstoppable because sharpshooters have solid speed and ...
- 11 Apr 2006, 18:31
- Forum: Heroes I-IV
- Topic: H3:What do you prefer Undead or Alive(ie morale,cure etc)
- Replies: 9
- Views: 7006
- 27 Mar 2006, 13:10
- Forum: Heroes I-IV
- Topic: H3: Fav Lvl2 critter.
- Replies: 208
- Views: 66434
Sorry, but I was talking about one person . Someone, who does not even have the respect/courage to talk in 1st person certainly does not qualify. As soon as you startr talking in a normal manner and use an accpetable attitude (for example reading other's posts not just denying, denying, denying eve...
- 27 Mar 2006, 12:41
- Forum: Heroes I-IV
- Topic: H3: Fav Lvl2 critter.
- Replies: 208
- Views: 66434
pls show me just one person who likes map types 6-8. That would be mines but no lose ressources and strong guards (no 7)? Nucleon does. If He played the same kind of map time and time again, not changing a iota of His building/fighting plan, He would probably find the game as boring and predictible...
- 26 Mar 2006, 17:17
- Forum: Heroes I-IV
- Topic: Your Kind Of Map
- Replies: 27
- Views: 14238
- 25 Mar 2006, 12:32
- Forum: Heroes I-IV
- Topic: Your Kind Of Map
- Replies: 27
- Views: 14238
- 25 Mar 2006, 03:42
- Forum: Heroes I-IV
- Topic: Your Kind Of Map
- Replies: 27
- Views: 14238
- 24 Mar 2006, 23:42
- Forum: Heroes I-IV
- Topic: Your Kind Of Map
- Replies: 27
- Views: 14238
Your Kind Of Map
Howdy! It recently occured to Nucleon that there are no such thing as a "typical map", because He thinks that players stick to one, or a few, general types of map. So He be interested to constat what people like to play. As a mapmaker, your opinion is dear to Nucleon; here are a few explan...
- 16 Mar 2006, 22:00
- Forum: Heroes I-IV
- Topic: What difficulty do you use in single-player? (H3)
- Replies: 87
- Views: 31816
With all due respects, this is not all true, althought it is indeed what the main menu tells you.Qurqirish Dragon wrote:I normally play on hard- the AI is at full effectiveness, and doesn't get cheat-resources.
Here you are going to constat the subtler differences.
- 15 Mar 2006, 03:39
- Forum: Heroes I-IV
- Topic: What is your favourite town without considering creatures?
- Replies: 37
- Views: 21314
Great idea for a poll! Let's see Nucleon's containders: -Rampart on long, hard maps because of the treasury. -Stronghold, for the two war machines, the Hall of Valhalla, the silo and the Freelancer guild. -Conflux for its magic University, so useful with freshly hired heroes. -Inferno ,unbeatable in...
- 14 Mar 2006, 16:22
- Forum: Heroes I-IV
- Topic: H3: Fav Lvl2 critter.
- Replies: 208
- Views: 66434
Nucleon sides with the bullroarer in this one; Althought both can earn scrappy secondary skills, Witches are much more mediocre fighters than Clerics. Witches will only have a 20% chance to earn Attack and (more likely) Defense skills, as opposed to 35% for Clerics. A standard lvl9 Witch will have a...