Search found 13 matches

by Acid Dragon
Jul 24 2018, 12:53
Forum: Modcrafting Guild
Topic: ..........
Replies: 21
Views: 4715

Re: ..........

I received no contact from Morglin, nor do I know of any message sent to the main author of our H1 section. So I deny Acid Cave refusing anything. Morglin didn't even ask. We know about the mod, but honestly nobody even thought about updating our site with mods (although we did have different opinio...
by Acid Dragon
Apr 16 2016, 18:05
Forum: Heroes VII
Topic: AC Mod - Alternative Creatures
Replies: 0
Views: 2086

AC Mod - Alternative Creatures

http://www.acidcave.net/tomb/grave/160416173946ac_screen_units_sylvan.png Hi! I made o mod for Heroes VII. Its goal is to give every faction 2 more alternative creatures to choose from (a "strong elite" one and either a "core" or a standard "elite" one). The mod doesn'...
by Acid Dragon
Mar 16 2015, 9:26
Forum: Might and Magic
Topic: Legend of Erthia - Might and Magic-like Game (Progressing!)
Replies: 265
Views: 78967

Hey, it's great that the project is still alive, however I couldn't help noticing, that the excitement for it has dropped. Any chances for something more than a concept art? A demo would be great (I do believe it was planned, like over a year ago). Or a video presentation / a new trailer. Or at leas...
by Acid Dragon
Oct 28 2007, 18:56
Forum: Wake of Gods
Topic: heroes 3 wog level 8 creatures
Replies: 39
Views: 22440

Also, I didn't realize you did the doc, AD. I thought Fnord did it. I realize that it us hard to keep up with the doc as scripts change the perspective of the game costantly. I believe Fnord and other Team members did the first (3.50) version of the documentation, but I did the second and last one ...
by Acid Dragon
Oct 28 2007, 12:18
Forum: Wake of Gods
Topic: heroes 3 wog level 8 creatures
Replies: 39
Views: 22440

As the "editor" of the last documentation I can say that there is no mistake about their cost and that the Team has not decided to increase it. Most probably you're playing with the script "enahnced monsters" turned on which (apart from giving some creatures new specialties) changes the cost of leve...
by Acid Dragon
Jun 27 2007, 9:14
Forum: Wake of Gods
Topic: making a shooter with extended radius.
Replies: 12
Views: 3329

Maybe try the !?BR trigger and check if it's round 0 (first round, after tactics phase). Then do a !!DO loop through all your stacks to find an archdevil stack (checking with the !!BM:T? command) and then use the !!BM:C command to have the creature cast a spell. About the centaur - the centaur is ac...
by Acid Dragon
Jun 15 2007, 21:45
Forum: Wake of Gods
Topic: making a shooter with extended radius.
Replies: 12
Views: 3329

actually about shooting - that won't work, because aside from the *creature* shooting animation you also need to have the *missile* animation - the animation of the thing you shoot at the enemy. And as far as I know, there's no way of adding that 'shot' animation to the game without hard-coding, so ...
by Acid Dragon
May 2 2007, 12:39
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 5832

of course.
They are all in your Data/s/ directory of the main H3 folder.

EDIT:
*apart* from those used in the campaigns. To get to those you would have to extract the campaigns (eg. by using Resedit), extract the maps and look in their 'timed events' section.
by Acid Dragon
May 2 2007, 12:33
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17436

Acid Cave is the name of our website (and a place some of us call home :D).

The mod's name is simply New Upgrades.

Go to http://www.wog.acidcave.com/upgrades.php - This part was translated.

And not a word about sorceresses or nomads :P... this WILL be changed. soon.
by Acid Dragon
Apr 30 2007, 19:26
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17436

... and a 'few' days later i'll probably finish some beta, gamma, delta or whatever version of New Upgrades 2.0.

grab a quick look:
http://www.acidcave.com/temp/nu2.gif

and doom3d? sorry for being ignorant, but I think I missed your mod somehow... could you post a link or sth?
by Acid Dragon
May 12 2006, 19:45
Forum: Wake of Gods
Topic: sod campaign in 3.58f problems:(
Replies: 16
Views: 6716

as far as I remember (as I think a while back I found that problem) the problem appeared when at the end of a scenario a hero had a commander artifact in the *backpack*.
by Acid Dragon
Apr 5 2006, 18:46
Forum: Wake of Gods
Topic: can wog messages be translated?
Replies: 13
Views: 4537

I guess I can ;)
you can donwload those tools from Arstahd's site at:
http://www.angelfire.com/rebellion/arstahd/
by Acid Dragon
Mar 20 2006, 21:59
Forum: Heroes I-IV
Topic: Polish to English ( H 3 )
Replies: 6
Views: 3154

Yeah, I also have no problems reading those texts in Polish. So I guess it's probably a bug or something. Did you download the hot_potion mod as well as the game? If you did then that would be it - it changes the language version from Polish to the 'Ziomal' language, which I find quite disgusting an...

Go to advanced search