Search found 58 matches
- 15 Apr 2010, 02:13
- Forum: Heroes V-VI
- Topic: Final Consensus: Was Heroes V a step in the right direction?
- Replies: 57
- Views: 22071
There's one big difference that you guys aren't discussing-everybody has Tactics now (well some heroes have one more row of pre-battle squares to use that is). In previous games your slow guardian walkers may, or may not, have a chance to move into blocking position before the fast enemy units get t...
- 26 Mar 2010, 21:36
- Forum: Heroes V-VI
- Topic: Final Consensus: Was Heroes V a step in the right direction?
- Replies: 57
- Views: 22071
Another long time player dropping by. In the main, despite some regressive (abandoned) features, it was a qualified success. The skill system has a lot of meat to it, plenty of valid ways to build a hero. Magic system not so much, as like the previous iterations it just boils down to a few useful sp...
- 03 Jan 2010, 18:32
- Forum: Heroes V-VI
- Topic: "Impossible" size maps
- Replies: 10
- Views: 13519
Preference for big maps or not (I personally like them but that's beside the point here), the real issue at hand is that Ubi never really optimized the game system for such huge maps. Not only do they tend to be unstable, crashing a lot and rendering saved games unloadable (or unsaveable!), but the ...
- 11 Jun 2008, 18:46
- Forum: Heroes V-VI
- Topic: New H5 maps Discussions
- Replies: 16
- Views: 6783
The Great Canyon just got uploaded here. I got it off that Russian site a couple of months ago, so I don't know if this has been updated or not. In the one I played. there are huge imbalances between where the various factions are located on the map. Some will be in an isolated corner and can build...
- 01 Apr 2008, 23:33
- Forum: Heroes I-IV
- Topic: "Stealth" surrendering? News to me...
- Replies: 5
- Views: 2015
"Stealth" surrendering? News to me...
Someone alluded to this odd alleged "feature" in the following thread: http://www.celestialheavens.com/forums/viewtopic.php?t=8448 Basically the supposition is that, when an AI hero "retreats" in H2/H3 (not sure about H4), he actually gets to keep his army (at the moment of the &...
- 01 Apr 2008, 23:24
- Forum: Heroes V-VI
- Topic: Balanced Difficulty level for H5 TotE
- Replies: 22
- Views: 20356
- 29 Mar 2008, 00:14
- Forum: Heroes I-IV
- Topic: New H3 maps discussion
- Replies: 34
- Views: 12250
For my leisure, i checked all the H3 XL size maps hosted here since 2002 and found it hard to believe that there are almost no real multiplayer maps. Some people have made nice maps, some look cheap, some know how to make good campaign maps, but non of them had made any decent map, that stands the ...
- 11 Feb 2008, 15:40
- Forum: Heroes V-VI
- Topic: Which town has the best graphics?
- Replies: 31
- Views: 6170
Which town has the best graphics?
I have heterofore been a gamer who has focused on strategy, but I must admit than when I finally broke down and got this game that the graphics did impress me. Yeah it's the gameplay which will either keep me coming back or eventually bore me, but the devs certainly did a good, creative job. My vote...
- 11 Feb 2008, 15:20
- Forum: Heroes V-VI
- Topic: Are the AIs all "Warriors"?
- Replies: 4
- Views: 1954
- 10 Feb 2008, 02:52
- Forum: Heroes V-VI
- Topic: Are the AIs all "Warriors"?
- Replies: 4
- Views: 1954
Are the AIs all "Warriors"?
Because man they don't mess around and come right for your throat. I am of course referring to the 3 AI types found in Heroes3, but even then the "Warrior" AI there wasn't a 1/3rd as aggressive as this one is. I was playing one map (a default scenario, on Hard) which was a 3 way FFA, with ...
- 08 Feb 2008, 21:23
- Forum: Heroes V-VI
- Topic: Town Hall gold bug?
- Replies: 7
- Views: 2756
- 08 Feb 2008, 14:57
- Forum: Heroes V-VI
- Topic: Town Hall gold bug?
- Replies: 7
- Views: 2756
That line I was referencing apparently includes income from City Halls as well-sorry about that. Still a bug tho because I was getting an extra 5,000 a turn. Loaded it up last night tho and the bug has mysteriously vanished! Now getting just 6,000 a turn (built CH in 3rd town) and not the 10,000 it ...
- 08 Feb 2008, 03:34
- Forum: Heroes V-VI
- Topic: Town Hall gold bug?
- Replies: 7
- Views: 2756
- 07 Feb 2008, 19:57
- Forum: Heroes V-VI
- Topic: Town Hall gold bug?
- Replies: 7
- Views: 2756
Town Hall gold bug?
I finally broke down and got this. For now I just have one observation. In a 3 player FFA map (Great Confrontations, other two players AI Hard) from the default game (TOTE), I captured a third town, and , after buying Town Halls in all 3 towns, it shows income from Town Halls as being "10,000&q...
- 01 Jan 2008, 16:40
- Forum: Heroes I-IV
- Topic: H3 Gigamight mod - version 1.0 is here!
- Replies: 3
- Views: 6105
- 12 Oct 2007, 04:23
- Forum: Heroes I-IV
- Topic: Looking backward: First impressions on HoMM4
- Replies: 318
- Views: 93746
I took about a 4 month vacation from the series over the summer (burnout and all), so this is the first time I've read this thread in depth. For a battlegamer like myself (via my wargaming background), and not a storygamer like QQD, the game in the end analysis just didn't quite merit repeated play....
- 05 Oct 2007, 19:24
- Forum: Heroes I-IV
- Topic: What was the Forge incident?
- Replies: 122
- Views: 41360
- 05 Oct 2007, 15:49
- Forum: Heroes I-IV
- Topic: What was the Forge incident?
- Replies: 122
- Views: 41360
I don't believe that the decision to replace the Forge with the Conflux directly contributed to the downfall, but I believe it was a factor. Mainly because it seemed to be the first of many badly rushed, imbalanced expansions/products for the Might and Magic line. It's almost as though, in the fren...
- 03 May 2007, 14:51
- Forum: Heroes I-IV
- Topic: Looking backward: First impressions on HoMM4
- Replies: 318
- Views: 93746
- 05 Nov 2006, 00:11
- Forum: Heroes I-IV
- Topic: Cyclops Evolution
- Replies: 44
- Views: 23838