Search found 64 matches

by Kaltenberg
06 Apr 2024, 11:49
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Thanks very much! I'm making good progress with the improvements, and even though I don't always post, the work is continuously going on. The "costs and penalties" for spells may be a bit exaggerated, you may be right. And other feedback tends to indicate this, I will think about it carefu...
by Kaltenberg
28 Dec 2023, 09:42
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Thanks Maestro, it's a great honor! I will try to make a mod worthy of its predecessors. And for Bowerbank too! I have some ideas, and I would like to ask people on this. It's about rewriting spells. It is certain that need something to counter OP spells and strengthen very weak ones. I also thought...
by Kaltenberg
19 Dec 2023, 21:12
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

It's been a while since I posted something. There were some major problems, some of them were solved (many thanks to Tomsod!), but there are still some that need to be dealt with. But this is not meant as a complaining post, quite the opposite! Despite the bugs, I have been able to make very good pr...
by Kaltenberg
17 Dec 2023, 13:21
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 138
Views: 76526

Re: Elemental Mod for MM7 -- v3.1 holiday release!

This dungeon was also a milestone for me, because at least found out how 'roomification' works.
Anyway, I think it turned out quite atmospheric with the texturing, scripting and monster spawning!
by Kaltenberg
08 Oct 2023, 12:27
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

The problem seems to be solved. I'll post more about the improvements later.
by Kaltenberg
03 Oct 2023, 19:15
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Yeah, yeah, this is Wromthrax's lair. I just renovated / expanded it a "bit".
by Kaltenberg
27 Sep 2023, 19:09
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Are you familiar with the dungeon?

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by Kaltenberg
18 Sep 2023, 16:22
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

In fact, yes, it is very easy to crash the game. The problem at the moment is that I did it all with ExtMaster ( https://github.com/GrayFace/MMExtension ) because it was more convenient. Then I downloaded a completely oroginal MM7 as a trial, and used ext2.2 and ext master in the same way (I mean, o...
by Kaltenberg
16 Sep 2023, 14:52
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Thank you! Well, it would be nice to get on with the release, but that's still a little way off. There are technical problems for now, and I'd much rather be modelling! :) But thanks for offering your help, I always keep such useful information in mind!
by Kaltenberg
16 Sep 2023, 08:48
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

For the moment, I don't think so. I'm not doing the merge, but when my mod is done, someone might be able to put it in.
by Kaltenberg
26 Aug 2023, 18:08
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

A few more ideas: snow wolf and elf city guard.

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by Kaltenberg
19 Aug 2023, 07:51
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Thanks! :)
by Kaltenberg
17 Aug 2023, 21:10
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

The final version of 4 maps has been completed, Bracada and Evenmorn have also received a few tweaks and updates.

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by Kaltenberg
10 Aug 2023, 12:06
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

I've had a bit of a rest, but now I'm back on track with the developments. I'm done with the 2nd area of Vori, it will be called 'The Dead Fjords'. I've got the scripting part to do, filling the area with inhabitants, monsters, and a few other things to development. It will be a slow process, but it...
by Kaltenberg
27 Jun 2023, 21:18
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

An unfriendly inhabitant of the snowy landscape. The ice demons made of crystal golems will be familiar, but since I've dealt with them, I've also enhanced their images a bit.

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by Kaltenberg
25 Jun 2023, 08:57
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

I thought I'd post some pictures to whet your appetite, and because I haven't posted in a while. The work is going pretty well, the V2 map will be also ready soon.

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by Kaltenberg
14 May 2023, 13:30
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Thank you for your feedback! I've since finished most of area 2 of Vori, and I'm declaring area 1, where the castle is, complete. Here's a little walk around:

https://drive.google.com/file/d/1DgBGnW ... share_link
by Kaltenberg
24 Apr 2023, 21:37
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Don't know yet, but I'll figure it out. :) The first thing that springs to mind is that a cult of wizards, withdrawn from the world, has taken refuge among the snowy rocks. Then the elves arrived, a bit of skirmishing, slaughter, just the usual, eventually they settled. In fact, they merged, the elv...
by Kaltenberg
23 Apr 2023, 21:56
Forum: Might and Magic
Topic: MM7 new modding
Replies: 64
Views: 22502

Re: MM7 new modding

Now I'm finally done with the Vori castle area. The monsters and peasants are only there as a temporary decoration, and there may be changes later. But it will look something like this. You'll be able to walk between (and on) the Heroes3 Tower buildings. :) Oh, and sorry to anyone who's getting a bi...
by Kaltenberg
17 Apr 2023, 14:30
Forum: Might and Magic
Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Replies: 103
Views: 74303

Re: Maestro's Augmentation mod for MM7 - begins!

Okay, thanks, I've got it now.:) I needed some more snowy wood and stones. well. i've already done a tutorial for that: https://www.celestialheavens.com/forum/10/17526 works for mobs. Oh, by the way, I just remembered that I've read this before. Just haven't looked into it much, I'm not there yet. B...

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