Search found 79 matches

by toadking
Today, 10:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

hi,guys, two issues were found in recently's testing: 1. On the map "The Mercenary Guild"(7d20.blv), when visiting the "Wine Rack", the item found was invalid. When right-clicking on this invalid item, it displayed "_potion/reagent". 2. The dragon's Spitfire attack will...
by toadking
06 Mar 2024, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1. The following scripts is no longer valid in the new version: evt.Set{"ArmorClassBonus", Value = 40} This will cause the magic well in the Kriegspire(MM6) and Tatalia(MM7) that increases temporary AC to become ineffective. Script is valid still, problem is Party[x].ArmorClassBonus value...
by toadking
06 Mar 2024, 01:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I have played in both base and revamp versions with the last patch and found some issues: 1. The following scripts is no longer valid in the new version: evt.Set{"ArmorClassBonus", Value = 40} This will cause the magic well in the Kriegspire(MM6) and Tatalia(MM7) that increases temporary A...
by toadking
27 Feb 2024, 12:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

After created a new game, in member's inventory, empty potion bottles sometimes have "power" attributes.
by toadking
20 Feb 2024, 12:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I found that after winning arcomage games in the tavern in MM6, there are records in the autonotes, and rewards for arcomage games can be set based on this characteristic, eg. local function vCheckMM6ArcomageFinished() local VI,VJ = 0,0 for VI = 697,717 do if Party.AutonotesBits[VI] then VJ = VJ + 1...
by toadking
05 Feb 2024, 15:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Yes, several asmpatches in proc 0x4485EC (twice near 0x448A00 for Base Resistance, twice near 0x448A6A for BonusResistance). ASM scripts are a bit difficult for me. Is it possible for future versions to include this feature,break through the limit of 255? Commit 82f4685e. In vanilla increasing resi...
by toadking
05 Feb 2024, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Excuse me, the magic resistance in the game can only reach 255. Is there a way to break through the limit of 255? Yes, several asmpatches in proc 0x4485EC (twice near 0x448A00 for Base Resistance, twice near 0x448A6A for BonusResistance). ASM scripts are a bit difficult for me. Is it possible for f...
by toadking
01 Feb 2024, 00:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Excuse me, the magic resistance in the game can only reach 255. Is there a way to break through the limit of 255? eg,repeatedly executing the following command to increase water resistance for a team member, the command will no longer work when water resistance reaches 255: evt.Add("WaterResist...
by toadking
13 Jan 2024, 02:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 159
Views: 1350345

Re: Might and Magic 6, 7, 8 merge redone

You might find the level of the treasures by using the editor. The script needs to be in LUA form, and I believe it goes in scripts\general. Another thing you might do is look into the original merge folder scripts\general and look for the script that randomize the items in the chests. It should be...
by toadking
12 Jan 2024, 09:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 159
Views: 1350345

Re: Might and Magic 6, 7, 8 merge redone

Hi, thank you for your good job. It seems that there are many items in the treasure chest on the map that are no longer random items, but have become fixed items after apply Redone 2.0, Can this still return to random items? :creative: No. I don't think so. Sorry. David Sorry to bother you again, I...
by toadking
08 Jan 2024, 23:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 159
Views: 1350345

Re: Might and Magic 6, 7, 8 merge redone

Hi, thank you for your good job. It seems that there are many items in the treasure chest on the map that are no longer random items, but have become fixed items after apply Redone 2.0, Can this still return to random items? :creative:
by toadking
11 Dec 2023, 14:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, guys, a small issue was discovered during today's testing in master branch: When setting up slot spell, if click the F5--F8 icon on the left twice, the following error message will pop up and the game will terminate: ...MMMerge\Scripts\General\ExtraQuickSpells.lua:73: attempt to index global 'S...
by toadking
11 Dec 2023, 12:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, guys, a small issue was discovered during today's testing in master branch: When setting up slot spell, if click the F5--F8 icon on the left twice, the following error message will pop up and the game will terminate: ...MMMerge\Scripts\General\ExtraQuickSpells.lua:73: attempt to index global 'Sp...
by toadking
07 Dec 2023, 08:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In the latest patch of master branch , peasants who can be recruited as team members can be seen in MM8 and MM6, but they are almost invisible in MM7(For example, on Emerald Island, Harmondale, and so on) .Is there a way to increase their chances of appearing?
by toadking
02 Dec 2023, 12:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Thank you for your prompt response and explanation, I have learned a lot more. I just downloaded the latest mmmerge-master.zip(today released), and it seems that the invalid items I found in case 1 with the attribute "of The Troll" and "of The Phoenix" are already working, the si...
by toadking
01 Dec 2023, 23:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

2. Once, I recruited a team member from a map, who was a knight, but every time I used a non-combat NPC skill, the team member's magic was full(his SP value is 1000). Later, when I used the following command to export the ID, I found that his ID was 49: Rodril has listened to our previous talks and...
by toadking
01 Dec 2023, 13:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Sorry to bother you again. In today's test, I found 2 cases as follows: 1."Regenerate Hit points over time" Both in "of The Phoenix" and "of The Troll" are not working. 2.NPC with Roster ID =49 become a recruited team member, maybe this shouldn't have happened. 1. Both...
by toadking
01 Dec 2023, 09:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Sorry to bother you again. In today's test, I found 2 cases as follows: 1."Regenerate Hit points over time" Both in "of The Phoenix" and "of The Troll" are not working. 2.NPC with Roster ID =49 become a recruited team member, maybe this shouldn't have happened. thank yo...
by toadking
01 Dec 2023, 03:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

cthscr wrote: 30 Nov 2023, 11:46
toadking wrote: 30 Nov 2023, 01:16 Hi, guys, when entering a new blv map, the following errors may occasionally occur, but they do not affect subsequent operations:
I suspect they do. Should be fixed now.
Thanks for your reply,Much appreciated.
by toadking
30 Nov 2023, 01:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8271
Views: 6270068

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, guys, when entering a new blv map, the following errors may occasionally occur, but they do not affect subsequent operations: D:\Program Files\MMTEMP\Scripts\Global\ExtraArtifacts.lua:95: attempt to index global 'Item' (a nil value) stack traceback: D:\Program Files\MMTEMP\Scripts\Global\ExtraAr...

Go to advanced search