Search found 36 matches
- 15 Jan 2023, 14:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I found in "Castle Kriegspire" , if you give money to the curator of kriegspire, he will also treat the party and remove a series of negative conditions, , no aging and the effect is the same as that of NPC healer master. Can its code replace the master healer's event? :tongue: Reference C...
- 15 Jan 2023, 10:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Excuse me, ghost dragons have dark skills but cannot learn dark magic, is it specially set in the game or a bug?
thank you.
thank you.
- 11 Jan 2023, 12:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings...
- 11 Jan 2023, 01:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings...
- 10 Jan 2023, 10:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings ...
- 02 Jan 2023, 08:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
... After that one can use CastFollowersSpell(88, 10, 4) - spell will be cast by currently selected party member (as environment-casted) without affecting his age (but still affecting amount of Divine Interventions casted by that player - not sure if writing additional patch will worth it). Pushed ...
- 30 Dec 2022, 05:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
... You just tell spell to be casted (by using a spell scroll) by Party.PlayersArray[10] (Maylander) instead of Party.PlayersArray[49]. So it just redirects the problem to another roster character. Sooner or later result will be the same. And yes, some of the roster characters are in party. Third p...
- 29 Dec 2022, 14:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Today, I encountered the problem that non-combat NPCs failed to cast skills again and found some ways can resolve it,information as below: I hired a non-combat NPC, master healer and want to use his skill, when choosing "Heal Party", a message show "Complete", but it did not work...
- 22 Dec 2022, 04:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I have been meet 2 cases, maybe 1 is a bug, detail as below: 1. When failed to cast "Reanimate" on a dead teammate,an error will be received: ...iles\MMMerge\Scripts\General\ZombiePlayers.lua:342: array index (750) out of bounds [0, 749] stack traceback: [C]: in function 'error' D:\Program...
- 12 Dec 2022, 01:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
When casting magic Shield or Heroism , both of icons of magic indicator in active party spells area(left-bottom) will not be displayed, right clicking active party spells area, show "None". This phenomenon does not affect the operation of the game, do you have an Idea about it? In Revamp ...
- 03 Dec 2022, 08:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I found a intersting things, dragon can't wear a wetsuit in MM7
, so dragons needs to be removed from team when the MM7 final quest comes. Does anyone has other good suggestion about it ?

- 30 Nov 2022, 00:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi guys,
When casting magic Shield or Heroism , both of icons of magic indicator in active party spells area(left-bottom) will not be displayed, right clicking active party spells area, show "None". This phenomenon does not affect the operation of the game, do you have an Idea about it?
When casting magic Shield or Heroism , both of icons of magic indicator in active party spells area(left-bottom) will not be displayed, right clicking active party spells area, show "None". This phenomenon does not affect the operation of the game, do you have an Idea about it?
- 17 Nov 2022, 14:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I received a bug about master branch recently, which can be reproduced with the following steps: 1. Save the current progress 2. Don't exit game, return to the main menu by press ESC key, create a new game and cancel it 3. Return to main menu,load the game saved in step 1 Now open the quest lists an...
- 06 Nov 2022, 08:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Inadvertently, I pressed the space on the witch's body on Dagger Wound, it was disappeared, this caused my quest of promoting to Necromancer can't be completed. Autosave has also overwritten now, is there any way to let the witch's body come out again or how to finished promotion quest in this case...
- 04 Nov 2022, 13:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello, my friends. Inadvertently, I pressed the space on the witch's body on Dagger Wound, it was disappeared, this caused my quest of promoting to Necromancer can't be completed. Autosave has also overwritten now, is there any way to let the witch's body come out again or how to finished promotion ...
- 21 Oct 2022, 15:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I found two interesting things: 1.I recruited Cauri Blackthorne as my team member, then click "Promote to Honorary Pioneer" after talked with Jallije Leafcatcher in Alvar, Cauri's skill of "Dark Elf Ability" changed from 10 to 7,and its level changed from Grand to Master. Maybe ...
- 21 Oct 2022, 01:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954949
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I found two interesting things: 1.I recruited Cauri Blackthorne as my team member, then click "Promote to Honorary Pioneer" after talked with Jallije Leafcatcher in Alvar, Cauri's skill of "Dark Elf Ability" changed from 10 to 7,and its level changed from Grand to Master. Maybe t...
- 19 Aug 2022, 10:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 96
- Views: 17555
Re: Might and Magic 6, 7, 8 merge redone
Hi, the upper limit of weapon skill is 60. When the game's difficulty is 200%, the damage is not enough, also armsmaster is the same . Is there any way to break the upper limit?
- 17 Aug 2022, 09:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 96
- Views: 17555
Re: Might and Magic 6, 7, 8 merge redone
This 2.0 version has been very nice to play, I have been tested several times during this period and rearranged the issues and solutions as below, these do not affect my experience of this excellent game, for your reference: Issue 1 Greater Vampire in MM8 is near teams and attacks teams with his mag...
- 17 Aug 2022, 08:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 96
- Views: 17555
Re: Might and Magic 6, 7, 8 merge redone
I guess I should have mention this before, but I have never met Jeric Whistlebone. I assume he is inside the Dragon Hunter's Camp. What does he do? Does he give a quest? In the NPCGreet.txt, First greeting is "Hail! I'm Jeric Whistlebone. Welcome to my camp. We're on a hunting safari. You're w...