Search found 36 matches

by Caligula Wellington
25 Jun 2023, 08:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Nice work with the list. Haven't read everything yet. I think calling the 2-h swords from mm6 Claymore and Flamberge fits great. But I think Sabre would be a better name for the Long Cutlass though, as it is in fact designed as a sabre. I would also suggest naming the mm6 Regnan Cutlass to Regnan Sc...
by Caligula Wellington
21 Jun 2023, 16:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I'm working on a class mod, and I have a question about character races and race skills. I see that there are "mature" versions of the races in addition to the normal ones. Have I understood it correctly that this has to do with being promoted? (ex. vampire -> nosferatu) Does this work reg...
by Caligula Wellington
17 Jun 2023, 15:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

It finally worked once I made a copy outside of the Program Files folder. Thank you so much for your help.
by Caligula Wellington
16 Jun 2023, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thank you so much. I will look into it tonight, and follow your steps closely.

The black square I've got is like a small screen that crashes. No errors mentioned. Just shutdown.
by Caligula Wellington
16 Jun 2023, 11:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

You have corrupted files. Did you just unpack revamp or other branch into game folder, replacing files without replacing scripts folder? That won't work. [/quote] Yes, I followed the instructions. Installed nomedia. Then media. Then master, and then revamp. I'm also instructed to delete and replace...
by Caligula Wellington
16 Jun 2023, 11:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

C:\PROGRA~2\GOGGAL~1\Games\MIGHTA~3\Scripts/Core/npc.lua:732: use of unknown global variable "Xg" after _KNOWNGLOBALS_F declaration
by Caligula Wellington
16 Jun 2023, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Maybe this is a clue: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:87: table index is nil stack traceback: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua: in function 'ProcessTxt' ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:383: in function 'v' ...RA~2\GOG...
by Caligula Wellington
16 Jun 2023, 11:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

This is the problem: "Remove Scripts folder first to avoid rogue lua files problem." Can't even get the base to run anymore. A black square pops up, and it shuts down. And once I get it to run I get the lua issue. I AM instructed to DELETE the SCRIPS folder and replace it. With what? Delet...
by Caligula Wellington
15 Jun 2023, 12:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Stigreen wrote: 13 Jun 2023, 10:24 Please tell me.
Didn't find an answer to my question. I downloaded merge and revamp yesterday.
I'm trying to get it running, but there is no Script folder in the Revamp folder. Do you know where I can find it? I only find Data and Data Files, but nothing else.
by Caligula Wellington
29 Mar 2023, 18:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thanks. That's probably it then. There was really few files that needed to be replaced, from what I can remember.
by Caligula Wellington
29 Mar 2023, 18:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

7-zip. It has always worked before. There is a scriptfolder for the base, but the extensions only have Data and Datafiles. So I'm going to try something else. To manually move a script folder from my older laptop. I have no idea what goes wrong when I download, but I could still transfer it manually...
by Caligula Wellington
28 Mar 2023, 20:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

The folder called Scripts. The one I shall replace. I got the one from the base merge, but the branches only have Data and DataFiles. There should be a third one called Scripts.
by Caligula Wellington
28 Mar 2023, 18:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I turned off my antivirus and downloaded the file you linked. The script folders for the branches are still missing.
by Caligula Wellington
28 Mar 2023, 15:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Eksekk wrote: 27 Mar 2023, 21:06 You didn't replace scripts folder. Can you triple-check that your unpacked folder didn't have it and it's the one you actually downloaded?
There weren't any script folder to replace it with. Only two folders. Data and DataFiles. It looks like that in all three branches.
by Caligula Wellington
27 Mar 2023, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Got this message after installing the merge with revamp on a new PC: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:87: table index is nil stack traceback: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua: in function 'ProcessTxt' ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\Ra...
by Caligula Wellington
27 Mar 2023, 18:00
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 16
Views: 99253

Re: MMMerge aka Merge 678 links

Considering there are no separate Script folders in the newest versions (unless I made a misstanke), I suppose I no longer need to delete it when installing the merge? I'm using a new laptop, but I just can't get it to work for some reason. I am following the steps of the installation.
by Caligula Wellington
20 Dec 2022, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Btw, I have a Skill suggestion. Marksmanship: It works like Armsmaster, but for ranged weapons. If it's used as a magic skill in a similar way as Dragon Ability (spells + stat changes) it can contain the unused MM6 Arrow spells (Spirit, Fire and Magic arrows) + Precision. I could be used as a way to...
by Caligula Wellington
20 Dec 2022, 08:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thank you. I will take a look at it once I get it running again. :)
by Caligula Wellington
19 Dec 2022, 23:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Interesting. 'Would I also be able to rename a Skill? I'm remaking Dark Elf-class into a Bard, and Minotaur into Warrior Mage, allowing archers to be Marksmen as a second promotion. I also turned Hero and Villain into Templar and Inquisitor, which makes more sense considering that they are Paladin p...
by Caligula Wellington
19 Dec 2022, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6248437

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Is there somewhere I can read what the difference is between the different extensions/branches? I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if there...

Go to advanced search