Search found 7 matches

by Caligula Wellington
Jan 31 2021, 5:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I actually have some ideas for a new patch. :) I LOVE this mod, and I keep exploring and testing it. And it is very inspireing. :D Music "playlists", like in MM6 where several areas could have different songs playing depending on time and random selection. What if more zones had that? And ...
by Caligula Wellington
Jan 29 2021, 12:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

1. I have the Complex Items document from the complete version. Is that one also supposed to be with the items in Data? First, it depends on your mod version. If you're using Community Branch 'master' then everything is already there. If you're using Base Merge, you need lods (into Data), 'Complex ...
by Caligula Wellington
Jan 29 2021, 11:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

So, I have now tried to put everything in Data. But none of the armours, hats, helmets, boots or cloaks seem to exist within the game. So now I have a few questions: 1. I have the Complex Items document from the complete version. Is that one also supposed to be with the items in Data? 2. What about ...
by Caligula Wellington
Jan 29 2021, 11:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

So, I have now tried to put everything in Data. But none of the armours, hats, helmets, boots or cloaks seem to exist within the game. So now I have a few questions: 1. I have the Complex Items document from the complete version. Is that one also supposed to be with the items in Data? 2. What about ...
by Caligula Wellington
Jan 29 2021, 8:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
Caligula Wellington wrote:So, when adding mods like armour, etc. In which directory am I supposed to put them? I can't find any similar files. Would it be Data?

Lods should be put in Data.


Thank you. I will try that out. Long to get myself some comfy boots and a fancy hat. ^^
by Caligula Wellington
Jan 28 2021, 19:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

xyllia wrote:Are Merchantman Daggers supposed to be 2d1+4? That doesn't sound right...


Doesn't that result in a flat 6? Doesn't seem to make much sense to be without any min-max range in damage.
by Caligula Wellington
Jan 28 2021, 15:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6363
Views: 874507

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

So, when adding mods like armour, etc. In which directory am I supposed to put them? I can't find any similar files. Would it be Data?

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