Search found 36 matches
- 25 Jun 2023, 08:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Nice work with the list. Haven't read everything yet. I think calling the 2-h swords from mm6 Claymore and Flamberge fits great. But I think Sabre would be a better name for the Long Cutlass though, as it is in fact designed as a sabre. I would also suggest naming the mm6 Regnan Cutlass to Regnan Sc...
- 21 Jun 2023, 16:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm working on a class mod, and I have a question about character races and race skills. I see that there are "mature" versions of the races in addition to the normal ones. Have I understood it correctly that this has to do with being promoted? (ex. vampire -> nosferatu) Does this work reg...
- 17 Jun 2023, 15:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
It finally worked once I made a copy outside of the Program Files folder. Thank you so much for your help.
- 16 Jun 2023, 20:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thank you so much. I will look into it tonight, and follow your steps closely.
The black square I've got is like a small screen that crashes. No errors mentioned. Just shutdown.
The black square I've got is like a small screen that crashes. No errors mentioned. Just shutdown.
- 16 Jun 2023, 11:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
You have corrupted files. Did you just unpack revamp or other branch into game folder, replacing files without replacing scripts folder? That won't work. [/quote] Yes, I followed the instructions. Installed nomedia. Then media. Then master, and then revamp. I'm also instructed to delete and replace...
- 16 Jun 2023, 11:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
C:\PROGRA~2\GOGGAL~1\Games\MIGHTA~3\Scripts/Core/npc.lua:732: use of unknown global variable "Xg" after _KNOWNGLOBALS_F declaration
- 16 Jun 2023, 11:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Maybe this is a clue: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:87: table index is nil stack traceback: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua: in function 'ProcessTxt' ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:383: in function 'v' ...RA~2\GOG...
- 16 Jun 2023, 11:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
This is the problem: "Remove Scripts folder first to avoid rogue lua files problem." Can't even get the base to run anymore. A black square pops up, and it shuts down. And once I get it to run I get the lua issue. I AM instructed to DELETE the SCRIPS folder and replace it. With what? Delet...
- 15 Jun 2023, 12:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
- 29 Mar 2023, 18:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thanks. That's probably it then. There was really few files that needed to be replaced, from what I can remember.
- 29 Mar 2023, 18:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
7-zip. It has always worked before. There is a scriptfolder for the base, but the extensions only have Data and Datafiles. So I'm going to try something else. To manually move a script folder from my older laptop. I have no idea what goes wrong when I download, but I could still transfer it manually...
- 28 Mar 2023, 20:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
The folder called Scripts. The one I shall replace. I got the one from the base merge, but the branches only have Data and DataFiles. There should be a third one called Scripts.
- 28 Mar 2023, 18:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I turned off my antivirus and downloaded the file you linked. The script folders for the branches are still missing.
- 28 Mar 2023, 15:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
There weren't any script folder to replace it with. Only two folders. Data and DataFiles. It looks like that in all three branches.
- 27 Mar 2023, 18:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Got this message after installing the merge with revamp on a new PC: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:87: table index is nil stack traceback: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua: in function 'ProcessTxt' ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\Ra...
- 27 Mar 2023, 18:00
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 14
- Views: 31999
Re: MMMerge aka Merge 678 links
Considering there are no separate Script folders in the newest versions (unless I made a misstanke), I suppose I no longer need to delete it when installing the merge? I'm using a new laptop, but I just can't get it to work for some reason. I am following the steps of the installation.
- 20 Dec 2022, 12:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Btw, I have a Skill suggestion. Marksmanship: It works like Armsmaster, but for ranged weapons. If it's used as a magic skill in a similar way as Dragon Ability (spells + stat changes) it can contain the unused MM6 Arrow spells (Spirit, Fire and Magic arrows) + Precision. I could be used as a way to...
- 20 Dec 2022, 08:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thank you. I will take a look at it once I get it running again. 

- 19 Dec 2022, 23:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Interesting. 'Would I also be able to rename a Skill? I'm remaking Dark Elf-class into a Bard, and Minotaur into Warrior Mage, allowing archers to be Marksmen as a second promotion. I also turned Hero and Villain into Templar and Inquisitor, which makes more sense considering that they are Paladin p...
- 19 Dec 2022, 22:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
- Replies: 7862
- Views: 2354956
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is there somewhere I can read what the difference is between the different extensions/branches? I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if there...