I have tried looking everywhere, didnt find it.. oh well.raekuul wrote:Why would it be a sprite and not particles?Roxterat wrote:Anyone know where to find snow effect sprites in files of mm6 (with grayface mod)? I just looked everywhere ^^
Search found 66 matches
- 14 Apr 2021, 10:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- 12 Apr 2021, 15:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Anyone know where to find snow effect sprites in files of mm6 (with grayface mod)? I just looked everywhere ^^
- 22 Feb 2021, 21:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
How about walk/run on snow? I tried making that happen but still could not..
I've heard Greyface is comming back to town, might save us once again.
I've heard Greyface is comming back to town, might save us once again.
- 20 Feb 2021, 07:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
It feels like 'Additional UI.txt' is missing a whole lot of code to regulate the turn based phase of interface, it does contain real time interface.. Also somehow front UI to cover the bluish MM8 original portrait is missing, like I wish to know how to do that one.. ^^
- 19 Feb 2021, 20:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Actually I don't see MM7 Interface coded there, it's either elsewhere or I'm blind..
- 19 Feb 2021, 20:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I gotta try that one right away!cthscr wrote:Data/patch.UI.txt ?Roxterat wrote:Please let me ask again, where is positioning for statbl, statG, statR and statY in turn based for MM7 interface coded? It's so down off when I switch, does it do it to you too? :'(
- 18 Feb 2021, 20:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Please let me ask again, where is positioning for statbl, statG, statR and statY in turn based for MM7 interface coded? It's so down off when I switch, does it do it to you too? :'(
- 14 Oct 2020, 11:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
- 14 Oct 2020, 01:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Once again: regular peasants, guards, pirates - all have NPC_ID=0. Check mon.Group. Check mon.Group! for k, v in Map.Monsters do print(k, v.NPC_ID, v.Id, v.Group, Game.MonstersTxt[v.Id].Name) end Yes, they do, but once you place a monster on map using command: local mon = SummonMonster(1, Party.X, ...
- 24 Sep 2020, 02:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard? 0. They aren't NPCs (as in NPCData). Check monster for Group. For 0 they say the Lizardman line about pirates breaching through, I use this to summon: local mon = SummonMonster(...
- 21 Sep 2020, 10:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
NOOOOOOOcthscr wrote:With 10% skillpoints penalty (rounded up).Daedros wrote:Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1.
- 14 Sep 2020, 15:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
To devs:
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
- 14 Sep 2020, 13:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
A test walk through my New Sorpigal with extra added units.
Can you find them all?
https://www.youtube.com/watch?v=eOprSIJ05OU
Can you find them all?
https://www.youtube.com/watch?v=eOprSIJ05OU
- 13 Sep 2020, 09:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Oh yeah, MM6 mps too..
- 13 Sep 2020, 08:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
This happens with terrain on MM7 maps, under certain view degree certain parts of ground are transparent.
- 12 Sep 2020, 23:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Now that I see that image, how do I change the hud of the game? By default it is mm8 but when I want to change it, the game closes, or I need to have the original mm6 and mm7 to be able to change it? In MMMerge you go to Options. In Video you can set the UI, can be like MM6, MM7 or MM8 or Continent...
- 12 Sep 2020, 20:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
A pic of it, my char also knows Light and Vampire ability..
- 12 Sep 2020, 20:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6252291
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hey peeps! I got an issue, I've let my character learn any skill and now, well, the UI for skills and skill point distribution is too small. I mean, I seem to be able to enhance any Weapon, Armor and Misc skill, but Magic skills got somehow cut (I can't see Light, Vampire etc., only first 7 on the l...
- 09 Sep 2020, 09:26
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 29625
Re: MM7 ESRGAN attempt
How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
- 06 Sep 2020, 17:15
- Forum: Might and Magic
- Topic: How do Special items work?
- Replies: 10
- Views: 4752
Re: How do Special items work?
The unexplored depth, wish I knew.. :/