Search found 56 matches

by Roxterat
Sep 21 2020, 10:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
Daedros wrote:Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1.

With 10% skillpoints penalty (rounded up). ;)

NOOOOOOO 8|
by Roxterat
Sep 14 2020, 15:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

To devs:
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
by Roxterat
Sep 14 2020, 13:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

A test walk through my New Sorpigal with extra added units.
Can you find them all?
https://www.youtube.com/watch?v=eOprSIJ05OU
by Roxterat
Sep 13 2020, 8:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

This happens with terrain on MM7 maps, under certain view degree certain parts of ground are transparent.
Image
by Roxterat
Sep 12 2020, 23:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Now that I see that image, how do I change the hud of the game? By default it is mm8 but when I want to change it, the game closes, or I need to have the original mm6 and mm7 to be able to change it? In MMMerge you go to Options. In Video you can set the UI, can be like MM6, MM7 or MM8 or Continent...
by Roxterat
Sep 12 2020, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

A pic of it, my char also knows Light and Vampire ability..
Image
by Roxterat
Sep 12 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hey peeps! I got an issue, I've let my character learn any skill and now, well, the UI for skills and skill point distribution is too small. I mean, I seem to be able to enhance any Weapon, Armor and Misc skill, but Magic skills got somehow cut (I can't see Light, Vampire etc., only first 7 on the l...
by Roxterat
Sep 9 2020, 9:26
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 43
Views: 7574

Re: MM7 ESRGAN attempt

How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
by Roxterat
Sep 6 2020, 17:15
Forum: Might and Magic
Topic: How do Special items work?
Replies: 6
Views: 393

Re: How do Special items work?

The unexplored depth, wish I knew.. :/
by Roxterat
Sep 6 2020, 16:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Sidenote: I think, that's missing tooltip info: Druids are not listed in either of the tooltips, although both stat changes affect their spell points maximum (Intellect is more effective than Personality, question mark?). Neither are Paladins/Monks, although those need to be promoted before they ca...
by Roxterat
Sep 5 2020, 16:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I did couple gameplays - seems its a chest with random artifact, similar to MM8 chests. Thing is, I don't think it was an Artifact chest in base mm7. It wasn't you're right, the first Artifact in game you'd stumble across is WAY later in MM7 vanilla, but somehow I don't think it's too bad to have a...
by Roxterat
Sep 3 2020, 11:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:Here we are:

Noice! Options! MORE options!
by Roxterat
Sep 3 2020, 0:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Got an idea about debuff, some gloves (boots, helm opt.) might add to attack recovery time because.. movement restraint. \Scripts\Global got the ExtraArtifacts.lua file with "Attack delay mods", might include something similar for other items though I believe common items are moded in MMMe...
by Roxterat
Sep 2 2020, 12:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

-- Lady's Escort GetBonusList(1338).SpcBonuses = {71, 72} -- Hareck's Leather GetBonusList(1318).SpcBonuses = {71} -- Wetsuit GetBonusList(1406).SpcBonuses = {71} -- Hermes' Sandals GetBonusList(1331).SpcBonuses = {72} -- Winged Sandals GetBonusList(1439).SpcBonuses = {72} Making some stuff work, a...
by Roxterat
Sep 2 2020, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Item 522 works perfectly just like Hermes Sandals etc. should. Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^ https://gitlab.com/cthscr/mmmerge/-/commit/c99271b46cda51b3289f7d23263fca27fc651a39 It works perfectly BTW, a symphony! Well, time to give the other items...
by Roxterat
Sep 2 2020, 11:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Item 522 works perfectly just like Hermes Sandals etc. should. Now how to deal with this code..? Since I haven't figured how it works, rats.. ^^ https://gitlab.com/cthscr/mmmerge/-/commit/c99271b46cda51b3289f7d23263fca27fc651a39 By Seven Thousand lords, even "Allow to forbid entrance" and...
by Roxterat
Sep 2 2020, 8:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

MM8 item 522 (Archangel Wings) has "Feather Falling" so the effect was [hard]coded into mm8.exe Just like SpecialBonus (aka Bonus2) 72. .text:00471710 push 48h .text:00471712 mov ecx, esi .text:00471714 call sub_48CF8A ; HasItemBonus - Bonus2 .text:00471719 test eax, eax .text:0047171B jn...
by Roxterat
Sep 2 2020, 8:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5892
Views: 670906

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

NotABroom wrote:I wonder if you will get the money if you just drown yourself. :D

Sounds good, doesn't work. :D

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