Search found 66 matches

by Roxterat
14 Apr 2021, 10:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

raekuul wrote:
Roxterat wrote:Anyone know where to find snow effect sprites in files of mm6 (with grayface mod)? I just looked everywhere ^^
Why would it be a sprite and not particles?
I have tried looking everywhere, didnt find it.. oh well.
by Roxterat
12 Apr 2021, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Anyone know where to find snow effect sprites in files of mm6 (with grayface mod)? I just looked everywhere ^^
by Roxterat
22 Feb 2021, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

How about walk/run on snow? I tried making that happen but still could not..
I've heard Greyface is comming back to town, might save us once again.
by Roxterat
20 Feb 2021, 07:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

It feels like 'Additional UI.txt' is missing a whole lot of code to regulate the turn based phase of interface, it does contain real time interface.. Also somehow front UI to cover the bluish MM8 original portrait is missing, like I wish to know how to do that one.. ^^
by Roxterat
19 Feb 2021, 20:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Actually I don't see MM7 Interface coded there, it's either elsewhere or I'm blind..
by Roxterat
19 Feb 2021, 20:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
Roxterat wrote:Please let me ask again, where is positioning for statbl, statG, statR and statY in turn based for MM7 interface coded? It's so down off when I switch, does it do it to you too? :'(
Data/patch.UI.txt ?
I gotta try that one right away!
by Roxterat
18 Feb 2021, 20:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Please let me ask again, where is positioning for statbl, statG, statR and statY in turn based for MM7 interface coded? It's so down off when I switch, does it do it to you too? :'(
by Roxterat
14 Oct 2020, 01:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Once again: regular peasants, guards, pirates - all have NPC_ID=0. Check mon.Group. Check mon.Group! for k, v in Map.Monsters do print(k, v.NPC_ID, v.Id, v.Group, Game.MonstersTxt[v.Id].Name) end Yes, they do, but once you place a monster on map using command: local mon = SummonMonster(1, Party.X, ...
by Roxterat
24 Sep 2020, 02:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard? 0. They aren't NPCs (as in NPCData). Check monster for Group. For 0 they say the Lizardman line about pirates breaching through, I use this to summon: local mon = SummonMonster(...
by Roxterat
21 Sep 2020, 10:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
Daedros wrote:Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1.
With 10% skillpoints penalty (rounded up). ;)
NOOOOOOO 8|
by Roxterat
14 Sep 2020, 15:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

To devs:
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
by Roxterat
14 Sep 2020, 13:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

A test walk through my New Sorpigal with extra added units.
Can you find them all?
https://www.youtube.com/watch?v=eOprSIJ05OU
by Roxterat
13 Sep 2020, 08:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

This happens with terrain on MM7 maps, under certain view degree certain parts of ground are transparent.
Image
by Roxterat
12 Sep 2020, 23:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Now that I see that image, how do I change the hud of the game? By default it is mm8 but when I want to change it, the game closes, or I need to have the original mm6 and mm7 to be able to change it? In MMMerge you go to Options. In Video you can set the UI, can be like MM6, MM7 or MM8 or Continent...
by Roxterat
12 Sep 2020, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

A pic of it, my char also knows Light and Vampire ability..
Image
by Roxterat
12 Sep 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6252291

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hey peeps! I got an issue, I've let my character learn any skill and now, well, the UI for skills and skill point distribution is too small. I mean, I seem to be able to enhance any Weapon, Armor and Misc skill, but Magic skills got somehow cut (I can't see Light, Vampire etc., only first 7 on the l...
by Roxterat
09 Sep 2020, 09:26
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 29625

Re: MM7 ESRGAN attempt

How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
by Roxterat
06 Sep 2020, 17:15
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 4752

Re: How do Special items work?

The unexplored depth, wish I knew.. :/

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