Search found 100 matches
- 01 Sep 2024, 23:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello; Continuous thanks for the marvels of MMMerge! Latest Patch 16.01.2024 was incredible in fixing issues and making creative and positive changes to the already original game. Recently, I've been able to play that version (on MMMerge Base branch) for a while and enjoy it; in doing so, I was able...
- 16 Aug 2024, 22:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I cannot use CE to Rename Characters, nor to change their biographies. If you or anyone here in the forums knows if this is possible and how, that would be great information! That's exactly what I figured out! I'm still doing my playthrough (being in a very interesting position between avoiding spo...
- 14 Jul 2024, 22:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Love the mod! the dream of a kid come true! QQ - with the newest patch i have some issue with finding a merc that i'm looking for in training grounds. I started in mm7 world with Ranger, Vampire, dark elf, archer and was hoping to recruit villain Paladin later on as overall i want to pick the light...
- 14 Apr 2024, 17:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Don't worry, your 50 character version has the Voice addresses properly mapped out. Just for future reference. :) By the way, thanks for that! I in fact needed to edit some hirelings to inject myself a new party for when I tackle MM7. Well, three of them. I want to keep character 0 and some random ...
- 10 Apr 2024, 18:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Latest MMMerge Base version (more info about a game crashing bug): Hi. So, I remember someone has posted recenty about having experienced crash in Alvar. I experience the same thing, and I seem to have found some patterns: The game crashes in about 10 seconds (e.g. after Load), if we walk forward to...
- 08 Apr 2024, 15:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
first of all big thanks and respect to all the people involved in any way in creating or helping create this mod, I'm new here, recently discovered World of Enroth, but a long time MM fan, since MM3 must have played and finished every game of the franchise including spinoffs I have a question tho i...
- 05 Apr 2024, 00:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
2) Guaranteed Artifacts and Relics (Ravenshore secret tree chest, or Alvar Ogre Fort Wall) 3) To add insult to injury, sometimes those Artifact-Guaranteed chests are generated without an artifact at all! I've also noticed (occasionally), this specific behavior for at least those two secret Chests i...
- 26 Mar 2024, 21:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
This mod is a dream come true. Also, it allows to play MM 6/7 without going crazy from frizzy textures. :tsup: I have just finished a playthrough of all continents with the current version and patch, then the extra content, with a Jadame party (Dark Elf, Devlin, Elsbeth, Frederik Talimere, a dragon...
- 17 Mar 2024, 16:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Okay so the Murmurwoods location is at the Circle of Stones that houses a dungeon that you probably poked your head into once before realizing that it was a colossal waste of time (the quest that it was associated with got dummied out, but the dungeon is still there). That's the High Magic Spot, an...
- 16 Feb 2024, 19:37
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 514508
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
But, before I get to that branch, I want to at least finish MMMerge Base first (which I have never achieved). I did not try it in Redone. It current version of Base TrainPerWeek(n) is functional: TrainPerWeek(2) correctly sets it to 2 levels per week. Also there is event related to training time, p...
- 22 Jan 2024, 19:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi there (after a long hiatus), Just started testing the last update, one small question: Is it possible to go to Emerald Island back after completing the contest by ship? Just not to be mistaken, especially if you don't start in Antagarich, but in other continents? Hi, I believe MMMerge don't have...
- 25 Dec 2023, 03:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
no luck, I had to resort to the mm8che editor to recover my character, it seems to work, I just hope it doesn't ruin my game by using it... No, don't worry. Swapping Characters for Party in mm8che is quite safe so far as I know. I understand that mm8che only causes certain conflicts in the MMMerge ...
- 17 Dec 2023, 18:56
- Forum: Might and Magic
- Topic: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
- Replies: 3
- Views: 2180
Re: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
Look, I'm really sorry to point this out, but this is a spambot. There's this stealth spam link at the end of its post: [URL=https://wordleunlimited.online/][color=#FFFFFF][size=1]wordle unlimited[/size][/color][/URL] This has been happening for a few months now, looks like the posts themselves are...
- 17 Dec 2023, 00:46
- Forum: Might and Magic
- Topic: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
- Replies: 3
- Views: 2180
Re: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
This is a fantastic concept. I'd love to collaborate and help make it even more comprehensive and valuable. wordle unlimited Hello, misaka; Thanks for the feedback. Sorry for the delay. You're very welcomed; I'm currently going back playing some MMMerge, so I guess there is a good timing for making...
- 15 Dec 2023, 19:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Is there anyone who succeed to execute mmmerge on wine(exagear)? I succeeded to execute mm8 on wine, but mmmerge is not. I'm trying everything I could, but there's no any result. https://www.celestialheavens.com/forum/10/16657?p=385084&hilit=wine%203.0#p385084 Try adding the Wine 3.0 or 3.4 ver...
- 06 Nov 2023, 15:01
- Forum: Might and Magic
- Topic: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
- Replies: 3
- Views: 2180
MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
Hello, M&Mfolks! I've been working on this pet project for a while. In order to see this free MMMerge Chart, Just access the link below. Feel free to make a copy of this original version for yourself, so you can use it for games, or even make structural changes to the Chart. Chart as Google X-Sh...
- 03 Nov 2023, 16:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Its been eons since I was here. I recently reinstalled Merge678 and despite being only level 14 5 man party, bolstering had already been turned on despite only being in Enroth in the Temple of Baa. I thought Bolstering wasn't until level 50? Was it because my party was a combined level 50? I turned...
- 03 Nov 2023, 16:11
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 514508
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
But, before I get to that branch, I want to at least finish MMMerge Base first (which I have never achieved). I did not try it in Redone. It current version of Base TrainPerWeek(n) is functional: TrainPerWeek(2) correctly sets it to 2 levels per week. Also there is event related to training time, p...
- 30 Oct 2023, 22:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8403
- Views: 8993229
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Hi; Nerd Question, for MMMergefolks: Does Bolster Monster have any direct, trigging relation to finishing a Continent, or perhaps to the order each Continent is Visited for the first time? Or, instead, plainly and simple: it would only be dependent on the Party power, in relation to whichever Monste...
- 28 Oct 2023, 22:36
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 514508
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Here and back again, I can go back playing MMMerge; I'll be playing both MMMerge Redone and MMMerge Base. But, for a customized playthrough, I would like to have an automation that scales down the Training Time --because I'll be using multiple Parties. I suspect MMExtension could easily handle this...