Search found 60 matches

by Kinox
Sep 29 2022, 10:17
Forum: Might and Magic
Topic: Modelling problems
Replies: 7
Views: 390

Re: Modelling problems

I have started doing some modelling in Blender, since there's an astounding lack of people doing it, compared to coding. Currently I am making small dungeon (which in hindsight might be harder than some models for outdoor map) and have had many many problems (I've dealt with 3D only a few days few ...
by Kinox
Jul 28 2022, 4:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Overdune Snapfinger and Dyson Leland are story-important NPCs; I expect MM8 has safeguards against permanently dismissing them and that MMMerge can't dismiss them properly. I forgot to mention something like that. I've already noticed but can't confirm exactly the behavior for both of them. Apparen...
by Kinox
Jul 27 2022, 22:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hello, M&M folks. So, after some gameplays I was able to figure out new interesting updates on this issue —where Random Recruits just stops randomizing for some mysterious reason; usually, by Dismissing of certain specific Characters from the Adventurer's Inn. Originally, I've thought only 2 Cha...
by Kinox
Jul 15 2022, 11:45
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 1054

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

On the subject of shutting out the MM6 NWC dungeon: if you're using MMExt, add to outb3.lua Game.MapEvtLines:RemoveEvent(92) and that'll close the Dragonsand<->NWC connection from the Dragonsand side. Easier to refuse the temptation of the NWC dungeon if it's simply unavailable. I understand the fe...
by Kinox
Jul 15 2022, 11:21
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 1054

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

While this is not exactly my cup of tea (especially the tiered items vs character levels - I always haaaated it in any game I played :D), I'll recommend you one rule to try that I found the most fun from rules I've seen people add to their challenges: - Once you enter a dungeon, you can't leave unt...
by Kinox
Jul 4 2022, 0:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I'd check vars.MercenariesProps Looks promising. Thanks. But, ¿where is this data located exactly? The farthest I've ever done was, when playing MM8, to check in a simple text editor the mm8.ini file and making changes to it. But in this case, this is not inside any .ini file. That if this doesn't ...
by Kinox
Jul 3 2022, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, is there a reliable NPC Gate Master in Jadame? In a house. Or, if not, what is the best chance to find one? My bro started in MM8 with sorcerer class that cannot be promoted in MM8, and sorcerer would be the only class knowing water magic. Additionally, on the early game for Jadame continent (b...
by Kinox
Jun 19 2022, 5:15
Forum: Might and Magic
Topic: Might & Magic VII - Remake?
Replies: 13
Views: 5936

Re: Might & Magic VII - Remake?

Impressive. This is one thing I've never seen before regarding M&M: You've solved the Scale adaptation problem of the world settings (especially the exteriors, but also the interiors just a bit apparently) in an unprecedented way (at least on my perspective). Maybe this is just an allegoric anal...
by Kinox
Jun 18 2022, 10:38
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 1054

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

Oh, yeah! Those 3 games offer this creative "pathing" business, which is often pretty cool checking on different players. Personally, I have a peculiar taste for 'foot walking' everywhere (because in MM7 and MM8 it wasn't THAT so immediate to get flying and teleporting around, right? If or...
by Kinox
Jun 17 2022, 3:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unfortunately, I do not know yet any way to reverse the damage after it is done. I'd check vars.MercenariesProps Looks promising. Thanks. But, ¿where is this data located exactly? The farthest I've ever done was, when playing MM8, to check in a simple text editor the mm8.ini file and making changes...
by Kinox
Jun 16 2022, 1:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I haven't seen any hirelings (new party members) in any taverns or gyms in over a year (in-game time). Ok, so that's are a bit obscure issue I've also found in MMMerge, but here is what's probably going on: In principle, there are at total 50 playable characters in the engine, and they are kind of ...
by Kinox
Jun 15 2022, 8:39
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 1054

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

Hello, and thanks for your specialized comment. Intriguing ideas. I made the MM7 Refilled for the Merge mod, which adds a bunch more higher level monsters to the MM7 maps -- and thus encourages much higher level play. It's intended to feel "balanced" having already completed the entirety o...
by Kinox
Jun 15 2022, 2:35
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 1054

Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

¡Welcome, Adventurer! So, I've been gathering some inventive ideas and through a certain amount of experimentation, I believe some of the content on THIS particular proposition can be pretty interesting for the curious player that is looking for a different challenge and gaming experience on his/her...
by Kinox
Jun 13 2022, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: No anims/music

For some reason, my installed version of the merge mod will not load animations or music from MM6 and 7. I have to click past an error message when I start the game outside of Jadame (because the 6/7 intros won't play) and every time I enter a building, I appear to remain outside because the interi...
by Kinox
Jun 12 2022, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

there is a cheat engine file somewhere in the thread (or in the open, dont know atm) - mm8-jessen.ct called. it has most things for char-editing, but not items - i dont know if there is a command list (with an items list) for getting items via console ¡Hey, thanks! It really works. Searched "J...
by Kinox
Jun 10 2022, 19:13
Forum: Might and Magic
Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
Replies: 56
Views: 8896

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Modelling of Amber Town is Finished Hey all! I'm very glad I managed to complete this task before my birthday (turning 30 today). The island is not finished yet, but the biggest chunk is. To be frank, modelling town was rather ambitious decision. Low poly modelling tricked my mind into thinking thi...
by Kinox
Jun 10 2022, 5:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi. ¿Isn't there a mm8che udpate or special version for MMMerge? For those who mayhap not know, it's just a simple yet quite powerful UI-friendly mod for MM8 (right below, a screenshot). It seems there exist also mm7che and mm6che, but I've only used so far mm8che. It would be great if there was a &...
by Kinox
Oct 22 2021, 11:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Game will generate up to 8 hireable NPCs. Once they hired, none will be generated untill you'll dismiss someone forever (any character, even original mm8 mercenary). This is internal engine limit - max amount of playable characters is 50. 4 of them reserved for party creation, 2 - for service purpo...
by Kinox
Aug 30 2021, 1:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

So, new to Might and Magic and this seems to be a good starting point for people like me. A bit overwhelming though, which of the three games is typically a better starting point? Quite discussable question. Personally, I prefer Jadame (MM8), as you can immediately dispose of the Adventurer's Inn i...
by Kinox
Aug 3 2021, 21:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7379
Views: 1617667

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

¡SOLVED! :yes: Apparently, it just required to use Wine version 3.4 or 3.0 , BUT for some graphical reason there is need to run with an UNCHECKED checkbox of the Emulate a virtual desktop option in Graphics tab in Wine configuration. I have tried (with the checkbox checked) a few 4:3 and 16:9 propor...

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