I do
Search found 13 matches
- 03 Apr 2021, 12:12
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
- 22 Mar 2021, 02:59
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
https://s8.hostingkartinok.com/uploads/thumbs/2021/03/4934cdd980ef6e8f90144748a3610c8c.png [/quote] Is it MM in VR? :-D[/quote] Yes, is it! :oex: And that's not it. I decided to use neural networks to improve the textures of the sprites and the faces of the main characters will come to life with th...
- 05 Mar 2021, 11:40
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
- 08 Oct 2019, 03:54
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
There will be screenshots tomorrow. Oh yes, I forgot to say that I made a dynamic change of day and night.
- 08 Oct 2019, 03:53
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
What I did on the project: 1) Using the plug-in, I pulled out all the cards and dreamed in 3D max. 2) Moved the New Sorpigal card to UE4. 3) Improved the texture of the tower and the bar, did the work on architecture, broke it into simple meshes for better tracing of the dynamic response. 4) Put in ...
- 03 Oct 2019, 09:22
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hey guys, I've been following this thread with great interest and I've even tried to import the New Sorpigal map into Unreal Engine myself. However I run into some issues and I was hoping you guys could help. Here is the steps I did for this: 1) Exported with Grayface patch - imported in 3DS Max. 2...
- 02 Oct 2019, 03:19
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
I used a ready-made service with ready-made neural networks on the site https://letsenhance.io for improve the textureunknownone wrote:Thank you very much for your explanation. What kind of neural network are you using? Which images did you use to train it?
- 01 Oct 2019, 03:53
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hi, that's a very nice improvement. Could this strategy be used to upscale all textures and use them in MM678 Merge? Forgot to write. Textures I do heavy 1024 by 1024. I get them by converting to neural networks. It turns out to be very difficult, which I then convert to Adobe Fotoshop to the resol...
- 01 Oct 2019, 03:50
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hi, that's a very nice improvement. Could this strategy be used to upscale all textures and use them in MM678 Merge? Greetings. My model is made for a third of work only, and weighs more than 6000 polygons already. The final result will be about 18,000 polygons. I will try to make an open world for...
- 30 Sep 2019, 09:45
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hi guys. This is your friend from Russia again. Did you think I was joking? No, I worked all the time. Here is my experience.
- 30 Sep 2019, 09:35
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hi guys. This is your friend from Russia again. Did you think I was joking? No, I worked all the time. Here is my experience.
- 13 Sep 2019, 05:44
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
I have a lot of ideas on this project so that the game on UE4 would not be a copy, but an improved version (not only in the graphics). In the original MM6 there were about 20 locations, there were a bunch of downloads between them, I propose to make a seamless world with one location of the outside ...
- 13 Sep 2019, 05:34
- Forum: Might and Magic
- Topic: New Sorpigal Unreal Engine 4
- Replies: 69
- Views: 49455
Re: New Sorpigal Unreal Engine 4
Hi guys. MM6 is my favorite childhood game. In our Russia, even with the localization of foreign games in those days it was bad, MM6 was localized and officially released in Russia only in 2003, so in my childhood I played the pirated version in English, which I downloaded from the Internet. The pro...