Search found 35 matches

by andrey
Sep 4 2019, 7:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Rodril wrote:


Are you OK with returning "ingredient rain" to the bug list? You mentioned you found something in the in-game scripts. Can you elaborate?

Templayer wrote:
andrey wrote:Should I return it to the bug list?

If it doesn't happen on map respawn, but pseudorandomly, then yes, I guess.
by andrey
Sep 4 2019, 7:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

@Everyone: If you encounter "invisible wall" in a dungeon, please, report it here: https://docs.google.com/document/d/1xf4RCg92qnZD6UNM_UDJH1qPHnli8_APq3a_ECxmZ3o/edit#heading=h.arxvx47xgckf (in invisible walls list section). Or just tell me. I believe, promotion guide in the document is m...
by andrey
Sep 3 2019, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Is there a way to reset the artifact count? I started in Enroth, farmed exp enough that the relics & artifacts stopped dropping on the monster corpses. I stored the relics & several artifacts on characters in the adventure inn to keep the same relics that I did not want from dropping over a...
by andrey
Sep 3 2019, 17:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

I see and honestly I wouldn't mind that sort of placement at all, heck, I'd be too glad to support the notion of having cheap armor and weapons littered around Dragon Caves in Jadame, each differing per land like clubs in Isilgore's Cave surroundings and whatnots. I'm OK with declaring it "not...
by andrey
Sep 2 2019, 20:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

SpectralDragon wrote:I see and good Lord, yep, that's bizarre. :D :D What were these ingredients if I can ask, random plant ingredients or there were some bizarre stuff as well like platemail, gems and whatnot? :D :D


Mostly cheap alchemy.

Rodril wrote:


Templayer wrote:


Should I return it to the bug list?
by andrey
Sep 2 2019, 7:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Yes, from what I know, since this thing most often happens in MM7 (mainly Tularean Forest, Bracada and Land of the Giants), MM8 kind of kept it for forested areas like Alvar, Ravenshore (Wolf's Eyes and flowers) and Murmurwoods ... and they're supposed to be generated each time the area respawns, b...
by andrey
Sep 2 2019, 0:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Have you checked riddles in The Breach? These should be fixed for sure. I did not know about other spots, where problem happens. Seems current solution is not universal, and issue occurs everywhere, where "Question" function have been used. I'll keep looking into it. checked now. Yes, rid...
by andrey
Sep 1 2019, 21:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Are you sure that the manual input bug has been fixed? I just installed 1/09 update, and see the same problem in naming the dragon and in choosing light/dark as before. Or is it because I installed 01/09 on top of previous merge rather than on top of clean GOG installation? Installed from scratch. ...
by andrey
Sep 1 2019, 21:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Templayer wrote:


Rodril wrote:


Are you sure that the manual input bug has been fixed? I just installed 1/09 update, and see the same problem in naming the dragon and in choosing light/dark as before.

Or is it because I installed 01/09 on top of previous merge rather than on top of clean GOG installation?
by andrey
Sep 1 2019, 20:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

I also was always under the impression that this was intentional. It happens the most often in Murmurwoods, there it's quite easy to actually encounter a reagent rain. Anyway, I never considered it a bug, but rather a new feature of MM8. I think I've seen this happen even during normal gameplay rat...
by andrey
Sep 1 2019, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

@Rodril: Thanks for all those fixes! Reported by: Andrey » Aug 15 2019, 11:56: Light Druid still promotes you even if you chose darkness. Warlock promotion for light path is now a feature, but what about the other way around? Rodril: Same for Druids, you can choose that way if you prefer, despite yo...
by andrey
Sep 1 2019, 20:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

@Rodril: Reported by: Andrey » Aug 21 2019, 21:24 Sometimes region gets peppered with alchemy and cheap ore upon entering. Bracada, Murmurwoods and Garrote Gorge are particularly susceptible. Bug back from MM7-8, I remember those strange things. Rodril: this is not bug. Spawn of these items coded in...
by andrey
Aug 25 2019, 0:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I will suggest a sequel of Verdant's and co. adventures Maybe something about her background, about her research about other worlds, etc... Or maybe additional quests related to the main storyline? For example, she will ask heroes to speak with the krigan's Queen instead of just killing her (the kr...
by andrey
Aug 21 2019, 18:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Mm7 -- while the chest is still open, and you trying to add something from this chest to the npc who has the inventory fool, he says "no" - then you try to put it to the next npc - the game crash Are you by chance using software 3D? If yes, setPaperDollInChests=0 might help. If that's not...
by andrey
Aug 21 2019, 18:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hm... I am not a merge developer, but I guess if you provide a save and mm8.ini, it can help the developers to track and fix the bug. BTW did you take the quest for that shield? Some quest items do not appear until you take the quest (e.g. perfect bow), but I am not sure if the shield is one of tho...
by andrey
Aug 21 2019, 17:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Klasiant wrote:


I saw those 5000XP every time when I chose the class for a peasant. I always thought it is intentional.
by andrey
Aug 21 2019, 16:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

darkkat wrote:Yes, it was on 0 value, i changed it, but it dosent help .... any another way?


I am 99% sure it will be there on respawn now (if not, it belongs to worst bugs list). If you don't want to wait or reload, solution by @Templayer should help.
by andrey
Aug 21 2019, 15:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I was asked to put in the thread all the remaining bugs that I submitted. Here they are. GoogleDoc has some pictures for some of the bugs. I did not intend to make duplicates, but it seems quite a number of those bugs were reported before. - Save got corrupted somehow. Middle Lloyd’s Beacon points t...
by andrey
Aug 21 2019, 14:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

hello! i ricently installed the merge with all the new patchs. But i still have a problem with quest at mm6 - finding the Lord Kilburns shield - it dosent apppear at the chest in Blakshire... The map get respawn already, but still... its nor there, is there any solution? Any aditor that can edds it...
by andrey
Aug 19 2019, 20:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367301

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@All merge developers:

Just finished. Thanks for the game, guys! Great work!

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