Search found 3 matches
- 13 Jul 2019, 09:40
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250363
Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
I use a laptop also and I have two integrated vgas. One from Intel and another from Nvidia. I have solved some problems limiting the vars: WindowWidth=1920 WindowHeight=1080 RenderMaxWidth=1920 RenderMaxHeight=1080 (and press F4 for FullScreen). Also, maybe it is needed to change the DeviceID detect...
- 02 Jul 2019, 17:41
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250363
Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Oh, what a shame. So, it is different as in MM7, right? I remember I can see the clutter items names with D3D.
Is there any possibility you can add this in your mod and work in HW mode?
Is there any possibility you can add this in your mod and work in HW mode?
- 29 Jun 2019, 16:38
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 250363
Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Hi. Thanks a lot for this patches. I've used them in MM6 and MM/ and they are amazing. I have began MM8 game with 2.3.1 patch. It is working perfectly but I have an issue. Playing with the game normally, without UI layout, I can see the cutter names (tree, plant, etc...) But when using 2.3.1 patch I...