Search found 3 matches

by L@Zar0
13 Jul 2019, 09:40
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250363

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

I use a laptop also and I have two integrated vgas. One from Intel and another from Nvidia. I have solved some problems limiting the vars: WindowWidth=1920 WindowHeight=1080 RenderMaxWidth=1920 RenderMaxHeight=1080 (and press F4 for FullScreen). Also, maybe it is needed to change the DeviceID detect...
by L@Zar0
02 Jul 2019, 17:41
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250363

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

Oh, what a shame. So, it is different as in MM7, right? I remember I can see the clutter items names with D3D.

Is there any possibility you can add this in your mod and work in HW mode?
by L@Zar0
29 Jun 2019, 16:38
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 250363

Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]

Hi. Thanks a lot for this patches. I've used them in MM6 and MM/ and they are amazing. I have began MM8 game with 2.3.1 patch. It is working perfectly but I have an issue. Playing with the game normally, without UI layout, I can see the cutter names (tree, plant, etc...) But when using 2.3.1 patch I...

Go to advanced search