Search found 18 matches

by toreadorlelder
Mar 20 2020, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

So. Another Sunday, another trip to the Arena. Slice and dice everything there. Lo and behold, who shows up but...Verdant!!! Her 4 lines of text, however, were all Collect Prize! as you'd get from the arena master, since everything was cleared out. What she said was fine, I think...altho I didn't ge...
by toreadorlelder
Mar 1 2020, 22:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

raekuul wrote: Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and compl...
by toreadorlelder
Feb 29 2020, 4:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, now, THAT was quick... Started in Enroth, finished it. Then to Antagarich...high-level Knight fights can be quite stimulating. Anyway, ripping through the promotion quests, got the dwarves done. Talk to the ambassadors, then bop back and forth to make sure the elves and Erathia are nicely at e...
by toreadorlelder
Feb 25 2020, 3:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Bug... In Bootleg Bay at the Circus. Just picked up Nicolai, as I'm about to start in on the castles...good time to do it. So I'm gonna grab a few pyramids for grins and doing some of the games. The entryways are showing something TOTALLY wrong... Speed -> "Freehaven" Luck -> "Drink f...
by toreadorlelder
Feb 24 2020, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer: I was actually unfamiliar with the GitLab version. I see it now.
by toreadorlelder
Feb 22 2020, 2:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

OK...I re-downloaded ExtraEvents.lua and slapped it in. Not getting the problems any more.
by toreadorlelder
Feb 21 2020, 14:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

OK, made the changes to ExtraEvents.lua.

Now, tho, SpellTweaks.lua is bombing on a null pointer, in events.MonsterCanCastSpell.
by toreadorlelder
Feb 21 2020, 4:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

OK, I'll give that a shot...tomorrow.

It's somewhat curious that it didn't happen in the area by the Back Door, cuz that spawns one of the bigger hoards of monsters I can recall anywhere.
by toreadorlelder
Feb 21 2020, 3:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

And now in the tomb of VARN...in the northern pool area, heading to the room with the 3 codes, it just started again. D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:13...
by toreadorlelder
Feb 21 2020, 2:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hm. So I exited Alamos using Lloyd's, then headed right back in. Repeating the route...from the entrance, head west, across the bridge to the south, back east towards the big center area. Turn south there. I'm in the main hall, just north of that pool, and it starts up again. Same spot it started la...
by toreadorlelder
Feb 21 2020, 1:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

MMExtension is giving this: D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:1342: in function '__index' D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: in ...
by toreadorlelder
Jun 16 2019, 18:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Oh, and the Breach IS really dark, but I cranked the contrast up to max and I can actually see things now. Washing out distinctions elsewhere but that's OK; tweaking the contrast can be done thru on-screen controls. It was pretty miserable last night, trying to fight the *@#$(& trolls when you o...
by toreadorlelder
Jun 16 2019, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the ...
by toreadorlelder
Jun 16 2019, 0:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the f...
by toreadorlelder
Jun 7 2019, 2:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

A suggestion: In Mount Nighon there is a mountain that you can not fly up to because of the limitation of flying. But there are some goodies up there. Perhaps a quest given by some NPC to teleport you up there as a reward for helping he/she. As for me I plain to build me a bridge (with blender) to ...
by toreadorlelder
May 27 2019, 7:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5637
Views: 579701

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Got things up and running, yay! Started in MM7. Still early on. One of my favorite MM7 tricks to deal with the Arena quest, is to use an explorer hireling. Explorer reduces all travel by a day...which means, Harmondale -> Arena is 3 days. Coming back from the Arena used to take 4 days...but now, it'...
by toreadorlelder
May 26 2019, 17:28
Forum: Might and Magic
Topic: MM 678 install problems
Replies: 3
Views: 844

Re: MM 678 install problems

DOH!

Went back and re-read the OP.

Working now!
by toreadorlelder
May 26 2019, 3:05
Forum: Might and Magic
Topic: MM 678 install problems
Replies: 3
Views: 844

MM 678 install problems

Howdy everyone. Trying to get MM 678 up and running, and having issues. Starting from GoG version 1.0. I have the 678 patch (5/5/19), Greyface's 2.2 patch for MM 8, MMExtension.rar, and MMEditor.rar, most recent versions from Greyface's site. So, what is the right ordering here? After doing a clean ...

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