Search found 38 matches

by Jezebeth Noir
Oct 18 2019, 13:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You can use amulet or ring for pretty much everything, this is not an argument It is'. A GM in dark magic, for example, with enchanted item will be more effective, while a GM in disarming won't be. as well as light & dark are entirely useless. dragons are invincible killing machines a high leve...
by Jezebeth Noir
Oct 17 2019, 16:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I fail to understand why disarming is useless.... 8| Because all you need to disarm any trap is an enhanced ring or amulet, of course. Stealing on the other hand is also useful if you don't want to fight tolberti or you have no money at the beginning of the game.. There's no stealing in this mod. :...
by Jezebeth Noir
Oct 16 2019, 7:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ninja and master are quite different paths. One has more specialized in magic, the other one more in utilities, so the default setting are correct imo. Ok, monks are strong, but mastery in stealing and disarming are practically useless specializations. Thus, the dark monk promotion is just weaker t...
by Jezebeth Noir
Oct 14 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are you going to fix monks? Imho they're not too strong and there's no need to divide their skills between dark and light promotions.
by Jezebeth Noir
Oct 12 2019, 14:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

candida wrote:Mysticism: Spell point regeneration, analogous to Regeneration, learn skill from magician or guilds
Imho, it's what the meditation should do, in addition to bonus SP.
by Jezebeth Noir
Oct 7 2019, 17:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's no way to change the chronicle, depending upon the start continent, maybe it make sense to completely rewrite it, drawing on the new questline?
by Jezebeth Noir
Sep 29 2019, 14:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Was wrong about humans. Now they're really good sorcerers and necromancers for doing all the job alone. Great work! What's the difficulty of promoting necromancers to master necromancers? Is it possible to realise it on my own? Or at least to make my necromancer a master necromancer via some codes o...
by Jezebeth Noir
Sep 28 2019, 18:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

What dlls, 3dfx or directx and x86 or x64 will be better to use in the game (with dgVoodooCpl)? Actually all the combinations works, but still. How could I disable mouse looking in v62_1?
by Jezebeth Noir
Sep 28 2019, 5:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

They already have a racial GM, which makes me not want to boost them any further. I agree that they're too overpowered, but the proposal is too logical and beautiful to pass up. As a solution I propose to make them the bonus race, like liches, available to any character of any class, not only mages...
by Jezebeth Noir
Sep 26 2019, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

but when it comes to Vampires as a race I sadly need to tell you that when it comes to my side, they aren't coming for a long while. Given how many characters are out there more than one person is needed to turn them all into their vampiric Now it realized as changing characters face and doll to th...
by Jezebeth Noir
Sep 26 2019, 15:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I see you've updated the Racial Skills mod. Looks great! I also thought about making humans jacks of all trades, but finally I've decided that it'll be too much and didn't propose it. But imho they still need one level in bow, for example dwarfen rangers now looks very promising, they are truly jack...
by Jezebeth Noir
Sep 17 2019, 13:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Xfing wrote: A vampire knight with no mana wouldn't be able to use the abilities whatsoever.
Actually they would, they also have meditation skill.
by Jezebeth Noir
Sep 17 2019, 2:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I like the idea to divide extra cool abilities between races and classes. For example, dark elves as race should have only two levels in bow and race ability, dark elves as class should also have two levels. Thus dark elf race+class will have four levels, like in the original game. But dark elven kn...
by Jezebeth Noir
Sep 8 2019, 5:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

I voted for nagas, but I also want medusas and halflings.
by Jezebeth Noir
Sep 1 2019, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Rodril wrote:Hello.
Also, this system would change game balance a lot, while i'd like to keep it close to original.
Once again. Vampire-mages with light and dark magic, dark elven druids, grandmasters of bow, so on and so on. Balance. :)
by Jezebeth Noir
Aug 31 2019, 14:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Then tell me how to balance it better, racial skills-wise. Please remember that the Racial Skills are a first version. I can make a V2, if the idea is sound. I'm still thinking that the race promotions in addition to class promotions could be a good idea. Ok, let's the powerful races will be availa...
by Jezebeth Noir
Aug 30 2019, 17:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

By the way if you use the optional modification for Racial Skills (which replace Racial Classes, even though those are not removed), other races have racial skills too to compensate and balance things a bit. Nope. Elves are just weaker dark elves, there's no one reason to choose them. Humans are fa...
by Jezebeth Noir
Aug 29 2019, 17:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4478
Views: 367367

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

What do you think about making liches, vampires and maybe dark elves a bonus race, not available on start? Human (of any class) could become a lich or vampire as a race promotion, while elves will become dark elves. This races in comparison to other is too strong and too cool. Maybe it even makes se...

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