Search found 30 matches
- 10 Oct 2022, 00:38
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Sorry for not creating the tutorial yet, I'm busy right now. It should be created soon. For now, look at files items.txt and scroll.txt in game archives (extract with mmarchive, edit with txtedit), editing them is the key to create the letter. To have item appear in inventory at the start of the ga...
- 25 Sep 2022, 01:57
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
i have tried to learn a bit of scripting but its really not for me ;l changing some simple things in script is ok, but making new script from scratch is really not easy I won't push you, but keep in mind that I personally, before getting generally able to do programming, had utterly basic syntax er...
- 25 Sep 2022, 00:33
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I can only see 1 change which could cause these lags: [+] House animation is no longer restarted when you click any topic. Add FixHouseAnimationRestart=0 to INI to disable this change. It's from Grayface patch 2.5. EDIT: You can also try turning the change off. Add the mentioned code to ini file in...
- 22 Sep 2022, 23:58
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
It's because you installed Grayface patch with some options and there are files 00 *.lod and 01 *.lod overriding the default archives. The file that causes this bug in particular is "00 patch.icons.lod". To fix it, put your modified files in new archive like "mod.icons.lod". Eas...
- 22 Sep 2022, 23:20
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I meant requirements for learning specific spells. I made a script which implements last two points, download here (put it into Scripts/Global). Note: previous script still needs to be in Scripts/General. Yeah, if you want to change the requirements occasionally it'd be best to learn at least basic...
- 18 Sep 2022, 22:47
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I don't think just copying will be enough. Give me exact requirements and I will do the script. umm i dont exactly understand what means "requirements" do you mean some requirements to use the spell? like Master , Grandmaster? but anyway if its not easy to Customise the script (if coping ...
- 15 Sep 2022, 07:09
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I've done it . Can you script requirements on your own? If not, I'll do it, you just have to write exact requirements. The file provides event CanPlayerLearnSpell(t) with fields t.Player, t.Spell (use spell names from here ) and t.CanLearn. The last one contains result of default game logic. If you...
- 14 Sep 2022, 23:55
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
It's because you installed Grayface patch with some options and there are files 00 *.lod and 01 *.lod overriding the default archives. The file that causes this bug in particular is "00 patch.icons.lod". To fix it, put your modified files in new archive like "mod.icons.lod". Eas...
- 14 Sep 2022, 22:18
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
EDIT: nevermind
- 14 Sep 2022, 03:33
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Script was updated, redownload it. There are three configuration lines: local critsIgnoreResistances = true local enableDoubleDamage = true local enableCrits = true I think the names are self-explanatory. By default they're all enabled, to disable a feature replace corresponding "true" wi...
- 09 Sep 2022, 21:35
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
that would be great!
i think the second option = " if it is either main hand or offhand"
thanks!!
i think the second option = " if it is either main hand or offhand"
thanks!!
- 08 Sep 2022, 01:34
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Dumb question, did you save the file after pasting it? Also did you make any other modifications to game files? I used vanilla MM7 with Grayface patch and MMExtension when making this script, nothing else. How do you determine you've got old critical hit? Remember, only basic dagger damage is multi...
- 06 Sep 2022, 06:04
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Obviously. To delete them just add the following to the script: -- disable dagger master bonus -- main hand mem.asmpatch(0x48CEDA, "jmp short " .. 0x48CF15 - 0x48CEDA) -- offhand mem.asmpatch(0x48D005, "jmp short " .. 0x48D043 - 0x48D005) sadly it didnt work ;l i put it into buf...
- 04 Sep 2022, 22:34
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Okay, as it turns out Grayface simply used features which are in newest mmext but not the version "for public" as of now. That's why you got an error. Anyway, here's your script . Default damage is 50 on master, 125 on GM as requested and you can change it by editing line local masteryDam...
- 03 Sep 2022, 22:05
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
That's really strange. Can you send me your entire scripts directory, just to make sure nothing interferes? And I'm gonna do +100 damage later today. Hello, dont really know how to send whole folders at forum so i have put it in drive google: https://drive.google.com/drive/folders/1N_bK2f3xSI0QG5il...
- 03 Sep 2022, 00:20
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Hello i need some help with modding Thief profession please :) when i put this script so there are 2 errors: 1 when opens inventory "stats" to see damage of my Thief: and second error when i try to hit mob with Thief: any solution how to fix it? or better would be to make second option if...
- 01 Sep 2022, 01:03
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 899
- Views: 382163
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Hello i need some help with modding Thief profession please :) too bad its not easy to change tripple damage ;l i really like Thief profession, but the tripple damage isnt really so strong compared to for example Knight profession which is strongest melee dps and tank at once. changing it to 10x dam...
- 13 Aug 2022, 04:29
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
moved to other thread
- 14 Feb 2022, 06:45
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
is it easy to do? Yes, which way do you want it to behave? +2/skill would be easier. Hehe, the best would be to test the both ways, but im sure you have better things to do, so if first way is easier, so yea it will work but how will you do it? you make some changes then give link to download the f...
- 30 Jan 2022, 21:08
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 535
- Views: 362217
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
The table text files are tab-separated. There are tricks to have the columns align, depending on the text editor you use, but it's probably simplest to just use TxtEdit , which was made specifically for this purpose. As for other stuff you asked, none of it is impossible , but it's certainly not ea...