Search found 7 matches

by Jessen
Apr 11 2019, 20:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Yeap. Back when I needed to get repaint graphics to put them onto the tracker I had to: 1. Cheat all the armour skills for everyone and 2. cheat the items. I had to use the console and a little bit of lua coding to do it. Your work is appreciated. Especially if it can do everything MM8CHE can. Do y...
by Jessen
Apr 11 2019, 2:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Cheat Engine / Character Editor (replacement for MM8CHE) By: Jesse Noland Cheat Engine Table: Being worked on by Jesse Noland (Jessen). Currently has most of the features you would find in the mm8che editor, with a few additional features, but is not fully de-bugged yet. It can also be used to put ...
by Jessen
Apr 3 2019, 0:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

DaveHer wrote:For those who are a fan of Morrowind. I created a mod that has two quests and over a hundred new meshes (created with blender, a free program). Here is the link. https://www.moddb.com/mods/enchanted-ho ... een-update


this isn't a Morrowind forum though...
by Jessen
Mar 29 2019, 21:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Little convo Temp and I seem to be having. in regards to certain non-implemented spells. Jesse Noland: Weren't there a few enemies that used this spell [Finger of Death]? John Templayer: Yes, Minotaur Kings and the "Q". Q is now quite an harmless enemy due to it not existing anymore. Even ...
by Jessen
Mar 27 2019, 3:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

For which race/class combo does that occur? I mean it happened to me too, however that was due to me cheating all the skills for each character in order to test the equipment sprites on paperdolls.... it doesn't really happen to any natural race/class combo, but its kind of a problem in itself stil...
by Jessen
Mar 26 2019, 20:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

For which race/class combo does that occur? I mean it happened to me too, however that was due to me cheating all the skills for each character in order to test the equipment sprites on paperdolls.... it doesn't really happen to any natural race/class combo, but its kind of a problem in itself stil...
by Jessen
Mar 26 2019, 8:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3973
Views: 333633

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Glad to see at least one of the issues I brought up (Castle Harmondale entrance image thing) got a good fix. There 'is' another, though I think it might be harder to deal with. If you have a certain number of weapon and magic skills, theres a point where some magic skills get pushed off the screen i...

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