Search found 12 matches

by Klasiant
May 28 2020, 23:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I've found a small, but INCREDIBLY annoying bug: Casting Town Portal from the spellbook in Enroth has about a 70% chance of instantly closing the map and teleporting me to Free Haven, giving me no option to pick anywhere else. I haven't been to another continent yet, so I can't say if it happens in ...
by Klasiant
May 28 2020, 11:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Rodril wrote:Check compatibility mode of mm8.exe. Note is in the first post


Oops, sorry boss, me being blind. I've gotten so used to the thread being a bit of a nightmare to sift through, didn't even occur to me that the OP might have been edited.
by Klasiant
May 27 2020, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So I've gotten around to giving the latest (pathfinder) patch a go. And holy hell is this **** the most hillarious I've seen in a while. Am I alone in getting lagspikes so huge as to lock up my computer completely when the pathfinding thing is doing its thing? Usually if I'm running away and pass th...
by Klasiant
Oct 2 2019, 8:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I swear, I leave you guys alone for a month to go play Classic and I come back to find undead zombie dragons ;-) I want to thank all the contributors for their work so far, this project is amazing. I seem to have trouble ever updating the mod, but it's nothing a reinstall won't fix. I know it's prob...
by Klasiant
Aug 21 2019, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hey guys, I'm back, started a new run and instantly found a bug. Chose Jadame, created a dark elf, changed her class to peasant. Looted Tobersk Brandy, won the Arcomage on Dagger Wound, then headed into the first available house and got her class changed to "druid". Exit house, check my ch...
by Klasiant
Mar 9 2019, 12:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Also a loooot earlier I happened to clear out Corlagons Estate, back then I wasnt much into reporting stuff, but on the other note - why not? So in Corlagons Estate, every single chest contained only Whisp Wrappings, to top it up they are unsellable to local Enroth vendors and I have no idea what t...
by Klasiant
Mar 6 2019, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

thanks for submitting stuff directly to the Bug Tracker! Could you also just then copypaste what you put there and put it into this thread as well? It will help the awareness of such a problem for Rodril and others. :hug: Oh, sure. I was of the mind that I would report directly to the tracker for t...
by Klasiant
Mar 6 2019, 13:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

I'm 99,99% positive that Perception does not affect standard loot from browsing the internet. Perception doesn't affect the loot from corpses. It affects the ability to see "hidden" walls/traps in M&M7/8, and the ability to avoid/reduce damage from traps. I always eventually get my ch...
by Klasiant
Mar 5 2019, 15:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Klasiant made a bug report straight on the Bug Tracker! I don't think I can help out in any other capacity on this project, so I'll just keep plugging along. Do you happen to have any insight into how perception works, Templayer? I've usually kept it to one character, and found moderate amounts of ...
by Klasiant
Mar 4 2019, 20:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

So is the spell (Armageddon) in the MM6 part of the game? Or do I have to get to the Pit in MM7? Which I don't remember how to get into.... I can't speak for The Pit, since I seem to have corrupted my save as I was starting Antagarich, but I am confident I found Armageddon laying about in MM6, fair...
by Klasiant
Feb 23 2019, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]

Another bug btw - Antagarich's Judge gives you pretty much every quest item when you say "I lost it!" to him, indiscriminately. I believe he should only return quest items to you once you lose them while the quest is still not completed, otherwise not. Can confirm the Enroth Seer does thi...
by Klasiant
Feb 21 2019, 21:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5747
Views: 635326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

This is the most awesome **** I have found in so long. I love the work you guys have been doing. The MM7 interface looks baller, does it change depending on choice of side as well? I'll be following that one closely. I've found only a few bugs, and some of them seem to have been fixed, but I'll note...

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