Search found 43 matches

by EstelRandir
18 Jan 2025, 04:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

When viewing the roster in the adventurers inn (I use the one in Free Haven), it is not clear how the order of npc's appear in the list or if it can be forced to a specific order (alphabetical, race, class, other, etc). Is there anyway to rearrange them in the order you want? I use them as item stor...
by EstelRandir
17 Jan 2025, 01:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

No need to import the Class Skills.txt into a spreadsheet. Just open the file in TxtEdit.exe from Grayface. You can change the skill mastery level for any class to any level you want easily (B, E, M, G). I started off in MM6 also & just modified my characters skill mastery as required to progres...
by EstelRandir
16 Jan 2025, 03:17
Forum: Might and Magic
Topic: Can Snergle's Caverns Fully Be Replayed?
Replies: 6
Views: 640

Re: Can Snergle's Caverns Fully Be Replayed?

On multiple playthroughs, it seems that you cannot open the final door to Snergle's chamber with the key from Snergle's mines. It simply will not work. I have destroyed previous keys (dumping in water), allowed all zones to properly reset, gone to the mines, got the key, went to the caverns, and th...
by EstelRandir
16 Jan 2025, 03:13
Forum: Might and Magic
Topic: Can Snergle's Caverns Fully Be Replayed?
Replies: 6
Views: 640

Re: Can Snergle's Caverns Fully Be Replayed?

Anubis wrote: 13 Jan 2025, 00:03 Why do you want to revisit the final room in Snergle's Caverns? It's been a while since I've played MM6. What's there?
Because I am playing merge mod endlessly and want to replay the dungeon.
by EstelRandir
09 Jan 2025, 22:11
Forum: Might and Magic
Topic: Can Snergle's Caverns Fully Be Replayed?
Replies: 6
Views: 640

Re: Can Snergle's Caverns Fully Be Replayed?

Tomsod wrote: 09 Jan 2025, 18:19 Yes, the door is deliberately locked after completing the Snergle's Axe quest. But you could just never return the axe, or place a beacon beyond the door.
I am screwed then, lol. I of course returned the axe on the first playthrough.
by EstelRandir
09 Jan 2025, 03:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hello to everyone and happy holidays :) Long ago I wanted to add light and dark interfaces from MM7 to Merge mod, but I haven't managed to get proper result. And I haven't seen any ready interfaces for now, so I decided to give another try. So, I would like to present to your attention a mod that a...
by EstelRandir
09 Jan 2025, 02:57
Forum: Might and Magic
Topic: Can Snergle's Caverns Fully Be Replayed?
Replies: 6
Views: 640

Can Snergle's Caverns Fully Be Replayed?

On multiple playthroughs, it seems that you cannot open the final door to Snergle's chamber with the key from Snergle's mines. It simply will not work. I have destroyed previous keys (dumping in water), allowed all zones to properly reset, gone to the mines, got the key, went to the caverns, and the...
by EstelRandir
04 Jan 2025, 22:44
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 485

Re: MM8 / Merge Minimal UI

cthscr wrote: 04 Jan 2025, 21:15 If you tried to set Hardware Mode via mm8setup.exe (rather than regedit), set proper compat on it as well.
OMG, DUH! I totally forgot to check the MM8Setup. I am so used to my own computer (everything is perfectly tweaked on it). That did the trick. Thanks.
by EstelRandir
04 Jan 2025, 20:35
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 485

Re: MM8 / Merge Minimal UI

I suspected as much, thanks. This crappy laptop I am forced to use right now is not supporting hardware mode. I even dropped in d3dx9_43.dll into the main game directory to see if that might add support. Without replacing the graphics card (which I cannot do on this laptop) I am not exactly sure how...
by EstelRandir
04 Jan 2025, 06:18
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 485

MM8 / Merge Minimal UI

I cannot remember how to achieve this minimalistic UI. Is it a separate mod or tweaking the UI files in the data folder?

Imagespace bar isn t working
by EstelRandir
04 Jan 2025, 06:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

As far as I remember from original mm6 the vulcano was triggered by clicking on the buoy at the coast that is near to the vulcano. In mm7 8 you then had the boats and the canons to shoot on them. You are correct! Haha, that worked. I do not think I ever tried that in all my runs through the games.
by EstelRandir
04 Jan 2025, 05:49
Forum: Might and Magic
Topic: [M&M7 Mod] Total Repaint v1.4
Replies: 17
Views: 2379

Re: [M&M7 Mod] Total Repaint v1.3

Very nice! The inevitable question is, do you think you might do the same for MM6 & 8 so they all can be used in the merge mod?
by EstelRandir
30 Dec 2024, 23:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I think there might be an error in the distribution of rings (and other items) with certain properties. After thousands & thousands of attempts to collect sets of all ring models with certain properties (30 or so sets), I can get just about complete model sets with most properties except for the...
by EstelRandir
29 Dec 2024, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

At the end of one off the games completion cycles you can always get rid of all your items (Questitems, Scrolls, etc.) by giving them to npcs at the Adventurers Inn. This way you have an almost new cycle of the game (Levels and Skills aside) That will not reset the questline flags. For example, The...
by EstelRandir
29 Dec 2024, 02:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Speaking of "feature requests". Many might find this one odd, but it would be interesting to have a mod that resets all the quest/progress status as if you were starting a fresh game. But your characters retain all the items, skills, etc. Would make skill point farming more interesting. Ju...
by EstelRandir
26 Dec 2024, 05:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

raekuul wrote: 25 Dec 2024, 14:00It does, yes
Thanks! One of the patch notes states:

MM6:
-- volcano functionality in New Sorpigal have been restored;

Does this mean the volcano with the obelisk? And I assume that it will sometimes throw out red particles like the one in Jadame starting island? If so, it must not be very often.
by EstelRandir
25 Dec 2024, 05:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8565
Views: 9352485

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I am updating after several years. I just want to make sure I am getting all the files required. The first post states: "How to install: 1. Install GOG version of Might and Magic VIII (it is not recommended to install the game into "Program Files" folder). 2. Copy mod files into MM8 f...
by EstelRandir
24 Jul 2022, 15:51
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 278413

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Hello! I have a following bug. With your patches installed on MM7 and MM8 the ground can simply disappear outside of dungeons in specific places. It looks like this. https://postimg.cc/30mPGQcn What to do to fix it? From the readme: [+] ViewDistanceD3D option to set view distance in Hardware 3D mod...
by EstelRandir
24 Jul 2022, 03:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 278413

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

GreyFace, I love the flexible UI. It brings so much more immersion to the game. Regarding the UI scaling options: Scale, partyscale, & StatusbarScale: would you please add scaling options to other parts of the UI? It would be nice to be able to scale them all individually, but of most value woul...
by EstelRandir
15 Jul 2022, 06:56
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 34279

Re: MM7 ESRGAN attempt

MM7 looks amazing! I wish we could have everything upgraded for the mm678 merge like you have done for mm7. That would be amazing.

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