Search found 26 matches

by EstelRandir
24 Jul 2022, 15:51
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 246864

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

Hello! I have a following bug. With your patches installed on MM7 and MM8 the ground can simply disappear outside of dungeons in specific places. It looks like this. https://postimg.cc/30mPGQcn What to do to fix it? From the readme: [+] ViewDistanceD3D option to set view distance in Hardware 3D mod...
by EstelRandir
24 Jul 2022, 03:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 246864

Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]

GreyFace, I love the flexible UI. It brings so much more immersion to the game. Regarding the UI scaling options: Scale, partyscale, & StatusbarScale: would you please add scaling options to other parts of the UI? It would be nice to be able to scale them all individually, but of most value woul...
by EstelRandir
15 Jul 2022, 06:56
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 29625

Re: MM7 ESRGAN attempt

MM7 looks amazing! I wish we could have everything upgraded for the mm678 merge like you have done for mm7. That would be amazing.
by EstelRandir
14 Jul 2022, 20:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Broken Settings (PaletteSMul, PaletteVMul)?

I am using 2022-06-18 (includes GreyFace 2.5.7). The following code lines in the mm8.ini appear to be broken. In a standalone version of mm7, with GreyFace 2.5.7, I can adjust them by minor amounts and see a difference. In the merge mod, I can adjust them by huge differences and see no difference at...
by EstelRandir
14 Jul 2022, 12:01
Forum: Might and Magic
Topic: MM6,7,8 Merge ESRGAN, etc Upgrade
Replies: 0
Views: 1219

MM6,7,8 Merge ESRGAN, etc Upgrade

A few years ago, several players used ESRGAN to upgrade MM7 and the results were pretty nice. There was some partial attempt to incorporate this into the merge. But the project seems to have died. Are there any ongoing projects to do an AI upgrade for the base merge?
by EstelRandir
12 Jul 2022, 12:28
Forum: Might and Magic
Topic: MM8 Keybind Location?
Replies: 2
Views: 1594

Re: MM8 Keybind Location?

They are stored in registry. The path is HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\New World Computing\Might and Magic Day of the Destroyer\1.0 (at least for me, if you don't find it here, search for "New World Computing" and you'll eventually find it). You can export the 1.0 branch to a fi...
by EstelRandir
12 Jul 2022, 00:10
Forum: Might and Magic
Topic: MM8 Keybind Location?
Replies: 2
Views: 1594

MM8 Keybind Location?

In Might & Magic 8, what file are the keybinds stored in that you can set under controls in the game? I cannot find them anywhere. They are not found in the usual places (mm8.ini, a seperate keybinds file,etc) I do not want to have to rebind the keys everytime I do a fresh install.
by EstelRandir
11 Jul 2022, 01:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Any chance you would implement custom scaling to the other individual parts of the UI, like you did with "PartyScale"? For example:right now the other parts of the UI can be scaled to be fairly small and still be readable, but that will make the map will too small to be functional. It woul...
by EstelRandir
10 Jul 2022, 07:29
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 406718

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

Can mouse look be changed so that the mouse cursor will be hidden while in mouse look mode?

Edit: someone showed me how to do this. Disregard.
by EstelRandir
02 Sep 2019, 22:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Is there a way to reset the artifact count? I started in Enroth, farmed exp enough that the relics & artifacts stopped dropping on the monster corpses. I stored the relics & several artifacts on characters in the adventure inn to keep the same relics that I did not want from dropping over an...
by EstelRandir
11 Aug 2019, 22:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The following appears to be a "table overflow" error with regard to the +hit statistic. I have a character with grandmaster armsmaster skill of +28, a belt with +17 armsmaster, (made by using the enchant skill), Fleetfingers (artifact) +8 armsmaster, Wallace (artifact) +10 armsmaster. They...
by EstelRandir
04 Jul 2019, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Templayer wrote:Was my post a few days ago lost or what?
When I refreshed the thread - before posting, your previous responses did not show up. They do now. Might have been an issue with my browser cache. It happens sometimes with YouTube.
by EstelRandir
03 Jul 2019, 03:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Definitly you must go to Jedame. Where u got a darkelf and vampire in Enroth? Character unlock mod. I thought I remembered some post where trainers, etc were placed in other continents to help options like this. It would be rather fun if that were true. I was not very fond of MM8, but I like a coup...
by EstelRandir
02 Jul 2019, 23:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Ok so, there is no wiki, etc to help with this. Can someone tell me if/how you can raise dark elf / vampire ability (expert, master, etc) in Enroth / Antagarich?
by EstelRandir
02 Jul 2019, 01:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Is there a guide on how to handle some of the unique situations this mod allows? Things like starting in Enroth (with help from the class unlocker) with a dark elf or vampire character & how to handle leveling up dark elf or vampire abilities / promotions. Also how & when exactly can you jum...
by EstelRandir
30 Jun 2019, 17:27
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 7629431

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Are you playing with a 4x3/5x4 screen or wide screen? Widescreen 16:9 monitor Do you mean you want to see old UI with dialogs like Notes or Spell Book? And black bars? When I looked at your UI version, I had just been playing around with your patch without the UI & I was stretching everything. ...
by EstelRandir
30 Jun 2019, 08:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

It has been many years since I visited this project. But lately I have been playing around with the new version just a bit. I remember way back a discussion regarding that when you choose to start in Enroth, the starting quest was not working (letter to Andover & then Wilbur in Castle Ironfist)...
by EstelRandir
30 Jun 2019, 06:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6251450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

It has been many years since I visited this project. But lately I have been playing around with the new version just a bit. I remember way back a discussion regarding that when you choose to start in Enroth, the starting quest was not working (letter to Andover & then Wilbur in Castle Ironfist)....
by EstelRandir
28 Jun 2019, 01:24
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 7629431

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

What parts of the UI? I like the main game interface. But I personally do not prefer the missing sidebars, or the new mesh texture on the other screens like the shops, etc. Is it possible to have only the main game UI new & the rest of the windows, etc back to the original UI? Yes, it's possibl...
by EstelRandir
25 Jun 2019, 05:20
Forum: Might and Magic
Topic: MM6 HD (Smoother Graphics) Mod
Replies: 37
Views: 50215

Re: MM6 HD (Smoother Graphics) Mod

It's working now. The difference is more subtle than the high resolution mod for MM7 & 8. It does take the "pixilated edge" off things a bit. It is a shame that these older games take so much work to redo the textures & there is the limited game memory to deal with.

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