Search found 18 matches

by keksua
Jun 17 2021, 7:21
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 4109

Re: Elemental Mod for MM7 -- v2.0 is out!

Let me put it this way: I've played vanilla mm6 lately with solo sorcerer and was sure I'll be fine with merchant 1 as I don't need to train other party members and buy spells(spells really cost a ton in mm6). But at lvl 60 I was so tired I have to grab, enchant and sell every piece of gear I can fi...
by keksua
Jun 17 2021, 7:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

6. Haven't noticed it. The spell seemed to work exactly like Charm in vanilla mm7 and 8 - the monsters would turn hostile the moment you attacked them contrary to what the spell description said - but it seems to be alright in the merge, at least that aspect of it. Enslaved monsters definitely shou...
by keksua
Jun 16 2021, 9:18
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 4109

Re: Elemental Mod for MM7 -- v2.0 is out!

This mod sounds very sweet to me. I also liked MM6magic system a lot more then later ones. Preservation now halves the chance of monsters causing instant death or eradication. What about protection from magic spell of body? Also, I replaced wand spells Sparks and Spirit Lash with Slow and Psychic Sh...
by keksua
Jun 16 2021, 8:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

which character isn't wearing the wetsuit? Cleric. Turns out you now need to have leather skill to use wetsuits. Also I've done with mm7 and I must say I'm greatly impressed with this work, thank you guys! Graphics is stunning great! And I love new pathfinding, despite minor issues w it outdoors(so...
by keksua
Jun 14 2021, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Hi guys, I cannot finish mm7 part- game says I have no skill required for wetsuit on one of my characters.. Others can wear them.. does someone know how to fix this?
by keksua
May 30 2021, 16:08
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 556
Views: 276550

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

"You were unable to pick the lock." The problem I have with this specific wording for the chests in the Warlord's Fortress is because that wording makes it sound like you can open these chests by finding a key for them. This is the only phrase that seemed fitting. I can change the phrase ...
by keksua
Jan 26 2021, 14:30
Forum: Might and Magic
Topic: MM6 HD (Smoother Graphics) Mod
Replies: 36
Views: 33784

Re: MM6 HD (Smoother Graphics) Mod

I've updated the archive. Now it's an actual neural upscale done with help of Gigapixel A.I. and custom software for post-processing:
https://www.dropbox.com/s/313uxife6akzr ... d.rar?dl=1
I'm soon hoping to finally release something much bigger when it comes to MM6.
Sweet, Thank you!
by keksua
Jan 26 2021, 14:21
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 448
Views: 277693

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

- Flying without MouseLook flying is broken- you change your altitude in direction you face. What do you mean? Same behaviour as with MouseLook- you change your altitude in direction you face, which shouldn't happen without MouseLook. - FixMovement=0/1 does nothing. it is a good new experience not ...
by keksua
Apr 11 2020, 12:06
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 6146

Re: MM7 - WORST team compo?

Ok, I'm intrigued, will try, thanks:D
by keksua
Apr 10 2020, 21:12
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 6146

Re: MM7 - WORST team compo?

Slow? I've never found any use of this spell.. Why it's any good?
by keksua
Apr 10 2020, 7:45
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 6146

Re: MM7 - WORST team compo?

I've recently started new game with solo druid and that's something. He's mediocre at everything, and first promotion quest need to finish priest promotion first, that's a mess!
by keksua
Apr 8 2020, 20:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 448
Views: 277693

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I absolutely love your patches, @GreyFace. there's some bug notes for next versions - Flying without MouseLook flying is broken- you change your altitude in direction you face. - FixMovement=0/1 does nothing. it is a good new experience not having the opportunity co climb whatever you want, but flyi...
by keksua
Nov 23 2018, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. it can be easily changed by adding some spells effect(so it cannot be dispelled) or just an alternate skill to some monsters e.g. - Wyverns(Av...
by keksua
Nov 14 2018, 21:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

My point is there's 13 outdoor locations(including Evermorn and Shoals), so basically 11 and five of them are habited with melee mobs.. It was like this in original games, I'm against of changing something in original gameplay.. Maybe if it will be done as a separate mod... :D Dude we are talking a...
by keksua
Nov 14 2018, 6:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. Who would think of killing all enemies at 1 lvl with bows???? I understand why most players try to kill the dragon at Emerald islands like tha...
by keksua
Nov 13 2018, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. it can be easily changed by adding some spells effect(so it cannot be dispelled) or just an alternate skill to some monsters e.g. - Wyverns(Avl...
by keksua
Nov 12 2018, 14:02
Forum: Might and Magic
Topic: Hidden Treasure
Replies: 31
Views: 38371

Re:

But your best bet is to hire a Gate Master before you go to the Shrine of the Gods, to ensure your party can get safely back to any town with a Fountain. *Smacks himself on the head* I've been using that shrine & NWC dungeon for maybe half of my MM6 games and it never occured to me I should hir...
by keksua
Nov 12 2018, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1084901

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hey, I've seen this mod on youtube and it's a great job! I have several questions: 1) Dark/Light magic can be both learned or only one? Can i have an dark cleric or white archmage? 2) All the spells are from mm8 i guess, so Day of Gods not presented in Ego with separate spells? 3) Can you start in m...

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