Search found 3 matches

by Dhosmhea
13 Oct 2018, 03:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6254790

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I had to fit both Meditation and Merchant to temples, but all slots for learn topics were already full. Now it works this way: if anyone can learn meditation, it shows meditation, otherwise - merchant. I'll fix it in next update. Current workaround is - learn meditation then learn merchant or reapp...
by Dhosmhea
11 Oct 2018, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6254790

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Try the temples in Sorpigal and Ironfist, that's where my characters learned it (overpriced in New Sorpigal at 1000 gold, 500 in Ironfist). No such luck, I'm afraid; all the temples in Enroth (at least as far as I've tested - New Sorpigal, Castle Ironfist, Mist, Blackshire, Frozen Highlands and Sil...
by Dhosmhea
11 Oct 2018, 08:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6254790

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello there! Downloaded and set up this merge and I am -amazed- at how much work must have gone into it and how tricky it must have been to get everything working right; really impressive! Unfortunately, I *am* coming with a bit of a question, or possibly a complaint :p I started a new game, startin...

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