Search found 14 matches

by Kliff
Feb 16 2019, 19:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Still no Dwarf voices, they use the four Knight voices from M&M8 by default. Is there anything we can do to help find the voices from M&M7?
by Kliff
Jan 14 2019, 21:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of the music loop issue, I simply changed the MusicLoopsCount option to 0 in the .ini and it's looping perfectly.
by Kliff
Jan 10 2019, 14:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

We've got dwarves, but we seem to be missing their voice files! They're using the four Knight voice files at the moment.

Also, for Templayer, the character unlocker does need updating now that dwarves have been added.
by Kliff
Nov 14 2018, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Huh, really? So the portrait tooltip is based on the portrait and not the actual status, then.
by Kliff
Nov 14 2018, 13:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, I'm checking a bit and when my party had Haste wear off, Weakness was applied for all of a couple milliseconds before, poof, everyone was fine again.
by Kliff
Nov 13 2018, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I had a bug to point out but that was before finding this new patch had come out. Gimme a day or so for me to check things.
by Kliff
Nov 9 2018, 13:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I forget, was Goblinwatch and the Abandoned Temple in New Sorpigal always supposed to have a few very out-of-depth items available in chests at the end? Like, every time I've done them I've gotten about three, two from Goblinwatch and one from the Temple - this latest time I snagged a set of Siertal...
by Kliff
Oct 29 2018, 12:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Small issue we've found with the Character Starts table - it's not indexed. While I can maybe figure out which number applies to which class, the same can't easily be said of the races or portraits.
by Kliff
Oct 28 2018, 13:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Anyway, here's an idea, Templayer - for now, why not give us a few versions of the .txts that support the starts you'd like? Zip 'em up, toss them up on Dropbox, and provide documentation and all? I kinda broke things a little myself and went back to fresh or I'd try it myself.
by Kliff
Oct 27 2018, 22:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Well, that's not quite what I meant about breaking everything, I meant more causing crashes because I screwed with the formatting of the file.
by Kliff
Oct 27 2018, 19:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Awesome - time to test Enroth right away and then see if I can give the .txt files a little once-over to open up more classes for the other races without breaking anything. ETA: So far it's working! Everyone who refuses to talk to me is basically just saying I'm nobody, and others actually will talk...
by Kliff
Oct 23 2018, 15:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

She's not a follower. You'll meet again when the time comes. Good to know I'm not missing out then. I've noticed Enroth feels both like an easier and deadlier start with this mod compared to Mandate of Heaven itself - access to Hour of Power from temple donations makes things a bit easier, but no a...
by Kliff
Oct 23 2018, 14:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just met Verdant and it seems she isn't showing up in my followers list - is she supposed to be with your followers? Should I consider this a bug or do I need to find her again or what?
by Kliff
Oct 22 2018, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4470
Views: 366506

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been playing on and off for a couple of weeks, as someone who doesn't necessarily know these games like the back of my hand, and I'm honestly enjoying what little I've been able to play. This is quite honestly an amazing mod and I've been singing its praises wherever I go lately. I'm not sure i...

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