Search found 7 matches

by seregavlg
11 Nov 2023, 15:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7579568

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I downloaded the localization, where should I put the folder "Text Localization"? When I put in Data with the lods files is dont work.
by seregavlg
06 Nov 2023, 11:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7579568

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi,where is thescript updating the world after 2 years?
by seregavlg
14 Jan 2022, 11:02
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494282

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello! Why this not work?
evt.CastSpell{Spell = 77, Mastery = const.Master, Skill = 64, FromX = 0, FromY = 0, FromZ = 0, ToX = 0, ToY = 0, ToZ = 0} - Power Cure
Where i 'm wrong?
by seregavlg
14 Jun 2018, 07:40
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494282

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

and after ALT+F1: Might and Magic VI/Scripts/Core/events.lua:50: attempt to call field 'IgnoreProtection' (a boolean value) stack traceback: D:\Games\Might and Magic VI/Scripts/Core/events.lua: in function <D:\Games\Might and Magic VI/Scripts/Core/events.lua:40> D:\Games\Might and Magic VI/Scripts/C...
by seregavlg
14 Jun 2018, 07:39
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494282

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hi, how can i fix that: Might and Magic VI\Scripts\Global\Hand2Weapon.lua:11: memory at address 412C8D of size 4 cannot be written to stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:323: in function 'write_error' Scripts/Core/RSMem.lua:356: in function 'Protect' Scripts/Core/RSMem.l...

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