Search found 24 matches

by chiyolate
Dec 27 2019, 4:49
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I have found something interesting, not sure if it's a bug or a legit advantage... So, when you're a wizard and choose Dark, you will become a Lich, and it has immunity to Mind and Body spells. But the strange thing is, there is a hidden cap for the other resistances too (only for Liches), which is ...
by chiyolate
Dec 27 2019, 4:48
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 528
Views: 233903

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

There's no Lich form in Might and Magic 6. Are you talking about Might and Magic 7 by any chance? If so, this is the thread link to the GrayFace MM7 Patch thread: https://www.celestialheavens.com/forum/10/10078 Also, that's pretty interesting. I don't think I've ever had 200+ elemental resistances ...
by chiyolate
Dec 26 2019, 13:45
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 528
Views: 233903

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I have found something interesting, not sure if it's a bug or a legit advantage... So, when you're a wizard and choose Dark, you will become a Lich, and it has immunity to Mind and Body spells. But the strange thing is, there is a hidden cap for the other resistances too (only for Liches), which is ...
by chiyolate
Dec 22 2019, 12:43
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208029

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello I want to report another bug in MM7 After modding The Temple of Baa in Avlee, the player cannot complete promotion quest for Master (which is to kill the High priest of Baa there) even though the priest of baa have been killed. A bit frustrating because most of the monsters there are preinsert...
by chiyolate
Nov 4 2019, 8:36
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

edit: nevermind :D
by chiyolate
Oct 31 2019, 7:54
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208029

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello, I would like to report another bug with the latest newer editor. I compiled Shadow Guild Hideout in MM6, and it became like this: https://www.youtube.com/watch?v=LTIv5PwMnZo I also compiled Temple of Baa in Castle Ironfist, and the bug similar to Shadow Guild Hideout above exist, but only to ...
by chiyolate
Oct 28 2019, 9:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604615

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I use the Fly scroll to read the obelisk... :D :D :D I remember a long time ago I climbed that mountain (on my Pentium 133, my first ever PC), it took so long because it was a slow CPU, after minutes of pressing forward to climb that mountain, I plunge immediately and read the obelisk, then realize...
by chiyolate
Oct 15 2019, 20:29
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208029

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello, I would like to report that editing The Hive in MM6 (hive.blv & hive.dlv) will result in crash whenever trying to reopen/re-edit it..

Sadly I was trying to change the Reactor and Queen's HP for my mod...
by chiyolate
Oct 6 2019, 14:51
Forum: Might and Magic
Topic: Chiyolate Fun & Balanced MM6 Mod (v2.0 Final)
Replies: 9
Views: 3662

Re: Fun and Balanced MM6 Mod v1.1 (updated) :-D

Updated and now compatible with the latest MM6 v2.4 Patch! Also, I'm working on a fun and balanced MM7 Mod! Excellent! Thank you ^^ Actually, is there any chance you could make a small mod so that weapons can do energy damage and show the energy attack animation when they hit? That'd be awesome...! ...
by chiyolate
Jul 21 2018, 8:06
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.1 [Aug 7, 2018]

[-] GM Staff ignoring Armsmaster bonus to Damage. Ah thanks for fixing that!! I was modding MM7 and was hugely disappointed to know that Armsmaster did not add damage to my monks when equipping a Staff.. Monks should be amazing now in my modded MM7 :D Speaking of which - do the "reduced recove...
by chiyolate
Jul 19 2018, 15:39
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.1 [Aug 7, 2018]

[-] GM Staff ignoring Armsmaster bonus to Damage.


Ah thanks for fixing that!!
I was modding MM7 and was hugely disappointed to know that Armsmaster did not add damage to my monks when equipping a Staff.. Monks should be amazing now in my modded MM7 :D
by chiyolate
Jul 19 2018, 13:19
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 528
Views: 233903

Re: GrayFace MM6 Patch v2.1 [Aug 7, 2018]

[+] Items stack vertically, like in MM7 and MM8


I haven't tried it but that's sweet!!!!!!!

Gonna replay MM6 again for sure! :D

Eh I don't understand why is it Aug 7, 2018 ?? :| is it a typo?
by chiyolate
Jun 1 2018, 18:47
Forum: Might and Magic
Topic: Elemental Guardians - iOS and Android?
Replies: 13
Views: 8686

Re: Elemental Guardians - iOS and Android?

It's a hybrid of Summoners War, Monster Super League, and Hello Hero I think..
Great graphics, addicting gameplay, but I don't think will play this for long because I already got bored of all the above.
by chiyolate
May 30 2018, 7:54
Forum: Might and Magic
Topic: Chiyolate Fun & Balanced MM6 Mod (v2.0 Final)
Replies: 9
Views: 3662

Re: Fun and Balanced MM6 Mod :-D

Thanks for all your hard work on this mod. There's a lot of things I really like about this mod. ⋅  The information on skills for where to find trainers. ⋅  The re-balanced weapons. ⋅  Tougher enemies have made the game more fun. ⋅  I love hats and crowns pro...
by chiyolate
May 6 2018, 4:55
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 43682

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I use 1280 x 960 resolution instead of 1440 x 1080, and I also unchecked the "Disable Alt-Enter to toggle screen state" checkbox, so when I load the game, it goes straight into a nice 1280 x 960 window without the need to press F4 (several times), and because it's 960p, it doesn't get blo...
by chiyolate
May 4 2018, 14:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604615

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In MM6 relics/artifacts would stack with normal items and make it 225% in total. (100% ---> 150% ---> 225%)
by chiyolate
May 3 2018, 16:28
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 43682

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I have found a workaround (at least for NVIDIA users) for: 1. Items blinking when dragged around inside the inventory window 2. Mouse cursor feels inaccurate or strange 3. Spinning mouse look 4. Having to press F4 multiple times 5. Having to hide the taskbar Here's how: 1. Go to NVIDIA control panel...
by chiyolate
May 3 2018, 4:52
Forum: Might and Magic
Topic: Might and Magic VI's 20th anniversary (30 Apr 98-18) (MM7: 8 Jun 99-19)
Replies: 13
Views: 3149

Re: Might and Magic VI's 20th anniversary

I still remember that 20 years ago, I posted my first bulletin board message on an MM6 bulletin board (I can't remember the website, was it the official 3DO website?), and got replies from the community, it was so magical! Talked about spells, etc..
by chiyolate
May 2 2018, 0:59
Forum: Might and Magic
Topic: Chiyolate Fun & Balanced MM6 Mod (v2.0 Final)
Replies: 9
Views: 3662

Re: Fun and Balanced MM6 Mod :-D

I'm guessing this mod doesn't directly affect the stats of spells due to modding/engine limitations, but being able to invest more points into elemental schools should make up for that. One thing I think you should've done was given Dragons a 1% chance to cast Dragon Breath. It'd just make sense. :...

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