Search found 144 matches

by Daedros
Apr 1 2021, 6:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

As such, I have a question: how do you learn light and dark magic in MM6? I did an MM6 start and have gained membership to the light and dark guilds, but neither the trainers nor the guilds themselves are offering my cleric/sorcerer the actual skill in the magic. I know you have to be either saintl...
by Daedros
Mar 18 2021, 5:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I am talking about big Boulders and Earth Elementals from MM8. Health vanishes quite quickly even with 100 resistance. Other Elementals were pathetic. Boulders either have a fancy ranged area attack or Rock Blast explosion somehow lingers in place. This has to do with their ranged attack. Their ran...
by Daedros
Mar 13 2021, 7:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Monsters didn't seem to bolster much without assist. On the other hand, Rock Blast seems completely fair and balanced. 8| At least Rock Blast can be resisted by Earth Resistance when a monster hits you with it. Dragon Breath (Lich King & Queen of the Dead) and Shrapmetal are much nastier, since...
by Daedros
Feb 18 2021, 7:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, that's a bug I noticed in the Merge Mod -- when you try to rest, you really need to touch absolutely nothing. Don't touch the keyboard, don't touch the mouse, until you get to the desired time. What's happening is the game pauses during the rest to calculate things, I assume and if you click ...
by Daedros
Feb 17 2021, 23:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Another thing. There are certain Classes that don't seem to appear as Random Hirelings in Training Centers. I've been specifically looking to get a Goblin Master (Monk), and have yet to see any Masters pop up in Training Centers. My party has aligned itself with the Pit (Evil), yet i see the Celeste...
by Daedros
Feb 17 2021, 22:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The "Wait Until Dawn" option should wait until 6:00 AM, not 5:00 AM. Most shops open at 6:00 AM. There should be a "Wait Until Dusk" option as well, that'd wait until 6:00 PM. Certain shops (The Pit, Deyja, Nighon) only open at 6:00 PM. Shadowspire should be added to that Dusk l...
by Daedros
Feb 16 2021, 6:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The "Wait Until Dawn" option should wait until 6:00 AM, not 5:00 AM. Most shops open at 6:00 AM. There should be a "Wait Until Dusk" option as well, that'd wait until 6:00 PM. Certain shops (The Pit, Deyja, Nighon) only open at 6:00 PM. Shadowspire should be added to that Dusk li...
by Daedros
Feb 15 2021, 23:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

can hire multiple hierlings,as of now my party has +50 learning skill from hierlings I have 4 Instructors in my party for +60 Learning skill :D The only problem with that, is acquiring gold fast enough to keep leveling up. I've been focusing on doing the Monthly Bounty Hunts in the Pit to improve m...
by Daedros
Nov 28 2020, 3:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about d...
by Daedros
Oct 4 2020, 2:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

How about adding multiple pages of Save/Load to Lloyd's Beacon, so that we can have more locations stored with a single GM Water Magic char. Having to use three different chars to store the non-Town Portal locations in Jadame, Enroth, and Erathia is tedious. I still think Web Station Beta 5 should b...
by Daedros
Sep 21 2020, 5:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1. Some hireable NPCs come with skill points in non-optimal skills. Maybe add a new craftable black potion that respecs the skill points of a character that drink...
by Daedros
Sep 9 2020, 9:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, if you would play MM8 world, you could savescum so many easy artifacts. Tree chest in Ravenshore. Chest behind Ogre Fortress in Alvar. Stone chest next to cyclops chest in Ironsand. 2-3 chests in dragon cave in Ironsand. Chest in tunnel under lava (heavily trapped). Its not a bad thing to giv...
by Daedros
Jul 28 2020, 5:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
Daedros wrote:Any possibility for a "Quickload" key to be added, which loads the Quicksave?

mm8.ini, QuickLoadKey=123 for F12 (list of key codes can be found in Scripts/Core/ConstAndBits.lua).

Thanks. Didn't know that was already added.
by Daedros
Jul 26 2020, 6:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Any possibility for a "Quickload" key to be added, which loads the Quicksave?
by Daedros
Jun 20 2020, 23:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Skills are still restricted by class. Knights don't get Regeneration so a Troll Knight will have no meaningful Regeneration. I see. Thank you. Even better, because troll is very strong by itself because of stun, it would be OP being a knight with GM regeneration... Actually, Troll Knights can learn...
by Daedros
Jun 14 2020, 1:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I'd like to update to the latest version of the merge to gain access to the new spell hotkeys, but honestly, from what i've been reading here, my 5/31/2019 version of the mod seems a hell of a lot more stable than the more recent updates. A LOT of the bugs that i've been reading about lately, i simp...
by Daedros
Apr 12 2020, 0:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Honestly, what I REALLY miss in Merge is this option at Enroth (MM6) part of it, since I doubt there is an Arcomage quest in that realm/area of the mod. https://i.imgur.com/Ar7Hh_d.webp?maxwidth=640&shape=thumb&fidelity=medium Since in the end, one lone well in Deyja just wouldn't cut it if...
by Daedros
Feb 29 2020, 5:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just a quick note on the blasters thing: in 6 and 7, Blaster Skill only affected your To-Hit chance. Damage was based entirely on if it was a Blaster Pistol or a Blaster Rifle. Yep. The Noblebone Bow or other Bows "of Carnage" are superior to Blasters. They always hit, are guaranteed to s...
by Daedros
Nov 3 2019, 2:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, so we do need a little more information about your issue (since crossing continents is supposed to dump you in a random location) 1) When this happens, where are you when you're casting Town Portal? 2) Are you arriving at a "normal" town portal destination (i.e. at the Big Fountain at...
by Daedros
Oct 31 2019, 6:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002221

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Exactly, thus I don't like the "repeatable Dragon Familiar quest" thing and especially if Brimstone will become a Gold Dragon while Duroth the Eternal would become a Black one. A bit late, but Brimstone should be the Black Dragon, while Duroth the Eternal be the Gold. Brimstone's locale (...

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