Search found 120 matches

by Daedros
Sep 6 2019, 6:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Well ... you people are a bunch of types... the game gives you something for free(!) and you are complaining about it yeah, maybe its vanilla buggy but dont code the old charme out of the merge cause you just dont like it I wasn't arguing for or against removing the bug. Was just stating what trigg...
by Daedros
Sep 4 2019, 18:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

The "Ingredient Rain" tends to happen when switching maps. Going from Ravenshore to Garrote Gorge, can cause Ravenshore's ingredient spawn to appear in Garrote Gorge as well. Alvar to Murmurwoods can do the same. This is a bug that has been around since at least vanilla M&M8.
by Daedros
Sep 2 2019, 4:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

BTW, I had a new potion idea today: Disenchant Item. It could be used on any magic item (except for artifacts and relics ofc) and would provide an option for players who don't like doing immersion-breaking stuff like save scumming for re-rolling an item and trying to enchant it again. Not quite sur...
by Daedros
Aug 25 2019, 6:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Trying the character creation unlocker and racial skills mods, and it looks very promising. A goblin-wannabe-troll was funny, a dwaf-dragon-disciple - funny and utterly worthless. But then I created a dark elf peasant, trained him to grand master of archery and racial skill, and turned to a vampire...
by Daedros
Aug 24 2019, 6:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

One more thing: I lack adventure inn in Erathia. It might be worth putting it right in the Harmondale castle. The Adventurer's Inn is located in Tatalia on Antagarich. But yeah, i second having an Adventurer's Inn in Castle Harmondale. Tatalia is a location that you can't Town Portal to, it takes u...
by Daedros
Jun 14 2019, 9:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So, ahead are lich zombie dragons, lich zombie minotaurs, dwarves and trolls? Following this trajectory I'd love to have minotaur trolls at some point :D I got one step further ahead of you. Thus I present to you... a Minotaur Troll Zombie. :D :D :D https://i.imgur.com/v8D1U7b.png EDIT: This could ...
by Daedros
Jun 7 2019, 18:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Question: What happens when I take everything I´ve learned from other 2 Undead Dragon paperdoll modifications? Answer: https://i.imgur.com/rzVRjpu.png Kill me. I know that the Amulet is trashy as all hell as well as it´s based off Heroes III mod and thus completely breaks the story apart (the Blood...
by Daedros
Jun 6 2019, 21:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

As Spectral already said, the Brimstone Capnolithyl and the Brimstone from Shadowspire are the same character. By that I mean that one is a direct reference to the other. Maybe Rodril could at least change him from Dragon Dragon (race + class) to Vampire Dragon. That would be awesome. With a switch...
by Daedros
Jun 6 2019, 4:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Yeah, that is one hilarious DnD creature. Instead of being bound to their coffin, they are bound to their hoard. They can be killed by driving a stake through their heart. You do need a VERY big stake, however. They cannot enter a home uninvited. But to circumvent this rule, they just have to smash...
by Daedros
May 27 2019, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Speaking about bone dragons Here is a something for you)) https://i.imgur.com/b2UDBQu.jpg :down: DOWNLOAD Just found a 3D model of bone dragon and use it to make this portrait. Based on mm8 pc25 dragon Lol. That's Skyrim's Skeletal Dragon. https://en.uesp.net/wiki/File:SR-creature-Skeletal_Dragon_0...
by Daedros
May 19 2019, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Actually, it looks like the Antagarich quests are rewarding Reputation. Killing guards and peasants still doesn't drop it though, and Jadame quests definitely are not rewarding reputation.
by Daedros
May 15 2019, 5:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Reputation is broken again. You can't gain Reputation from completing quests in either Antagarich or Jadame, and killing Peasants isn't dropping Reputation either, not even with Armageddon.
by Daedros
May 13 2019, 21:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi, a question about game mechanics anyone might know: if i have a relic that does negative regeneration (like ethrics staff, or hades sword) and at the same time an item, which does positive regeneration. when i have the premise, that every of that items does +/-1 regen per tick (with tick i mean ...
by Daedros
May 11 2019, 9:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Buying cheap weapons in new sorpigal, dagger wound etc. and GM fire aura then selling for max profit is an easy mid/late game gold boost. Similar strategies apply with enchant item. Yeah, i used to do that a lot years ago on vanilla M&M8. +2k Gold Value to a weapon from adding "Of Infernos...
by Daedros
May 11 2019, 8:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hirelings are affecting the amount of gold you receive from selling trade items, breaking the purpose of trade items. For example, i buy a Forged Credit Voucher for 6,500 Gold. With no Hirelings, i sell that Forged Credit Voucher for 7,237 Gold, a profit of 737 Gold. However, with 3 Instructors (-2...
by Daedros
May 11 2019, 7:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Most NPCs walking about are spawning as nameless Peasants that can't be hired. Only a small handful have professions that can be hired. I haven't seen a hireable Peasant that can be turned into a party member of any class in a long time, even when my party isn't full. Suggestion. Allow profession NP...
by Daedros
May 11 2019, 6:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hirelings are affecting the amount of gold you receive from selling trade items, breaking the purpose of trade items. For example, i buy a Forged Credit Voucher for 6,500 Gold. With no Hirelings, i sell that Forged Credit Voucher for 7,237 Gold, a profit of 737 Gold. However, with 3 Instructors (-21...
by Daedros
May 9 2019, 7:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Here's the recipes for all the new potions added in the merge so far. Essence of Might=Remove Fear+Heroism Essence of Intellect=Remove Curse+Shield Essence of Personality=Remove Fear+Haste Essence of Endurance=Remove Curse+Recharge Item Essence of Accuracy=Cure Insanity+Stoneskin Essence of Speed=Cu...
by Daedros
May 9 2019, 0:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I would like to ask how to read new potion recipes from game files, can't figure out them best open the potions.txt in an excel - makes reading easier take the resistances potions for instance: go to 256 fire resistance, mark the line - now scroll to the right there should be like a column 284, 285...
by Daedros
May 7 2019, 6:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329286

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Boulders in Jadame are scaling up to a huge amount of AC. At an average party lvl of 55, the biggest Boulders on Jadame have 320 AC. This is before they cast Stone Skin. Conversely, Earth Elementals on Jadame have 0 AC. Cyclops are also giving T1 junk when looted. Have to throw out a crapload of low...

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