Search found 22 matches

by Waffel
Jul 29 2020, 9:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

So...Here ,where I live , MEGA it's pretty much impossible to reach via Opera , Firefox or Chrome and I've been looking for a link for this Mod (that I would really like to play) in other platforms like github , Dropbox and MediaFire. Thanks for the attention and Help if you bring some :) Here you ...
by Waffel
Jul 27 2020, 7:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Reporting a bug: Ghost Ring (item number 1347) gives +5 bonus to all four elemental magic skills. This is due to a typo in ExtraArtifacts.lua line 791 that refers to the properties of Faerie Ring (item number 1348). See also https://gitlab.com/templayer/mmmerge/-/issues/345 Thank you, good sir! I s...
by Waffel
Jul 26 2020, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hi! Here's the video (https://youtu.be/2o0khsgTlc4) to illustrate the issue with monster melee attacks in the turn-based mode. A character (or the whole party) is invulnerable to melee in the turn-based mode until he or she gets hurt in real-time at least once. Got an idea for a mod. A hardcore mod....
by Waffel
Jul 24 2020, 10:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

3. The projectiles launched by player aim a bit to the left from the monster sprites. If in a narrow corridor or too close to the wall on the left side, the projectiles may hit the wall instead of a monster. I guess it's XYZ() [used in Global/ExtraArtifacts.lua] which looks to me like a [bottom lef...
by Waffel
Jul 22 2020, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2. There's a well in Kriegspire near the trainer that gives +30 to level temporary, shows "Watch Out!" message and is supposed to spawn some monsters, but no one appears. Actually, this is a tricky, quite obscure monster spawn event from MM6 game —I've just learned quite recently. As far ...
by Waffel
Jul 22 2020, 14:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Greetings! Reporting some bugs: 1. Regarding monsters' melee hit chance, the turn-based mode in MM6 part seems to be somewhat broken. When you trigger a pack of monsters and enter the turn-based mode for the first time in a current fight, monsters fail to do any melee damage at all. Upon reentering ...
by Waffel
Jun 28 2020, 18:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hi! Reporting a bug: upon entering Silver Cove from The Frozen Highlands the following debug message occurs: ...Day of the Destroyer\Scripts\Structs\After\Functions.lua:49: array index (252) out of bounds [0, 196] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:1283: in function 'ch...
by Waffel
Jun 23 2020, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Good time of the day to you, everyone! I follow this grand project for some time now and I see that so many of legit cool things were implemented since the last time I've played the Merge in all its beauty. I'm grateful to Rodril and the MM678 team of enthusiasts who did make this dream come true an...
by Waffel
May 12 2018, 18:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Good day everyone! I'm glad to see this amazing project keeps improving day by day, hour by hour! Today I'll add my five cents into it. This debug messages appear when I try to look up the attack speed ratio in inventory of my newly hired Initiate (Monk) while she's unarmed. UPD: Unarmed melee attac...
by Waffel
Feb 11 2018, 14:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@ Rodril , @ Jamesx , thank you so much! :D I've already had experimented with potions and made a black potion for solo character play that adds skillpoints and which is made of two Pure Strength etc. black potions. But until now I had a little knowledge of how to make a timer. It's great to learn s...
by Waffel
Feb 9 2018, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've noticed that the Cauldrons which should give elemental resistances only make the message "+2 Fire/Water/etc Resistance Permanently" to show up but otherwise they have no effect. Also one of the new implemented paperdolls from MM7 (this guy: https://i.imgur.com/0GvBe2J.jpg) has no face...
by Waffel
Jan 11 2018, 12:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs Yes, I was thinking about B\E\M at least for Body Magic as it has Protection from Magic (Stone/Paralysis/Poison/Disease/Sleep protection). This even comes along the witcher lore pretty well as the witchers are immune to diseases and such. But sure, spending hours on travelling by foot to get t...
by Waffel
Jan 10 2018, 15:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs @Echo I've made that potion. It requires two any black potions except Stone to Flesh one and it gives 1 skill point per point of strength. Cost 5000 Gold. Has a chance to appear in tier 4, 5 and 6 shops. Not so easy to acquire, not too imbalance for solo char walkthrough (especially when you n...
by Waffel
Jan 10 2018, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Good day, everyone! This might be off-topic, though I have a few question to Master Rodril about scripting. Lately I've been playing The Witcher 3 and was struck with the idea of reproducing Witcher class in "MMM" via changing stats and skill pool for Knight class. Note: this class was mad...
by Waffel
Dec 26 2017, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

1) I can't find the spell book fly. Even on regna. I've found a few of them in the Paramount Air Guild at Celeste. Never have seen it anywhere else for now. So the strength of the monsters is always in relation to the level of the Characters? Or is it only in other on other continents working like ...
by Waffel
Dec 25 2017, 18:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I screwed up there. Apply today's patch, rings won't behave like that anymore. As for one-shots, is that too suddenly? I thought, these tricky moves will force party to finally use paralyzis, controll undead and dread hand spells, to break power of priority target. No, it's awesome! Now it's a chal...
by Waffel
Dec 24 2017, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Have noticed that Ghost ring gives +37 Spirit Magic only until level 20. Then it's just [your Spirit Magic skill level] + 1 bonus or so. Makes sense as a balance keeper. Whoops! It's +42 after getting Spirit Magic up to level 8 and degraded to +40 at level 10. Quite useful when even a peasant n...
by Waffel
Dec 23 2017, 14:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril can you check 'regeneration' property of items? I have two items that regenerate mana points (ring for lich and amulet for priest) but it seems that they don't regenerate mana at all. It looks like only items with simple regeneration ('of Mana' property) don't work rings...
by Waffel
Dec 23 2017, 10:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

There is something strange with mm6 artifacts, for example I found ring Igraide(gives buffs to clerical magic and spellpoints), for 10 in every magic it gives +5 Body magic (normal), +37 Mind magic ( :) ) and -7 to Spirit magic (that's strange). Seems that this is because of equipped ghost ring fro...
by Waffel
Dec 22 2017, 22:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5901
Views: 679158

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

To ADD2) Did you enable mp3 playback in the grayface settings? To ADD3) Had the same problem.... Had to shut off the game without saving... It wasn't possible to open any menu anymore... Oh, many thanks, equs ! I'll check those settings right away. And I think I've found something new on that rest ...

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