Search found 12 matches

by tinywhitecat
20 Aug 2023, 15:41
Forum: Might and Magic
Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Replies: 193
Views: 201366

Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

I completed True Nightmare with Shaman/Seraphim/Ashikari/Knight - I noticed the following bugs on my way here (commit c6b2275, releases are for nerds): - My Ashikiri never got the Mastery skill like everyone else - Clicking on some of the walls in zddb10 causes an error - specifically the ones that ...
by tinywhitecat
27 Dec 2022, 05:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 493741

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

In MMEditor, there doesn't appear to be any way to select portal surfaces (you just select through them) - this makes it impossible to make them part of a door without selecting the whole object.
It would be nice if maybe having the green outlines displayed around portals also let you select them.
by tinywhitecat
28 Dec 2020, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Some of the mm6 trainers that were added for new skills are missing from autonotes. I specifically found Winston Historian in Free Haven (Master Armsmaster). The alchemy trainers are all fine, but I don't know where the other new trainers are so I can't check easily. I didn't even know there was an ...
by tinywhitecat
21 Dec 2020, 05:09
Forum: Might and Magic
Topic: Where is the maestro npc in the might and magic 7 mod?
Replies: 3
Views: 2598

Re: Where is the maestro npc in the might and magic 7 mod?

It sounds like you are looking for the coding wizard, Big Daddy Jim. The correct altar is the former portal to Eofal.
by tinywhitecat
19 Dec 2020, 07:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello, it's yet another person with obscure technical questions! So, I'm adding a new NPC. I found that if I gave it an id that was after the randomly generated follower ids (1184-1223), the name, topics and portrait would all fail to display properly. I fixed it by adding 1 to all the random ids, a...
by tinywhitecat
18 Jun 2019, 17:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 493741

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

DaveHer wrote:
tinywhitecat wrote:problems
helpful things
It seems I was doing it correctly, after 3 days of trying to fix it it mysteriously worked. Not that I'm complaining! :D Thanks for the help.
by tinywhitecat
18 Jun 2019, 00:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 493741

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I'm having problems with exporting maps. The map exports fine into .obj and .mtl, but opening it with blender results with the generic "File format is not supported in file" error. I took a look in the .obj and couldn't find anything that deviated from obj formatting. The only thing out of...
by tinywhitecat
16 Jun 2019, 16:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the ...
by tinywhitecat
15 Jun 2019, 01:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Alright, so I finally finished this mod. Bravo! The last set of bugs: In the hive in Sweetwater, you can slip between the bars in the central hatch, skipping a large section. The very first door in the Tomb of Varn (The one you face immediately after entering) is wonky? It seems to only open for cer...
by tinywhitecat
09 Jun 2019, 15:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Templayer wrote: ...there is both a Dragon Liche and a Dragon Zombie, but they are copy pasted, with no audio and both based off on an old design (no tattered wings, etc.) I tested the dragon lich ingame and found two technical problems (unrelated to the audio/visual). The dracolich gained the blas...
by tinywhitecat
06 Jun 2019, 17:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Forgive me for this as I think it has been brought up before, but I didn't receive any gold for delivering fake riverstride plans as well as the fake Loren Steele.
It's also possible to acquire multiple Gryphonheart Trumpets using the seer, and that allows you to give it to both sides in the war.
by tinywhitecat
03 Jun 2019, 23:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7402025

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

I found that you can fall through the floor in Goblinwatch by stopping in the 2nd password doorway (I guess due to the change in physics?), as well as jump through the window in Dragoon's caverns. The dragoon's caverns thing is only really exploitable if it isn't your first continent though, since y...

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