Search found 7 matches

by tinywhitecat
Jun 18 2019, 17:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165896

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

DaveHer wrote:
tinywhitecat wrote:problems

helpful things

It seems I was doing it correctly, after 3 days of trying to fix it it mysteriously worked. Not that I'm complaining! :D Thanks for the help.
by tinywhitecat
Jun 18 2019, 0:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 165896

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I'm having problems with exporting maps. The map exports fine into .obj and .mtl, but opening it with blender results with the generic "File format is not supported in file" error. I took a look in the .obj and couldn't find anything that deviated from obj formatting. The only thing out of...
by tinywhitecat
Jun 16 2019, 16:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3894
Views: 328673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Problem in the Breach. Had a 5 char party; found 3 of the 4 (at places noted earlier in the thread) but can't find #5. Telelocator suggest "Old Loeb's Cave"...but I've checked the entire map, as much as I can...the reflecting thing is a royal PITA. Haven't figured out how to get into the ...
by tinywhitecat
Jun 15 2019, 1:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3894
Views: 328673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Alright, so I finally finished this mod. Bravo! The last set of bugs: In the hive in Sweetwater, you can slip between the bars in the central hatch, skipping a large section. The very first door in the Tomb of Varn (The one you face immediately after entering) is wonky? It seems to only open for cer...
by tinywhitecat
Jun 9 2019, 15:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3894
Views: 328673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Templayer wrote: ...there is both a Dragon Liche and a Dragon Zombie, but they are copy pasted, with no audio and both based off on an old design (no tattered wings, etc.) I tested the dragon lich ingame and found two technical problems (unrelated to the audio/visual). The dracolich gained the blas...
by tinywhitecat
Jun 6 2019, 17:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3894
Views: 328673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Forgive me for this as I think it has been brought up before, but I didn't receive any gold for delivering fake riverstride plans as well as the fake Loren Steele.
It's also possible to acquire multiple Gryphonheart Trumpets using the seer, and that allows you to give it to both sides in the war.
by tinywhitecat
Jun 3 2019, 23:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3894
Views: 328673

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

I found that you can fall through the floor in Goblinwatch by stopping in the 2nd password doorway (I guess due to the change in physics?), as well as jump through the window in Dragoon's caverns. The dragoon's caverns thing is only really exploitable if it isn't your first continent though, since y...

Go to advanced search