Search found 66 matches

by equs
Jul 2 2019, 6:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Is there a guide on how to handle some of the unique situations this mod allows? Things like starting in Enroth (with help from the class unlocker) with a dark elf or vampire character & how to handle leveling up dark elf or vampire abilities / promotions. Also how & when exactly can you ju...
by equs
Jun 3 2019, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Templayer wrote:Did you see the Dracoliche actually breathe fire? SpectralDragon made it so the fire in his chest goes up the neck, it looks awesome!


Yes, I saw the picture a few pages back. Its ABSOLUTELY AMAZING! :applause: :tsup:
by equs
Jun 3 2019, 11:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Ported new Dracoliches to the game)) That's how it looks https://i.imgur.com/wV6j6ug.jpg GDSpectra, you did a fantstic job on this one! Unfortunately his most beautiful part is almost lost - his wings don't fit in this background size :( When I try to fit him with wings, he becomes too small(( I tr...
by equs
May 2 2019, 7:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA. Also having crash when trying to loot Zog Using dgVoodoo didn't solve the crash Sounds like a new issue. I played the merge mod in t...
by equs
Apr 18 2019, 6:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Templayer wrote:.... Why didn't you search for "Suggestion" occurrences in the Tracker?...


So sorry, I feel dumb now.... :wall:

BTW: You did a great job with the tracker! :tsup:
by equs
Apr 17 2019, 7:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I have just opened it in anonymous mode, so I am not logged in, and just clicking anywhere in the Tracker tells me through the cursor that I am suggesting edits. Easy as that. Just open the tracker, and type anything you want anywhere you want. I won't apply your changes unless they make sense, of ...
by equs
Apr 16 2019, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok, because Blaster can be learned to GM by anybody, unlike Repair Item. Yes that is even better than my first suggestion, because if both skills are needed you have to choose a class that can be grandmaster...
by equs
Apr 15 2019, 12:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it) Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok...
by equs
Apr 15 2019, 8:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

GrayFace wrote:I see no reason why a repair trainer would train you to fix blasters either....


I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it)
by equs
Apr 15 2019, 8:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Medieval times? Heck, if I were to give you a broken laser pistol or laser rifle IN MODERN TIMES, you wouldn't be able to fix it either! :D :D :D :D Yes you're right, not even a smartphone or other technical devices could be fixed by enyone without knowledge (youtube tutorials, lol) and the right t...
by equs
Apr 12 2019, 11:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I fully agree, the Blaster type (Ancient Weapons skill) should behave like Relics do. (relics are not repairable by shopkeepers). I disagree. Every item should be repairable by shopkeepers, relics and blasters included. If by "relics" you mean items priced 30000, then all shopkeepers are ...
by equs
Apr 11 2019, 7:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hi Guys, I have played the merge mod in the early stages of development and loved it. Thank you rodril for your absolutely amazing work. I just wanted to propose a small idea for immersion in might and magic. If you get the blaster pistols and they gonna break, you can simply go to any weapon shop a...
by equs
Apr 3 2019, 6:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

For those who are a fan of Morrowind. I created a mod that has two quests and over a hundred new meshes (created with blender, a free program). Here is the link. https://www.moddb.com/mods/enchanted-houses-of-seyda-neen-update this isn't a Morrowind forum though... I know that but there may be some...
by equs
Nov 22 2018, 8:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

They've always respawned for me, and i bought M&M8 when it first came out, and have played the living hell out of it. Respawning Tritons was always annoying. For me too..... And I played many versions, CD versions in english and german, GOG version and a special portable version version I downl...
by equs
Nov 14 2018, 9:25
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 43
Views: 9963

Re: New Sorpigal Unreal Engine 4

d4rk3lf, Mate, you are genious.... can't believe when saw your amazing screenshots of new sorpigal. Please try to keep up your work. It has extremely high potential. Would love to play it sometimes in the futur. And would also like to help you if I can. I have little photoshop skills.
by equs
Oct 5 2018, 11:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just an idea, modifying the dragon race a little bit could make the gameplay a little bit better. Maybe giving dragons the ability to wear weapons. They can wear rings, so why not a weapon?. Ok of coure no bows or armors, but a spear, a mace, or something else a dragon could hold in the hands. Also ...
by equs
Oct 4 2018, 7:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of zombies, i have no idea how they can fit in might and magic lore as independent race, are not they were always supposed to be just necromancer's semi-brainless slaves? Well, Might and Magic is the original source material (whereas Heroes is the spinoff), and since you can become a zombi...
by equs
Aug 30 2018, 12:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dear Community. I loved to play these games on the computer. But now I would like to play Might and Magic Merge on my android phone with "ExaGear RPG". Did someone try it already? Or do someone know another possibility? I ask, becaouse maybe I am not the only one who would like to play it ...
by equs
Jul 24 2018, 8:50
Forum: Might and Magic
Topic: The Call of Liriel (MM678-like game) live on Indiegogo
Replies: 20
Views: 6275

Re: The Call of Liriel (MM678-like game) live on Indiegogo

jeff wrote:The project did not make its funding goal, and has since been scaled back.


oh no.... thats sad to hear.... So is this project discontinnued now? I ask because also the youtube videos are gone.... :(
by equs
Jul 16 2018, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3352
Views: 276735

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sytakan wrote:...You mention "until now." Has this just been implemented or something?...


Yes there will be a new custom button to open up a popup menu where all your followers will appear, as long, as you have some.

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