Search found 71 matches

by equs
Sep 16 2019, 8:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

I am very much against Skyrim, but the picture looks very nice. But I would prefer for the males to look like those in Heroes. My previous idea was - remove equipment skills, add unarmed and dodge, add racial Earth Magic, Self Magic, Regeneration, Alchemy (who better to know what plants to mix... t...
by equs
Sep 16 2019, 7:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Very nice Mate, thank you for that :tsup: I voted for dendroids, because I loved them in Heroes 3 and they would be awesome as characters in the Merge. Maybe something like Spriggans in Skyrim to make it better fit into the game for Armors. They couldn't wear Gloves, Helmets, or Boots, but everythi...
by equs
Sep 12 2019, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

        :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :down: :right: :right: :right: I MADE A POLL FOR THE OPTIONAL NEW RACES VOTING! :left: :left: :left:         :up: :up: :up:...
by equs
Aug 28 2019, 9:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So, Rodril doesn't support this project at the moment right? What is happened, do someone know? And do someone still work on it? sorry a long time since I was here the last time. tried to search for this but didn't find answeres. When it comes to me, I don't know what happened to Rodril as well and...
by equs
Aug 28 2019, 8:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So, Rodril doesn't support this project at the moment right? What is happened, do someone know? And do someone still work on it? sorry a long time since I was here the last time. tried to search for this but didn't find answeres.
by equs
Jul 2 2019, 6:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Is there a guide on how to handle some of the unique situations this mod allows? Things like starting in Enroth (with help from the class unlocker) with a dark elf or vampire character & how to handle leveling up dark elf or vampire abilities / promotions. Also how & when exactly can you ju...
by equs
Jun 3 2019, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Templayer wrote:Did you see the Dracoliche actually breathe fire? SpectralDragon made it so the fire in his chest goes up the neck, it looks awesome!


Yes, I saw the picture a few pages back. Its ABSOLUTELY AMAZING! :applause: :tsup:
by equs
Jun 3 2019, 11:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Ported new Dracoliches to the game)) That's how it looks https://i.imgur.com/wV6j6ug.jpg GDSpectra, you did a fantstic job on this one! Unfortunately his most beautiful part is almost lost - his wings don't fit in this background size :( When I try to fit him with wings, he becomes too small(( I tr...
by equs
May 2 2019, 7:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA. Also having crash when trying to loot Zog Using dgVoodoo didn't solve the crash Sounds like a new issue. I played the merge mod in t...
by equs
Apr 18 2019, 6:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Templayer wrote:.... Why didn't you search for "Suggestion" occurrences in the Tracker?...


So sorry, I feel dumb now.... :wall:

BTW: You did a great job with the tracker! :tsup:
by equs
Apr 17 2019, 7:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I have just opened it in anonymous mode, so I am not logged in, and just clicking anywhere in the Tracker tells me through the cursor that I am suggesting edits. Easy as that. Just open the tracker, and type anything you want anywhere you want. I won't apply your changes unless they make sense, of ...
by equs
Apr 16 2019, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok, because Blaster can be learned to GM by anybody, unlike Repair Item. Yes that is even better than my first suggestion, because if both skills are needed you have to choose a class that can be grandmaster...
by equs
Apr 15 2019, 12:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it) Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok...
by equs
Apr 15 2019, 8:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

GrayFace wrote:I see no reason why a repair trainer would train you to fix blasters either....


I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it)
by equs
Apr 15 2019, 8:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Medieval times? Heck, if I were to give you a broken laser pistol or laser rifle IN MODERN TIMES, you wouldn't be able to fix it either! :D :D :D :D Yes you're right, not even a smartphone or other technical devices could be fixed by enyone without knowledge (youtube tutorials, lol) and the right t...
by equs
Apr 12 2019, 11:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I fully agree, the Blaster type (Ancient Weapons skill) should behave like Relics do. (relics are not repairable by shopkeepers). I disagree. Every item should be repairable by shopkeepers, relics and blasters included. If by "relics" you mean items priced 30000, then all shopkeepers are ...
by equs
Apr 11 2019, 7:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hi Guys, I have played the merge mod in the early stages of development and loved it. Thank you rodril for your absolutely amazing work. I just wanted to propose a small idea for immersion in might and magic. If you get the blaster pistols and they gonna break, you can simply go to any weapon shop a...
by equs
Apr 3 2019, 6:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

For those who are a fan of Morrowind. I created a mod that has two quests and over a hundred new meshes (created with blender, a free program). Here is the link. https://www.moddb.com/mods/enchanted-houses-of-seyda-neen-update this isn't a Morrowind forum though... I know that but there may be some...
by equs
Nov 22 2018, 8:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4432
Views: 362417

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

They've always respawned for me, and i bought M&M8 when it first came out, and have played the living hell out of it. Respawning Tritons was always annoying. For me too..... And I played many versions, CD versions in english and german, GOG version and a special portable version version I downl...
by equs
Nov 14 2018, 9:25
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 57
Views: 12691

Re: New Sorpigal Unreal Engine 4

d4rk3lf, Mate, you are genious.... can't believe when saw your amazing screenshots of new sorpigal. Please try to keep up your work. It has extremely high potential. Would love to play it sometimes in the futur. And would also like to help you if I can. I have little photoshop skills.

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