Search found 15 matches

by nortonex
May 12 2018, 0:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril didn't you ever think to fix Mega-Dragon in MM7? Ingame files contain proper sprite, stats, and special abilities (eradication) of Mega-Dragon. In the polish m&m community there is an user that fixed it (@Kiririn from acidcave.net). His mod is doing a little bit more changes, but to fix ...
by nortonex
Jan 11 2018, 20:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've just completed entire saga, well @Rodril, good job :) I've beat the game this way: Traditional MM7 starter party (knight, thief, cleric, sorcerer) + hunter hired later -> Antagarich (to the moment of choosing judge) -> Jadame (to the moment of creating elemental key) -> Antagarich (Light path) ...
by nortonex
Jan 9 2018, 20:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Echo, @Equs yes you can have blaster skill - I've learned it in Antagarich the same way as in original MM7.

Another flaws:
- memory crystals don't generate that noisy sound when nearby
- you can access memory crystal in castle Alamos without password
by nortonex
Jan 6 2018, 12:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another small bug found:
- can't interact with Guardian's of Kriegspire (to heal and to reveal a secret)
by nortonex
Jan 2 2018, 18:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Some new small issues: - some chests in Enroth have useless MM6 bottles (eg. in Free Haven sewers or in Temple of the Snake) - Eric von Stromguard's second promotion quest lacks introduction text - one of the chests in the Lair of the Wolf contains MM6's chain mall that lacks paperdoll image - Herme...
by nortonex
Dec 28 2017, 8:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another small list: - when you enter shoals, game places you in the middle of the map - it souldn't be possible to cast spells on shoals - I don't know if it is intentional - I visited Enroth for the first time (after beating mm7 and mm8) and I was immediately able to cast town portal to every town ...
by nortonex
Dec 23 2017, 22:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- two quests which I finished haven't been removed from current quest list: 'find Blazen Stormlance' and 'Calm the trees'
- I can't finish 'kill all dragon hunters' because when I visit Jerin Flame-Eye I don't get any conversation options
by nortonex
Dec 22 2017, 12:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril can you check 'regeneration' property of items? I have two items that regenerate mana points (ring for lich and amulet for priest) but it seems that they don't regenerate mana at all.
by nortonex
Dec 20 2017, 20:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Guild of the light issue: I can buy Divine Intervention spell in Celeste's guild before doing Divine Intervention quest. - I received unknown item called "_potion/reagent" from wine rack in wine cellar in Tatalia - In wine cellar some enemies seems to be spawned out of bounds (I think so...
by nortonex
Dec 19 2017, 20:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another small one: in Murmurwoods stone statues don't disappear when you rescue pilgrims and/or Cauri
by nortonex
Dec 18 2017, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote:Two more bugs:
1) my cleric seems to have preservation on all the time. Every 2 minutes it auto-casts again. I didn't notice when did this start happening but now it is always on.

I suppose that Ghost Ring gives you preservation effect.
by nortonex
Dec 18 2017, 9:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another small issues: - dwarfs and warlocks don't fight with each other in tunnels to Nighon - strange thing happened in Nighon - friendly warlock killed one peasant (dunno why) - in Tularean Forest my hunter with master ID monster (7 pts) couldn't identify some peasants with low amount of health (s...
by nortonex
Dec 17 2017, 8:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- resplendent chain mall (+26 armor) lacks graphics when weared Where have you got this chain mail? It should not appear in game as long as it is not repainted to fit mm8 dolls. It's hard to say because I can't remember. Three most probable locations are (these are my last visited locations): - Mer...
by nortonex
Dec 16 2017, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have found another small issues
- when you leave Erathia by foot and go to Harmondale, game spawns party in the wrong place (on the hill near the house of judge)
- resplendent chain mall (+26 armor) lacks graphics when weared

And a small question - is it possible to make stealing skill work?
by nortonex
Dec 7 2017, 11:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4682
Views: 410496

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've started to play mm678 (04.12.2017 patch) a few days ago on Antagarich. Here are some minor flaws, that I encountered: - can't use lute (right click on portrait) to play a sound (not relevant) - guilds' memberships are not noted in awards section at character screen - when you enter mage guild w...

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