Search found 13 matches

by Lucius
Feb 4 2018, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

There is a bug with Percival artefact bow recovery speed: it seems not be affected by bow skill
by Lucius
Feb 4 2018, 4:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If you travel to Murmurwoods (mm8, Jadam) from Alvar , go to the right from the start point. There is a dungeon calls Druid Circle. Don't go inside, just cast the Town portal spell beside it. If you are at Enroth, you need to go to the Dragonsand. The easyest way to get there - from NWC dungeon. Th...
by Lucius
Feb 3 2018, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just discovered another not implementer feature at MM6 NWC secret dungeon: potion machine at X 750 Y -4750 gives useless MM6 potions, which can't be mixed. Could you please change them to MM8 potions?
by Lucius
Feb 3 2018, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dear Rodril, could you please reveal these spots? Can't find them... - Masters of water magic can sense spots, where town portal spell will work like dimension door spell scroll. Status text alerts about such spot presence. Jadam: Murmurwoods - druid circle, Enroth: Dragonsand - eagle pedestal in Ab...
by Lucius
Dec 15 2017, 9:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of Fleetfingers: their disarm bonus doesn't stack with regular one (a bug, because armsmaster do stack, and for other artifacts boni generally stack with those from regular items)
by Lucius
Dec 10 2017, 5:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dimension Door location in Murmurwoods stopped working (no message, no changes to TP spell)
Shrine of Might in Bootleg Bay does not give +10 to Strength at January even after talking with Sage.
by Lucius
Dec 9 2017, 19:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dear Rodril, could you please consider changing Murmurwoods tree to accept MM6 and MM7 diamonds for horsehoes as well? Because due to adding MM6 and MM7 gems, now there is much less horsheshoes from random treasures like that.
by Lucius
Dec 9 2017, 18:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Couple of minor bugs: Blade of Mercy can be used by any class (supposed to be Necromancer/Lich only) Crown of Final Dominion is not shown on character Statistic shows only total number of Arcomage wins (but should include specific tavern names) Edit: Can report to Dread Pirate Stanley without quest ...
by Lucius
Dec 8 2017, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Looks like Enchant Item does not work on mm6/mm7 items (Tested MM7 Platinum Ping, MM6 Gothic Amulet, MM6 Cavalier Gauntlets)
Spell GM10 Water fails, item not broken
by Lucius
Dec 6 2017, 8:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Melody Silver didn't leave party after Crusader promotion in MM6 and therefore stays forever. Also, Bug with Light guild in Murmurwoods: it says "You must be member of the guild to study there" After I dismissed Cauri in Murmurwoods once, she is gone forever and not presen at any Jadame ad...
by Lucius
Dec 3 2017, 13:41
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 39
Views: 9915

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Looks amazing, but incompatibility with Grayface mouselook makes it unusable, is there any way to allow both mouselook and this resolution mod?
by Lucius
Dec 2 2017, 13:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Jadam supposed to have GM elemental books in Regna and GM self books in Balthazar's Lair, were books distributed other way? I saved before guild in Alvar, trying to find some master spells. I've reloaded several dozen times, but in Air I only either see Invisibility, or no master spell at all. Fly ...
by Lucius
Dec 1 2017, 16:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 763
Views: 70781

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dear Rodril, I'm really amazed by your work, it is reaally great! Thanks a lot for doing this. I would like to report strange behaviour of magic guilds in Jadame. Distribution of books sold is broken, very often only norma/expert books, master books don't appear at all except sometimes it can be one...

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