Search found 30 matches

by Lucius
May 12 2019, 23:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: +5 level "of Power" enchantment does not stack with itself (is was stacking in vanilla MM6)
by Lucius
May 12 2019, 14:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: MM7 relic Glory Shield Spirit Magic bonus not working
by Lucius
May 12 2019, 3:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I have a suggestion of making not working Protection from Magic Potion to Regeneration(as per spell)
But that feels better as White potion I think
by Lucius
May 11 2019, 8:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking
Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45
real bonus:
25 if equip Ring of Fusion then equip Ring "of alchemy"
30 if equip Ring "of alchemy" then equip Ring of Fusion
by Lucius
May 10 2019, 7:14
Forum: Might and Magic
Topic: Help me on how to make dragon corpse not disappear after looting
Replies: 7
Views: 801

Re: Help me on how to make dragon corpse not disappear after looting

Unfortunately python doesn't work for me on Windows 10. So I've made simple Autohotkey script. Get Autohotkey at https://www.autohotkey.com/ LoadGame() { send {F8} PixelGetColor, checkcolor, 447, 56 while checkcolor != 0x6B7963 { Sleep 100 PixelGetColor, checkcolor, 447, 56 } return } SaveGame() { S...
by Lucius
May 8 2019, 22:35
Forum: Might and Magic
Topic: Help me on how to make dragon corpse not disappear after looting
Replies: 7
Views: 801

Re: Help me on how to make dragon corpse not disappear after looting

I don't have it near me now, I can share with you if I'll have time write a new one. But you will have to adjuct it ti your system (window coordinates and image hashes)
by Lucius
May 8 2019, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

I would like to ask how to read new potion recipes from game files, can't figure out them
by Lucius
May 8 2019, 8:28
Forum: Might and Magic
Topic: Help me on how to make dragon corpse not disappear after looting
Replies: 7
Views: 801

Re: Help me on how to make dragon corpse not disappear after looting

You can do it in different way by writing external script which will click on dragon and reload a game if corpse disappeared. You can make it complex enough to read loot message to discard categories of items you don't need. I used python for this.
by Lucius
May 8 2019, 1:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Stone City crash is fixed for me by latest (05.05.2019) update, thanks!
Is there a command to force map respawn? I tested it in new game, but want to repopulate it in my current game
by Lucius
May 6 2019, 15:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

As I am able to recall, Well of Wishes in Land of the Giants in vanilla MM7 is not supposed to take 5000 gold every time. It CAN give 10000, but not take gold in original game
by Lucius
May 6 2019, 12:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Few more bugs there: - All four MM8 hireable Dark Elves NPC cannot equip Glomenmail :D Player character Dark Elf can do it. - MM8 artifact Fleetfingers +8 disarm bonus does not stack with not-artefact bonus - Interactions which envolve taking items from player's inventory behave different from vanil...
by Lucius
May 2 2019, 23:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Some adresses in error log are different now: https://pastebin.com/wCHdbkDF One last test, please, put this file into "Scripts\Maps" folder: https://www.dropbox.com/s/6r46guldjqu7j0j/7d24.lua?dl=0 Seems problem is somwhere in monsters processing, but need to be sure, because i can not rep...
by Lucius
May 2 2019, 16:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Unfortunately this does not help. I will now upload save files before crashes Try this: evt.MoveToMap {-16, -1551, 1, 508, 0, 0, 408, 2, "7d24.blv"} Zog crash is fixed, thank you! Stone city one, unfortunately, is not. Using this code I also get a crash (I appear in center of city and see...
by Lucius
May 2 2019, 11:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

There is it: Thank you. I can not reproduce this issue, but maybe solution is: put this file into "Scripts\Structs\After" folder: https://www.dropbox.com/s/7py8vvoa7tgwom2/RemoveMapMonstersLimits.lua?dl=0 Tell me how will it affect both Zog and Stone city bugs. Unfortunately this does not...
by Lucius
May 2 2019, 8:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA. Also having crash when trying to loot Zog Send me your ErrorLog.txt from Game folder, please. There is it: https://pastebin.com/M76C...
by Lucius
May 2 2019, 2:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Got crash entering Stone City (so, MM7 part and merge quest are unplayable for my party now:( ) . Installed merge as said in first post, archive downloaded from MEGA.

Also having crash when trying to loot Zog

Using dgVoodoo didn't solve the crash
by Lucius
Feb 4 2018, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

There is a bug with Percival artefact bow recovery speed: it seems not be affected by bow skill
by Lucius
Feb 4 2018, 4:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If you travel to Murmurwoods (mm8, Jadam) from Alvar , go to the right from the start point. There is a dungeon calls Druid Circle. Don't go inside, just cast the Town portal spell beside it. If you are at Enroth, you need to go to the Dragonsand. The easyest way to get there - from NWC dungeon. Th...
by Lucius
Feb 3 2018, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Replies: 3903
Views: 329305

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just discovered another not implementer feature at MM6 NWC secret dungeon: potion machine at X 750 Y -4750 gives useless MM6 potions, which can't be mixed. Could you please change them to MM8 potions?

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