Search found 37 matches

by Vinevi
Aug 16 2020, 17:56
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

That will be a really nice addition. In theory it can be done by just appending all extra tables to the main one while the game is loading in a similar way as the bin files are generated, but I know nothing about how the patch works so can't be sure. I remember that the 2D locations are accessed by ...
by Vinevi
Aug 16 2020, 13:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there any way to extend data tables using similar approach as with patch LODs? For example if I were to add a single custom monster I will need to replace the entire tables, which could've been modified prior as well, breaking compatibility with the other mods. By extending I mean creating a sepa...
by Vinevi
Jun 28 2020, 14:25
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

For me it turned out that portals are too big of a deal for almost nothing. I mean the performance doesn't seem to drop too badly, probably unless going for a really huge map and automap being revealed right away is alright. So the object mode seems fine as for now. I have made a small sample map us...
by Vinevi
Jun 22 2020, 19:03
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at the same time. Quake does use portals and rooms, so I wonder if output from its BSP generation step could be used. Will it be sufficient to just mark all room entrances with box shapes t...
by Vinevi
Jun 15 2020, 19:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

What does it mean for MMEditor? Trenchbroom exports objects as a set of segments / brushes. That means that room import will not work since every wall will be considered a separate room. It also makes it difficult to move complex objects after import. Merging things together using some software as ...
by Vinevi
Jun 13 2020, 16:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

The new .mtl feature works great! Vertical offsets I was exploring on how the game interprets vertical texture offsets and I am trying to figure out this behavior: https://i.imgur.com/g0eCs8Y.png Can it be limitation of the engine or it's just 2 engines interpreting offsets in a different way? Befor...
by Vinevi
Jun 7 2020, 17:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 219320

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello! There is now a guide on how to use Trenchbroom to make geometry for Might and Magic maps. There are some possible enhancements on the side of MMEditor which will make the process more streamlined. It would be really nice if those tools could work together smoothly. https://mm6.wiki/w/Making_M...
by Vinevi
May 17 2020, 10:52
Forum: Might and Magic
Topic: ALL MODDERS READ!!Major untapped modding potental for MM9
Replies: 22
Views: 7283

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Mod tools for Might and Magic IX and Legends of Might and Magic now available here:
https://www.moddb.com/games/might-and-magic-9/downloads/mmix-tools
by Vinevi
Mar 12 2019, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Guess we found a good place where to start building up a stack of guidelines for modding M&M games: https://mm6.wiki/w/Main_Page Anerag , who posted here earlier is one of the maintainers, there is also a discord server where you can find other people who contribute and keep the wiki. We talked ...
by Vinevi
Mar 11 2019, 19:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Will it work with Rodril's optional switchable inventory grid modification? It's at the very end of the tracker. https://i.imgur.com/XNWmmUK.png Not really I think. Not until there is a way to use transparency with buttons. By the way that UI preset from 7 (Game.LoadUI(2)) has altered positions for...
by Vinevi
Mar 11 2019, 15:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Do you guys want a very short and basic tutorial on how to create graphics/textures for MM in Photoshop? How to save with transparency or prepare texture sets with single palette. I still kind of remember how to do that, I could whip out some short explanation for other bravehearts out there but I ...
by Vinevi
Mar 10 2019, 20:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Another little update: — more custom buttons — a couple of changes to the sidebar, mostly regarding the layout — a prototype of the auto-notes screen and a couple of little fixes as usual https://i.imgur.com/geJXYag.png https://i.imgur.com/rgeDEmV.png more screenshots here Download v0.61 This releas...
by Vinevi
Mar 10 2019, 18:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

upscaling is not a problem i have tested 4 programs, only need simple way to test ingame you can use nvidia onlibe service for upscaling https://developer.nvidia.com/gwmt I tried real quick importing custom x4 bitmaps and yeah the game won't fill the surfaces but render the texture in full size whi...
by Vinevi
Mar 10 2019, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

As far as i know MMArchive converts .bmp images to indexed format, but it's algorythm is not that good as specialized software is. So all images are indexed, there is no special universal pallete. Oh good to know. The auto indexing is very handy for testing new things. By the way thanks a lot of em...
by Vinevi
Mar 10 2019, 17:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Also many years back ive edited a lot for mm6, as i remember there was palette restriction in place can i do them any color depth any format now?(mm8 engine better blah blah) I've been editing UI for quite a while now. It is interesting how MM8 works with that, even the vanilla version. It'd be coo...
by Vinevi
Mar 8 2019, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

A few things regarding UI and how it works in VIII Honestly adding new themes is pretty tricky at the moment and I'd say restrictive. There are 2 main things that make it harder than it should be: 1. The textures that are allowed to have transparency are hardcoded. Which is mind blowing even for the...
by Vinevi
Mar 3 2019, 21:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Quick update(s), removed some of the UI elements such as Yes/No buttons for conversations and entering/exiting locations (the link is still the same (v0.52 is the new one). At the moment I've got no solution on how to make them look good and they almost have no real use in the game, since space/esca...
by Vinevi
Mar 3 2019, 19:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5903
Views: 680116

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

A little update of the UI: Top bar, bottom bar corrections, updated the rest screen. https://i.imgur.com/jMgPVV1.png https://i.imgur.com/3cVojds.png https://i.imgur.com/IGroI3M.png 2 more screenshots Download v0.52 04.03.19 To install add files from "Icons" folder to Icons.lod and from &qu...

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