Search found 48 matches

by Vinevi
Apr 24 2021, 15:37
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Toggle UI

Added a new script which allows to zoom the camera while in-game
by Vinevi
Apr 18 2021, 20:41
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

Change this line in the script:
function Keys.F12(t)
To something like:
function Keys.F5(t)
or
function Keys.O(t)

Regarding the Hello World example it can be found here:
https://grayface.github.io/mm/ext/ref/#Hello-world!

Debug menu was just to verify that MMExtension is running
by Vinevi
Apr 18 2021, 18:35
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

MMExtension might be outdated if it was installed prior. Or some other program is bound to F12 so the game is unable to use it. So you can try altering F12 to F1-F11.
Try running other scripts from Script/General directory, like Hello World example to confirm that everything is set up correctly.
by Vinevi
Apr 18 2021, 15:48
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

Does console appear if pressing ctrl+f1?
Filename should be something like uitoggle.lua
by Vinevi
Apr 18 2021, 14:48
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

Update: the script now shows UI when not rendering 3D view (in houses, inventory and such)
by Vinevi
Apr 18 2021, 11:33
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

Yes, the directory should be in M&M 6 folder once MMExtension is installed
by Vinevi
Apr 11 2021, 19:40
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

Re: [MM6] Script to remove UI

Update: The script now allows to toggle UI on the fly in-game
https://www.youtube.com/watch?v=DgH5LyHebWI
by Vinevi
Apr 11 2021, 15:24
Forum: Might and Magic
Topic: [MM6] Toggle UI Script
Replies: 17
Views: 981

[MM6] Toggle UI Script

preview https://i.imgur.com/s5sdjyj.png Description The script helps with video capture and taking screenshots in Might and Magic VI. It removes parts of the UI present on the game screen allowing the 3D view to take up the entire screen. Instructions ⋅ Install MMExtension ⋅ Go ...
by Vinevi
Apr 11 2021, 15:09
Forum: Might and Magic
Topic: [MM6] Chaos Mod - Random events during gameplay
Replies: 2
Views: 589

[MM6] Chaos Mod - Random events during gameplay

preview: https://www.youtube.com/watch?v=b1At7PMXbWc Description The idea of the mod is to run various random events during gameplay, based on a timer, turning the game into a chaotic experience. Goals ⋅ Saving compatibility ⋅ Branching code depending on the version of the game &...
by Vinevi
Oct 6 2020, 15:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Objects are imported relatively to the scene so the best way to deal with it will be to export the entire map into a 3D editor and then position objects based on it. Or to move the object manually in MMEditor after it is imported.
by Vinevi
Oct 3 2020, 11:30
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 448
Views: 273316

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

(Not related to the patch, just a bug in the game). Learning spells while in the spellbook crashes the game. The crash itself only seems to happen if the spell image wasn't seen previously.
https://www.youtube.com/watch?v=rdahV3yigKM
by Vinevi
Aug 16 2020, 17:56
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

That will be a really nice addition. In theory it can be done by just appending all extra tables to the main one while the game is loading in a similar way as the bin files are generated, but I know nothing about how the patch works so can't be sure. I remember that the 2D locations are accessed by ...
by Vinevi
Aug 16 2020, 13:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there any way to extend data tables using similar approach as with patch LODs? For example if I were to add a single custom monster I will need to replace the entire tables, which could've been modified prior as well, breaking compatibility with the other mods. By extending I mean creating a sepa...
by Vinevi
Jun 28 2020, 14:25
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

For me it turned out that portals are too big of a deal for almost nothing. I mean the performance doesn't seem to drop too badly, probably unless going for a really huge map and automap being revealed right away is alright. So the object mode seems fine as for now. I have made a small sample map us...
by Vinevi
Jun 22 2020, 19:03
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at the same time. Quake does use portals and rooms, so I wonder if output from its BSP generation step could be used. Will it be sufficient to just mark all room entrances with box shapes t...
by Vinevi
Jun 15 2020, 19:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

What does it mean for MMEditor? Trenchbroom exports objects as a set of segments / brushes. That means that room import will not work since every wall will be considered a separate room. It also makes it difficult to move complex objects after import. Merging things together using some software as ...
by Vinevi
Jun 13 2020, 16:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

The new .mtl feature works great! Vertical offsets I was exploring on how the game interprets vertical texture offsets and I am trying to figure out this behavior: https://i.imgur.com/g0eCs8Y.png Can it be limitation of the engine or it's just 2 engines interpreting offsets in a different way? Befor...
by Vinevi
Jun 7 2020, 17:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 792
Views: 256736

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello! There is now a guide on how to use Trenchbroom to make geometry for Might and Magic maps. There are some possible enhancements on the side of MMEditor which will make the process more streamlined. It would be really nice if those tools could work together smoothly. https://mm6.wiki/w/Making_M...
by Vinevi
May 17 2020, 10:52
Forum: Might and Magic
Topic: ALL MODDERS READ!!Major untapped modding potental for MM9
Replies: 22
Views: 9025

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

Mod tools for Might and Magic IX and Legends of Might and Magic now available here:
https://www.moddb.com/games/might-and-magic-9/downloads/mmix-tools

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