Search found 34 matches

by lightbringer23
Aug 28 2018, 8:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

well this certainly looks interesting, big fan of all three. can you freely travel from continent to continent? or is it a "beat one, then move onto the next" type situation? You pick your start continent. Once you meet certain conditions (I think it's either level 10 or learning the Town...
by lightbringer23
Aug 24 2018, 4:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@giant008
Worked like a charm. Thanks :)
by lightbringer23
Aug 22 2018, 3:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I ran into an issue in the Dark Dwarf Compound. The Metal Rod didn't appear for me, though I had the quest. In a previous game, I've had it appear. The chest where I expected it to appear was very full, so it may have fallen victim to the "too full chests" issue. I have Grayface's ...
by lightbringer23
Aug 20 2018, 0:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi Guys, Is there any way (script) to change the magic properties of the items? I found the stditems.txt and specitems.txt in the EnglishT.lod but is there any way to edit those bonus values? Thanx a lot. You should be more specific what kind of bonus you are talking about. Using stditems and speci...
by lightbringer23
Aug 15 2018, 1:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, I second the incorporation of MM7 Staff + Unarmed mechanics into MM8 for the public release. It might be a bit tricky to do, and perhaps overpowered if we still keep the Staff's MM8 GM bonus of skill increasing damage. But oh well, gotta have it! Personally, I'm not concerned about being over...
by lightbringer23
Aug 13 2018, 7:41
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [Aug 7, 2018]

tomchen1989 wrote:Sorry, why are those patch topics titled "Aug 7, 2018"? Does Grayface come from future? :) :) :)

Given the mighty sorcery that he creates with the Might and Magic games, I think we can safely say:

Yes. Yes he does.

:D
by lightbringer23
Aug 13 2018, 7:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Should I install BOTH patches, one on top of the other? No, only MM8 one. Some issues does not present in mm8, other were already fixed, i think. In particular, I am interested in the fix to the interaction between Armsmaster and GM Staff. As it is, when Staff reaches GM -- and it works with unarme...
by lightbringer23
Aug 12 2018, 3:07
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.1 [July 7, 2018]
Replies: 308
Views: 171004

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Hi Greyface. Thanks for all your great work for these games. I've been following both this and Rodril's merge. I'm very excited to see the Unarmed/Staff/Armsmaster fixes. If I understand this correctly, fixing the Armsmaster and GM Staff interaction should also fix the fact "of the Fist" d...
by lightbringer23
Aug 11 2018, 22:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Got a question about upgrading to the Greyface 2.1 patch. The Merge comes with the Greyface MM8 patch. Therefore I upgraded to the MM8 2.1 patch. However, I looked at the patch notes and saw that his MM7 patch fixes things that his MM8 patch does not, because of the difference in the games. However,...
by lightbringer23
Aug 11 2018, 19:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Mortis
You must have taken the dark path, that was quite the Ninja move :D

@linux
Mortis is absolutely right. In my own version, I adjusted the values on rings and amulets up, as well as changing some of them to 40 -- mirroring BDJ's mods. I think I added in another body slot too, forget which one.
by lightbringer23
Aug 11 2018, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Something I noticed: In MM7 it's possible for GM Enchant Item to create items of up to +17 Unarmed or +17 Dodging. After extensive testing, it looks like GM Enchant Item in the merged project is no longer capable of creating these items since Unarmed and Dodging were removed from MM8. I'm guessing ...
by lightbringer23
Aug 10 2018, 6:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Edit:
It looks like the issues with Monk, Staves, and Armsmaster involve Greyface's patch and are resolved with the latest 2.1 patch. Time for me to update! :D
by lightbringer23
Aug 9 2018, 18:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Stormy @Majaczek Regarding "High Magic Presence" not working right... An issue I've run into is wholly of my own doing. The stonehenge location in the Murmurwoods doesn't work for me. I suspect it's because I swapped the games.lod maps for MM8 from the Merge for the ones that Echo created...
by lightbringer23
Aug 9 2018, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I ran into an odd issue with Bolstering. It has all been working well (really enjoying it, btw) in Jadame and Antagarich. When I hopped back to Enroth -- my starting continent -- no monsters were bolstered. I am level 36, and goblins still had standard hp. I tried leaving the map (New Sorpig...
by lightbringer23
Aug 8 2018, 22:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In case anyone else runs into the weird "trillions of xp" issue, the command to set a new xp value is: Party[0].Experience = 000000 (substitute 000000 with your actual desired exp value, and 0 in brackets for 1, 2, 3, 4 for the other party members) There are no asterisks around the new xp ...
by lightbringer23
Aug 5 2018, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril
Hey, thanks for the info. I had wondered exactly how Bolstering works. Still don't know why the Coatl make my current/needed XP soar into the quadrillions.

I'll try the patch idea for my edits to the .lod files. Better to keep originals intact.
by lightbringer23
Aug 4 2018, 7:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also, does anyone know of a way to edit the "of Carnage" spell effect to not damage party members? I've seen it in another mod, but I don't remember which one (maybe one of BDJ's?). I'd love to make it so for my Merge concoction.
by lightbringer23
Aug 4 2018, 6:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Found an oddity. When I slay any Coatl with Bolstering on, I receive the "Trillions of XP needed to Level" bug that Xfing found earlier with cacti. There are a few interesting caveats: I started in Enroth, and ran to Jadame early (I'm only level 11). Bolstering affects Coatl class monsters...
by lightbringer23
Aug 4 2018, 3:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

One quick note in case anyone else has this issue. In New Sorpigal, I wasn't initially able to get the Cobra Eggs buyer to buy my Cobra Eggs. I discovered this was because I stored them in the 5th character's inventory. I suspect there's something hardcoded, as there was no 5th character in vanilla ...
by lightbringer23
Aug 4 2018, 3:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1090
Views: 97775

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

-This one’s a stretch, but can class restrictions on relics and artifacts be permanently removed just like the race ones? It’s frustrating especially given the limited selection of artifact armors. I was able to accomplish this by editing ExtraArtifacts.lua in Scripts/Global. Backup your original f...

Go to advanced search