Search found 130 matches
- 16 Oct 2023, 01:48
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
Is this supposed to be played with a party of four or party of five? Sorry it took a while to reply. You can play it with whatever size party you'd like. I play with the full party of five that the Merge allows, thanks to the MM8 engine. This mod does require the MM 6 7 8 Merge, though, not just MM...
- 24 Jun 2022, 04:49
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
Sorry for late reply. Yes this Rev4 port is probably exactly what you want. It's basically playable Rev4 in the MM7 part of the Merge. Oh, DUUUUUDE . That sounds fantastic! Any elements of my Refilled mod that you feel like adding in to yours, feel free. Even if you don't, I may well go in and fill...
- 16 Jun 2022, 18:46
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
You should be proud, it's really amazing work! I really enjoyed playing with your mod. It has actually inspired me to put extra monster spawns in my Rev4 port, alongside difficulty levels, and I think it is turning out well! (it's fully optional, and also some spawns are inspired by your mod.) One ...
- 16 Jun 2022, 18:30
- Forum: Might and Magic
- Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
- Replies: 8
- Views: 3001
Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
You might need to tweak your numbers a little as you experiment -- this is what playtesting is for, after all -- but it sounds like you've got a workable idea going. I see now that the "quest point" limit on E/M/GM training is one of the most potent factors of your system. You're quite rig...
- 15 Jun 2022, 04:54
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
Okay, this may sound weird, but I am seriously impressed with my own work. There was about a year of gap between making this mod and actually playing through it, so I forgot most of what I did. Between bolstering and Echo's suggested mapstat.txt changes (increasing spawn pops from 1-3 to 4-6), this ...
- 15 Jun 2022, 04:29
- Forum: Might and Magic
- Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
- Replies: 8
- Views: 3001
Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Intriguing ideas. I made the MM7 Refilled for the Merge mod, which adds a bunch more higher level monsters to the MM7 maps -- and thus encourages much higher level play. It's intended to feel "balanced" having already completed the entirety of MM8. I'm playing through my own mod for the fi...
- 21 May 2022, 05:33
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
Wish I could remember where they were/what they were... I know my knight had 2 very strong swords very early on. But I absolutely can't remember where from :| I would have had more, but when I saw the items were clearly meant to be weaker, and were strong due to my own item changes (cutlasses in Ha...
- 21 May 2022, 05:03
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 23435
Re: MM7 Refilled for the Merge
Hey! So I'm finally getting a chance to actually play my own mod :D I started out by going through Echo's MM8 mod -- which is how I intended MM7 Refilled to be played. I am thus starting MM7 Refilled at level 149. I made a bunch of edits to items and classes for my own game that make my characters s...
- 21 May 2022, 04:42
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 15689
Re: The Merge Convergence (for the MM8 section)
All right! I completed the MM8 portion of my run. As reported above, I used the Modling for outdoor maps, and the Merge Convergence for indoor maps. I also acquired GM Learning very early -- probably 90% of my time in MM8 was with GM Learning. I also traveled with an Instructor and a Scholar, so my ...
- 23 Apr 2022, 03:46
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 15689
Re: The Merge Convergence (for the MM8 section)
Escaton's Palace of course has its own new reimagining in the Convergence version ;) I have no idea whether it's easier or harder than the original Modling, could be either! :hoo: Oh, the Modling's is definitely harder. Several of the rooms are completely jam packed with the Astral Behemoth types -...
- 23 Mar 2022, 18:52
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 15689
Re: The Merge Convergence (for the MM8 section)
So, with me out of time to poke around M&M for a while, I'm dropping by to deliver my buddy's test-drive report for this "mod": - The MM7 problems were bigger than anticipated though, due to the hostility changes. He said that together with MM7 Refilled, MM7 part becomes "chaos m...
- 23 Mar 2022, 18:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 135
- Views: 37846
Re: Might and Magic 6, 7, 8 merge redone
Wow, this looks gorgeous! How's progress?
- 05 Mar 2022, 03:42
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Confirmed success!
I removed the DisableHooks line, loaded up the old crashing save with 2.5.6, and observed the CTD. Then I swapped in the new 2.5.7 dll. The old save no longer crashed.
Thanks for your work, Grayface!
I removed the DisableHooks line, loaded up the old crashing save with 2.5.6, and observed the CTD. Then I swapped in the new 2.5.7 dll. The old save no longer crashed.
Thanks for your work, Grayface!
- 04 Mar 2022, 07:30
- Forum: Might and Magic
- Topic: Echo's MM8 Monstrosity Modling v1.0
- Replies: 81
- Views: 72227
Re: Echo's MM8 Monstrosity Modling v1.0 (Merge compatible bits in first post)
Ignore the below solution, just make sure you're using the 2.5.7 Grayface MM8 patch dll. It solves the crashes without ini edits. -------------------------------------------------------- If anyone is experiencing crashes on loading maps in the Modling, check your version of MM8patch.dll. R-click, p...
- 04 Mar 2022, 07:18
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
These are all hooks for the feature that takes note of artifacts in chests you never found and allows finding them elsewhere if they disappear after respawn. Some maps have totally inaccessible chests that sometimes contain artifacts, so you might miss an artifact or two without this, but it's prob...
- 03 Mar 2022, 21:27
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Of course it did, because it has bad data. However, what's strange is that the autosave also contains wrong data. Are you sure you didn't load any game between deleting new.lod and starting new game and that you have the latest patch installed? Check version in mm8patch.dll properties. Anyway, the ...
- 02 Mar 2022, 20:51
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
No, it may be new.lod persisting from old version. If you delete Data\new.lod and start a new game, it should be fine. Do it like this: keep (and send me) the save that causes the crash, delete new.lod, start a new game, then send me the autosave and all *.games.lod archives from Data. I deleted ne...
- 01 Mar 2022, 18:59
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
It's a newgame autosave corruption bug that's been present in my patch since the beginning of custom LODs support, but was completely inconsequential until version 2.5.4. It's fixed in the latest version, but you'll need to enter the problematic maps with old patch and save the game. Right now I've...
- 01 Mar 2022, 01:23
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 232468
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Hi Grayface. I'm using Echo's Modling with the MM8 Merge. I have the current Merge pack, which includes patch 2.5.6. The Modling includes a custom version of mm8.games.lod. I experience consistent CTDs when attempting to load Ravage Roaming. ErrorLog.txt reports MM8Patch.dll as the culprit. When I r...
- 01 Mar 2022, 00:42
- Forum: Might and Magic
- Topic: Echo's MM8 Monstrosity Modling v1.0
- Replies: 81
- Views: 72227
Re: Echo's MM8 Monstrosity Modling v1.0 (Merge compatible bits in first post)
Using the DLL from the latest (2.5.7) Grayface MM8 patch solves all these crashes. Below preserved for the record. ----------------------------------------------- Hi Echo. Just thought I'd drop you a line about the Modling and the current Merge build. I'm experiencing consistent CTDs when trying to...