Search found 30 matches

by motter25420
Oct 21 2017, 19:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Where can I download the MMExtension + MMEditor? All the download links are broken on this page: https://sites.google.com/site/sergroj/mm/mmextension Thanks for any help :) https://www.dropbox.com/s/dminvb7ggwfcip1/MMExtensionTmp.rar?dl=0 https://www.dropbox.com/s/mq2fojryto8gnei/MMEditor.rar?dl=0 ...
by motter25420
Oct 6 2017, 18:44
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Re: Using Lua to mod Monster stats?

The data structure "Map" is important to know. It is used to map identifiers (i) to the values (v) or objects store in the map. It is often optimized to very efficiently retrieve the value given the identifier. There is probably also a syntax that lets you get a specific monster from the ...
by motter25420
Sep 28 2017, 15:52
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Re: Using Lua to mod Monster stats?

Yeah, I think I understand the loop now, but still can't get the stats to change. Oh well, I have to work around it. Thanks again! ****EDIT: I got it to work finally!!! I realized even the map names are case sensitive as well. All this time and frustration just because I was using a capital "O&...
by motter25420
Sep 27 2017, 20:19
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

If you want to add a new monster, you'll have to then add it to Data\Tables\SFT.txt, Data\Tables\MonData.txt and standard monsters tables. If you're going to do this, I have a tool I made back in the day for monsters adding. Do you still have this tool? I would definitely be interested in it. Let m...
by motter25420
Sep 27 2017, 20:16
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Re: Using Lua to mod Monster stats?

Hey guys. I really do appreciate your help. I tried what you suggested, I copy and pasted it exactly and still nothing worked except the Hostile. Just an FYI, I'm not really wanting to mod the FPeasant for my finished mod, I was just using her as the test Monster because she is right there at game s...
by motter25420
Sep 26 2017, 0:25
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Re: Using Lua to mod Monster stats?

Hello. Those fields you changing are wrong. Check manual: https://sites.google.com/site/sergroj/mm/mmextension/reference#structs.MonstersTxtItem "Game.MonstersTxt[121].Hitpoints = 100" - MonstersTxt item does not contain "Hitpoints" field, you must change "FullHP" or &...
by motter25420
Sep 23 2017, 21:27
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Re: Using Lua to mod Monster stats?

OK, thanks, I had thought I tried using both "FullHP" and "FullHitpoints" and neither worked, but maybe I am wrong, will try again. As for the "fly" I used "Y" because that is what was used in the monsters.txt file, but I'll try it with "true". This ...
by motter25420
Aug 27 2017, 20:35
Forum: Might and Magic
Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
Replies: 11
Views: 2546

Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!

Hey All, I'm using Grayfaces MMExtension to mod the game. I know I can go into Monsters.txt and mod Monster stats but I want to be able to change them only on certain maps. He gave an example to change their hostility (see below) and it works fine. As you can see I used the common female villager. I...
by motter25420
Jul 23 2017, 20:32
Forum: Might and Magic
Topic: Question for Grayface on Extracting .evt files
Replies: 0
Views: 941

Question for Grayface on Extracting .evt files

Hi Grayface, in your MMExtension notes you said: You can decompile scripts of TCC or Rev4 mod by yourself. To do so, extract all *.evt and *.str files from the same LOD archive you used to extract *.txt files. Put them into "Decompile" folder inside the game folder, create "Scripts&qu...
by motter25420
Jul 22 2017, 20:51
Forum: Might and Magic
Topic: Map Editing from Scratch in MM6-8 Engine?
Replies: 5
Views: 1638

Re: Map Editing from Scratch in MM6-8 Engine?

https://sites.google.com/site/sergroj/mm/mmextension I'm not sure that is going to be much help to someone who is just starting out. I always modded the maps with Hex, that's how BDJ taught me, but that is pretty involved and to be honest it's been years since I did it so I forget a lot of it. I'm ...
by motter25420
May 15 2017, 2:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I also meant .evt files, they don't contain anything like that. They also aren't in new.lod. What you're recalling is .dlv and .ddm files, but I don't know why you used to extract them from new.lod. You're right, it was the .dlv files I was talking about, sorry, I get all that mixed up, I just know...
by motter25420
May 9 2017, 19:38
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

It's better to extract specific events and add 'Game.MapEvtLines:RemoveEvent(number)' to disable standard handler. Decompiled scripts will change in some parts with the release of new versions of MMExt and patches. OK, for now I'm just editing "Global", but will try that out, thanks. No, ...
by motter25420
May 3 2017, 18:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

:-D Hi GrayFace,may I ask you how to translate this script into lua?It's kind of shame that I don't even know a little bit about lua :( event 318 Hint = str[100] -- "" 0: MoveToMap {X = -14208, Y = -6992, Z = 1344, Direction = 1024, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 0, Name =...
by motter25420
Apr 30 2017, 18:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

:-D Hi GrayFace,may I ask you how to translate this script into lua?It's kind of shame that I don't even know a little bit about lua :( event 318 Hint = str[100] -- "" 0: MoveToMap {X = -14208, Y = -6992, Z = 1344, Direction = 1024, LookAngle = 0, SpeedZ = 0, HouseId = 0, Icon = 0, Name =...
by motter25420
Apr 30 2017, 18:43
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I noticed that mm8.exe contains some interesting dialog boxes. It looks like they are for setting coordinates for items that doesn't have posibility to edit their cords in items.txt (for example swords can be moved in items.txt but boots can't and they have dialog box visible on screen below). http...
by motter25420
Apr 24 2017, 19:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Here are current quest examples: https://www.dropbox.com/s/go2fp1g5rqi8fq1/Quests.rar?dl=0 Tell me if some of them don't work. I've made changes to MMExt since that Tmp version I uploaded. Put all of them into Scripts\Global. Start examining with "Quest Example Simple", then "Quest E...
by motter25420
Apr 21 2017, 17:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

OK thanks, I'll figure it out, thing is I know had this working back in the day, wish I had made notes. Are you still planning to upload this: To edit *.evt files I made 010Editor templates back in the day. If you want, I'll upload them. Going off topic, and I'm kinda nervous to ask, is Big Daddy st...
by motter25420
Apr 21 2017, 16:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

No, that's impossible. To modify *.evt files you'd need my 010Editor templates. Or you can modify *.lua files and use them with MMExtension. Lua files should be placed into Scripts/Maps, except Global.lua which should be placed into Scripts/Global. OK. I guess I'm still a bit confused. Is the scrip...
by motter25420
Apr 18 2017, 21:52
Forum: Might and Magic
Topic: How to get Vampire's cape??(MM7)
Replies: 7
Views: 1859

Re: How to get Vampire's cape??(MM7)

I'd like to know too because I've never found it, only way I could ever get it was with a Save Game editor and even then it was missing it's special enhancements.
by motter25420
Apr 15 2017, 23:11
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 648
Views: 166215

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Spoke too soon, I already had those extracted .txt files from before, I was referring to when we spoke here and you told me the extracted .txt files will not work if I place them in the datafiles folder because the commands are different and I had to rewrite them: For example, event 101 0: Cmp {VarN...

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