Search found 14 matches
- 04 Jul 2018, 10:43
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
Updated dead link
- 07 Dec 2016, 10:19
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
- 06 Dec 2016, 23:23
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Thank you, but there I can only change recovery times not spell points cost, right? At least mine looks likeGrayFace wrote: Yes, see Data\Tables\Spells2.txt
Code: Select all
Spell DelayNormal DelayExpert DelayMaster
0 0 0
Torch Light 60 60 60
...
- 06 Dec 2016, 20:45
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Is it possible to edit spell costs? I tried to edit the spells.txt in Icons.lod, but the values there seem only for display, the real spell cost doesn't change even if it displays the different cost in the spell info. Thanks
- 05 Dec 2016, 15:24
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
Updated to 1.5 Reworked most of the mod and made most stuff optional, better and more NPCs, restored old weapon values (with some tweaks), restored loot tables for monsters (100% vanilla now), many small improvements in item graphics, fixed double-wielding graphics for daggers and swords, easier ins...
- 01 Dec 2016, 21:14
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
my game keeps crashing and i get this error message last time: . ..3DO\Might and magic vi- xmas mod/Scripts/Core/events.lua:653: array index (-10399.045620438) out of bounds [0, 198] ... It should be this one https://www.celestialheavens.com/forum/10/10423?start=240#p366298 You should use the MMExt...
- 22 Nov 2016, 09:08
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Thanks for the quick reply, I'll try it now.GrayFace wrote:Unfortunately I still haven't released the new version where I've fixed this. Use the link above to download it.mg979 wrote:I'm having this kind of error with MMExtension
- 22 Nov 2016, 09:04
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
Updated to 1.0b: revised a bit the HP/SP progression table, closer to vanilla(more balanced now). You don't need to start a new game.
- 21 Nov 2016, 22:12
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I'm having this kind of error with MMExtension
What could be? It's happening often in the abandoned temple, but it seems random (sometime I get it, sometimes I don't)
What could be? It's happening often in the abandoned temple, but it seems random (sometime I get it, sometimes I don't)
- 21 Nov 2016, 19:58
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
Yes better than losing everything, writing readmes isn't very exciting to begin with at least for me
- 21 Nov 2016, 02:01
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Re: Might and Magic VI XMAS16 Mod
Thanks for the encouragement, I accidentally pressed 'submit' when I didn't have the post ready
- 21 Nov 2016, 01:11
- Forum: Might and Magic
- Topic: Might and Magic VI XMAS16 Mod
- Replies: 12
- Views: 22464
Might and Magic VI XMAS16 Mod
http://i.imgur.com/5XN2ciL.jpg Updated to 1.5 : better and more NPCs, restored old weapon values (with some tweaks), restored loot tables for monsters (100% vanilla now), many small improvements in item graphics, fixed double-wielding graphics for daggers and swords, easier installation, added vani...
- 20 Nov 2016, 05:16
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello, can somebody tell me pls if it's possible in some way to edit classes in MM6? I mean skills/item restrictions. Thanks Yes, data\Tables\Class Starting Skills.txt is the one to edit. Make sure to rune the game once with MMExt first. Thank you but I can't find anything in \data, the only files ...
- 05 Nov 2016, 11:57
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494240
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello, can somebody tell me pls if it's possible in some way to edit classes in MM6? I mean skills/item restrictions. Thanks