Search found 168 matches

by J. M. Sower
Mar 21 2019, 21:49
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Of course Merge is nice project, but generaly it offers just original storylines (with small addon) that we already know very well. I want to create completly new story that offers fresh journey, but still in this beautiful universe and in not too much changed gameplay. So the nature of that project...
by J. M. Sower
Jan 11 2019, 7:13
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

About the story, it will be connected with H2 POL campaign about the lord Alberon, on times when Karigor was abandoned by Enroth kings, and Alberon II, the son of earlier lord established the Kingdom of Karigor as a new king. Now the new realm fell in chaos and misery. The king lost his family in m...
by J. M. Sower
Jan 10 2019, 7:38
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

About the story, it will be connected with H2 POL campaign about the lord Alberon, on times when Karigor was abandoned by Enroth kings, and Alberon II, the son of earlier lord established the Kingdom of Karigor as a new king. Now the new realm fell in chaos and misery. The king lost his family in mu...
by J. M. Sower
Jan 1 2019, 11:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also having an "automatic" option that would simply change in accordance with the continent (and path chosen in Antagarich) would be AWESOME. I thought about it, the main problem about repainting interface is character portraits... These heads do not have transparent background, it is gre...
by J. M. Sower
Dec 30 2018, 19:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hmm... about gloves, maybe only we need is a big piece of time and patient work. ;) The goal is just to show gloves on paper doll, right? I think that would be way too much work for such a small gimmick. Maybe yes, but at least I will try to make just MM8 gloves for my mod. It will be smaller amoun...
by J. M. Sower
Dec 30 2018, 19:31
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

I think at this time the count of races will be good. Anyhow I have many things to do, so I don't need aditional work. ;)
by J. M. Sower
Dec 30 2018, 16:22
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

From one of the posts on the polish forum: "O Sowerku, wymodelowałbyś enta :D " You really should, Dendroids would be awesome. Something to replace the dragon, much less OP and more lore-friendly. :P I'm not very convinced to the Dendroids as characters. At this time I allow that dragons ...
by J. M. Sower
Dec 30 2018, 15:46
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2450

Rebirth of M&M8 - "The Lord of the Damned" modification

http://i67.tinypic.com/2eauuk8.png Hello, I want to present my modification for MM8 that will be not only extension, but completly new part of MM saga. It will have the storyline placed in Karigor, started on 1158 (a few years before MM678 games). There will be used old content from MM7/8, sometime...
by J. M. Sower
Dec 30 2018, 14:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Sower I think I know Polish now from reading that forum. I was browsing it for pictures (the thread about the MM8 Rebirth - https://www.forum.acidcave.net/topic.php?TID=2969&page=9 ) "Czyli świat gry obejmuje Vori i Karigor, czyż nie?" Probably means: "So the game world has Vori...
by J. M. Sower
Dec 30 2018, 10:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hmm... about gloves, maybe only we need is a big piece of time and patient work. ;) And about my modification, it is very long way to the end, but I will share starting map when it will be finished. In fact it will be a new MM game, not expansion, that means with new world (Karigor), plot, monsters ...
by J. M. Sower
Dec 29 2018, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah! Now there is original button, and "glow" icon showed in case of mouse over. No more problems with bows, and now new files for loupe button are not necessary... and "ExtraArtifacts.lua" not need any changes. :D http://www.mediafire.com/file/tz7cphn32rbctuv/VisibleGountletsV0...
by J. M. Sower
Dec 29 2018, 18:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've changed ExtraArtifacts.lua, no idea why "Sleep" function causes other Action events to be handled. It is very good script, i think any kind of additional paperdoll paintings can be added in game this way, but i don't know why would you need to change position of loupe, could not you ...
by J. M. Sower
Dec 29 2018, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

148 repaints needed for Leather, Chain, and Plate armours. (including for example the class-bound (and thus paperdoll bound) armours in MM8) 72 repaints needed for Gloves / Gauntlets if Dwarves and Humans share the graphic (only being smaller, since Dwarven hands are based on human ones anyway). 90...
by J. M. Sower
Dec 29 2018, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

148 repaints needed for Leather, Chain, and Plate armours. (including for example the class-bound (and thus paperdoll bound) armours in MM8) 72 repaints needed for Gloves / Gauntlets if Dwarves and Humans share the graphic (only being smaller, since Dwarven hands are based on human ones anyway). 90...
by J. M. Sower
Dec 29 2018, 12:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Solved! In Scripts/Globa/ExtraArtifacts.lua I have disabled this function in area of new button: function events.Action(t) if t.Action == 133 and Game.CurrentScreen == 7 then local Pl = max(Game.CurrentPlayer, 0) Sleep(1, 1) StoreEffects(Party[Pl]) end end Here is the fixed function: function event...
by J. M. Sower
Dec 29 2018, 11:31
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 635
Views: 154514

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I found that problem in CharacterOutfits. I have older verion than from the newest Merge mod. ;)
by J. M. Sower
Dec 29 2018, 11:12
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 635
Views: 154514

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace wrote:Does it still happen if you disable MMExt (by renaming ExeMods folder)?

No, as you can see below. Maybe I will try to disable some scripts and maybe I will found wich is responsible.

Image
by J. M. Sower
Dec 29 2018, 11:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It looks like something in Merge mod is blocking "DoGameAction(85)" to use if mouse is over field of using Game action #133. It is action responsible for taking or wearing items on mouse click over paper doll window. In clear game both actions are turned on after click, so the loupe is wo...
by J. M. Sower
Dec 29 2018, 9:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3108
Views: 249230

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It looks like something in Merge mod is blocking "DoGameAction(85)" to use if mouse is over field of using Game action #133. It is action responsible for taking or wearing items on mouse click over paper doll window. In clear game both actions are turned on after click, so the loupe is wor...

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